Strength
7
 
Perception
7
 
Endurance
7
 
Charisma
7
 
Intelligence
8
 
Agility
8
 
Luck
7
 
Action Points
106
 
Carry Weight
270
 
Critical Chance
12%
 
Dmg Resist
0%
 
Hit Points
430
 
Melee Damage
3.5
 
Skill Points
18
 
Barter
60
 
Big Guns
60
 
Energy Weapons
60
 
Explosives
60
 
Lockpick
60
 
Medicine
60
 
Melee Weapons
60
 
Repair
74
 
Science
62
 
Small Guns
60
 
Sneak
70
 
Speech
60
 
Unarmed
60
 
Action Boy/Girl
Ant Sight
Better Criticals
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Finesse
Fortune Finder
Grim Reaper's Sprint
Gunslinger
Intense Training (3)
Night Person
Scrounger
Silent Running
Sniper
Strong Back
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 5 IN 7 AG 7 LK 6
Repair, Sneak, and Science
Level 2
Small Guns +15 (34), Repair +1 (35), Science +1 (35)
Intense Training (ST)
Bobblehead (Medicine)
Bobblehead (Strength)
Level 3
Lockpick +17 (32)
Intense Training (EN)
Level 4
Barter +17 (32)
Comprehension
Level 5
Energy Weapons +1 (16), Speech +15 (32), Explosives +1 (16)
Intense Training (CH)
Level 6
Energy Weapons +16 (32), Big Guns +1 (18)
Gunslinger
Ant Sight
Level 7
Unarmed +1 (18), Big Guns +16 (34)
Fortune Finder
Level 8
Sneak +1 (35), Small Guns +1 (35), Energy Weapons +1 (35), Unarmed +2 (20), Speech +3 (35), Explosives +2 (20), Barter +1 (35), Melee Weapons +1 (20), Medicine +5 (34)
Commando
Level 9
Lockpick +1 (35), Unarmed +15 (35), Medicine +1 (35)
Scrounger
Level 10
Explosives +1 (21), Melee Weapons +15 (35), Big Guns +1 (35)
Finesse
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Level 11
Sneak +1 (49), Small Guns +2 (50), Repair +2 (50), Explosives +11 (35), Science +2 (50)
Night Person
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Energy Weapons)
Bobblehead (Speech)
Level 12
Sneak +1 (50), Lockpick +2 (50), Explosives +3 (48), Melee Weapons +2 (48), Medicine +10 (48)
Sniper
Level 13
Sneak +1 (61), Energy Weapons +2 (50), Unarmed +2 (50), Speech +2 (50), Repair +1 (51), Explosives +2 (50), Barter +2 (50), Melee Weapons +2 (50), Medicine +2 (50), Big Guns +2 (50)
Silent Running
Big Book of Science => Science +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (63)
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
Dean's Electronics => Repair +2 (53)
Nikola Tesla and You => Energy Weapons +2 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
Wired Reflexes
Level 14
Sneak +1 (66), Small Guns +1 (51), Energy Weapons +1 (53), Lockpick +2 (52), Explosives +1 (51), Medicine +10 (60), Big Guns +2 (54)
Chemist
Big Book of Science => Science +2 (54)
Duck and Cover! => Explosives +2 (53)
Level 15
Small Guns +3 (54), Barter +6 (56), Melee Weapons +5 (55), Big Guns +4 (58)
Strong Back
Level 16
Sneak +4 (70), Small Guns +1 (55), Unarmed +4 (54), Speech +4 (54), Repair +2 (55), Science +1 (55), Big Guns +2 (60)
Action Boy/Girl
Level 17
Energy Weapons +2 (55), Lockpick +8 (60), Unarmed +1 (55), Speech +1 (55), Explosives +2 (55), Barter +4 (60)
Better Criticals
Level 18
Small Guns +5 (60), Energy Weapons +5 (60), Repair +3 (58), Explosives +5 (60)
Concentrated Fire
Level 19
Unarmed +1 (56), Speech +5 (60), Repair +2 (60), Science +5 (60), Melee Weapons +5 (60)
Chem Resistant
Level 20
Unarmed +4 (60), Repair +14 (74)
Grim Reaper's Sprint
Big Book of Science => Science +2 (62)
Would you like to comment? Sign up for new account, or sign in if you are already a member.