Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
15%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Barkskin
Better Criticals
Bloody Mess
Chemist
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Entomologist
Explorer
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Intense Training
Lady Killer/Black Widow
Light Step
Nerves of Steel
Ninja
Power Armor Training
Punga Power!
Puppies!
Pyromaniac
Robotics Expert
Silent Running
Sniper
Superior Defender
Swift Learner
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 8 PE 6 EN 2 CH 1 IN 9 AG 9 LK 5
Small Guns, Sneak, and Lockpick
Bobblehead (Medicine)
Level 2
Sneak +2 (40), Small Guns +2 (40), Repair +2 (25), Explosives +8 (25), Barter +3 (10), Science +2 (25)
Swift Learner
Bobblehead (Intelligence)
Bobblehead (Agility)
Level 3
Sneak +1 (43), Small Guns +1 (43), Lockpick +18 (50)
Lady Killer/Black Widow
Covert Ops
Power Armor Training
Level 4
Sneak +7 (50), Small Guns +4 (50), Energy Weapons +2 (19), Lockpick +2 (55), Explosives +5 (30)
Educated
Level 5
Sneak +2 (52), Small Guns +2 (52), Energy Weapons +1 (20), Lockpick +5 (60), Repair +3 (30), Science +10 (40)
Comprehension
Level 6
Sneak +4 (56), Small Guns +4 (56), Lockpick +15 (75)
Bloody Mess
Level 7
Sneak +4 (60), Small Guns +4 (60), Energy Weapons +5 (25), Barter +10 (20)
Intense Training (LK)
Level 8
Small Guns +10 (70), Barter +3 (23), Science +10 (50)
Commando
Level 9
Energy Weapons +5 (30), Explosives +5 (35), Barter +4 (27), Melee Weapons +4 (25), Medicine +5 (40)
Entomologist
Bobblehead (Strength)
Ant Might
Level 10
Barter +23 (50)
Finesse
Bobblehead (Energy Weapons)
Level 11
Energy Weapons +10 (50), Explosives +9 (44), Medicine +4 (44)
Gunslinger
Xenotech Expert
Level 12
Explosives +6 (50), Barter +1 (51), Science +10 (60), Medicine +6 (50)
Silent Running
Level 13
Energy Weapons +8 (58), Science +15 (75)
Sniper
Level 14
Energy Weapons +2 (70), Explosives +10 (60), Barter +1 (52), Medicine +10 (60)
Cyborg
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Wired Reflexes
Barkskin
Level 15
Repair +11 (51), Melee Weapons +12 (51)
Light Step
Level 16
Unarmed +1 (20), Speech +3 (20), Melee Weapons +19 (70)
Better Criticals
Level 17
Unarmed +3 (23), Speech +3 (23), Repair +3 (54), Melee Weapons +10 (80), Big Guns +4 (23)
Action Boy/Girl
Level 18
Unarmed +8 (31), Speech +8 (31), Big Guns +7 (30)
Concentrated Fire
Level 19
Unarmed +8 (39), Speech +8 (39), Big Guns +7 (37)
Chemist
Level 20
Unarmed +8 (47), Speech +8 (47), Big Guns +7 (44)
Ninja
Ghoul Ecology
Punga Power!
Superior Defender
Level 21
Unarmed +8 (55), Speech +8 (55), Big Guns +7 (51)
Grim Reaper's Sprint
Level 22
Unarmed +5 (60), Speech +1 (56), Repair +4 (58), Barter +8 (70), Big Guns +5 (56)
Robotics Expert
Level 23
Unarmed +2 (62), Speech +7 (63), Repair +5 (63), Medicine +3 (63), Big Guns +6 (62)
Explorer
Level 24
Energy Weapons +2 (72), Speech +7 (70), Repair +7 (70), Medicine +7 (70)
Puppies!
Level 25
Sneak +5 (85), Energy Weapons +8 (80), Medicine +10 (80)
Adamantium Skeleton
Level 26
Sneak +15 (100), Small Guns +4 (84), Energy Weapons +4 (84)
Nerves of Steel
Level 27
Small Guns +11 (95), Energy Weapons +12 (96)
Warmonger
Level 28
Small Guns +5 (100), Energy Weapons +4 (100), Speech +2 (72), Repair +2 (72), Explosives +2 (72), Barter +2 (72), Melee Weapons +2 (82), Medicine +2 (82), Big Guns +2 (64)
Fast Metabolism
Level 29
Unarmed +2 (64), Speech +2 (74), Repair +8 (80), Explosives +2 (74), Barter +2 (74), Melee Weapons +2 (84), Medicine +3 (85), Big Guns +2 (66)
Pyromaniac
Level 30
Repair +20 (100), Barter +2 (94), Medicine +1 (88)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
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