Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
10%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
37
 
Energy Weapons
100
 
Explosives
91
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
37
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
37
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Animal Friend (2)
Ant Sight
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Child at Heart
Commando
Concentrated Fire
Covert Ops
Cyborg
Educated
Fast Metabolism
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Lady Killer/Black Widow
Lawbringer
Light Step
Master Trader
Nerd Rage!
Nerves of Steel
No Weaknesses
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Superior Defender
Swift Learner (2)
Tag!
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 1 PE 6 EN 3 CH 10 IN 10 AG 9 LK 1
Lockpick, Science, and Speech
Level 2
Small Guns +4 (25), Speech +2 (40), Science +12 (50), Medicine +2 (25)
Lady Killer/Black Widow
Level 3
Lockpick +5 (35), Speech +10 (50), Science +5 (55)
Swift Learner
Level 4
Small Guns +5 (30), Lockpick +5 (40), Speech +5 (55), Science +5 (60)
Educated
Level 5
Small Guns +10 (40), Speech +5 (60), Medicine +8 (33)
Child at Heart
Level 6
Small Guns +4 (44), Lockpick +10 (50), Repair +2 (25), Science +5 (65), Medicine +2 (35)
Gunslinger
Level 7
Lockpick +10 (60), Science +10 (75), Medicine +3 (38)
Bloody Mess
Level 8
Small Guns +1 (45), Lockpick +15 (75), Repair +3 (28), Barter +2 (25), Medicine +2 (40)
Commando
Level 9
Small Guns +5 (50), Lockpick +5 (80), Speech +8 (68), Science +5 (80)
Swift Learner
Level 10
Small Guns +1 (51), Lockpick +10 (90), Speech +2 (70), Science +5 (85), Medicine +5 (45)
Animal Friend
Level 11
Small Guns +1 (52), Lockpick +10 (100), Repair +2 (30), Science +5 (90), Medicine +5 (50)
Nerd Rage!
Level 12
Small Guns +3 (55), Speech +5 (75), Science +10 (100), Medicine +5 (55)
Sniper
Level 13
Small Guns +5 (60), Speech +5 (80), Barter +8 (33), Medicine +5 (60)
Fast Metabolism
Level 14
Small Guns +5 (65), Speech +10 (90), Repair +1 (31), Barter +2 (35), Medicine +5 (65)
Cyborg
Level 15
Small Guns +5 (70), Speech +10 (100), Medicine +8 (73)
Lawbringer
Level 16
Small Guns +10 (80), Barter +11 (46), Medicine +2 (75)
Action Boy/Girl
Level 17
Small Guns +10 (90), Repair +4 (35), Barter +4 (50), Medicine +5 (80)
Animal Friend
Level 18
Small Guns +10 (100), Barter +3 (53), Medicine +10 (90)
Tag! (Energy Weapons)
Level 19
Energy Weapons +20 (60), Barter +2 (55), Medicine +1 (91)
Concentrated Fire
Level 20
Energy Weapons +14 (74), Medicine +9 (100)
Grim Reaper's Sprint
Level 21
Energy Weapons +6 (80), Repair +17 (52)
Light Step
Level 22
Energy Weapons +10 (90), Repair +13 (65)
Adamantium Skeleton
Level 23
Energy Weapons +10 (100), Repair +13 (78)
Robotics Expert
Level 24
Repair +22 (100), Barter +1 (58)
No Weaknesses
Level 25
Barter +23 (81)
Master Trader
Level 26
Sneak +4 (27), Barter +19 (100)
Nerves of Steel
Level 27
Sneak +20 (47), Explosives +3 (20)
Toughness
Level 28
Sneak +23 (80)
Silent Running
Level 29
Sneak +20 (100), Explosives +3 (23)
Strong Back
Level 30
Explosives +23 (54)
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Booster Shot
Covert Ops
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Ghoul Ecology
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Duck and Cover! => Explosives +1 (67)
Duck and Cover! => Explosives +1 (68)
Duck and Cover! => Explosives +1 (69)
Duck and Cover! => Explosives +1 (70)
Duck and Cover! => Explosives +1 (71)
Duck and Cover! => Explosives +1 (72)
Duck and Cover! => Explosives +1 (73)
Duck and Cover! => Explosives +1 (74)
Duck and Cover! => Explosives +1 (75)
Duck and Cover! => Explosives +1 (76)
Duck and Cover! => Explosives +1 (77)
Duck and Cover! => Explosives +1 (78)
Duck and Cover! => Explosives +1 (79)
Duck and Cover! => Explosives +1 (80)
Duck and Cover! => Explosives +1 (81)
Duck and Cover! => Explosives +1 (82)
Duck and Cover! => Explosives +1 (83)
Duck and Cover! => Explosives +1 (84)
Duck and Cover! => Explosives +1 (85)
Duck and Cover! => Explosives +1 (86)
Duck and Cover! => Explosives +1 (87)
Duck and Cover! => Explosives +1 (88)
Duck and Cover! => Explosives +1 (89)
Duck and Cover! => Explosives +1 (90)
Duck and Cover! => Explosives +1 (91)
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