Level 1
ST 4 PE 6 EN 5 CH 1 IN 10 AG 7 LK 7
Speech, Energy Weapons, and Big Guns
Ant Might
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Barter +16 (36), Medicine +4 (40)
Gun Nut
Level 3
Energy Weapons +5 (50), Explosives +4 (34), Barter +4 (40), Big Guns +7 (50)
Gun Nut
Level 4
Explosives +10 (44), Barter +10 (50)
Educated
Level 5
Lockpick +17 (47), Explosives +6 (50)
Gun Nut
Level 6
Lockpick +3 (50), Melee Weapons +10 (38), Medicine +10 (50)
Bloody Mess
Level 7
Science +11 (47), Melee Weapons +12 (50)
Gunslinger
Level 8
Sneak +17 (49), Small Guns +3 (50), Science +3 (50)
Commando
Level 9
Sneak +1 (50), Unarmed +7 (35), Speech +15 (50)
Demolition Expert
Level 10
Energy Weapons +8 (58), Unarmed +15 (50)
Finesse
Level 11
Small Guns +10 (60), Energy Weapons +2 (60), Speech +2 (52), Repair +9 (60)
Strong Back
Level 12
Speech +13 (65), Big Guns +10 (60)
Comprehension
Level 13
Speech +13 (78), Repair +10 (70)
Demolition Expert
Level 14
Speech +12 (90), Repair +11 (81)
Demolition Expert
Level 15
Speech +10 (100), Repair +13 (94)
Mysterious Stranger
Level 16
Repair +3 (97), Explosives +10 (60), Barter +10 (60)
Action Boy/Girl
Level 17
Sneak +7 (57), Small Guns +3 (63), Repair +3 (100), Medicine +10 (60)
Better Criticals
Level 18
Sneak +3 (60), Lockpick +10 (60), Melee Weapons +10 (60)
Concentrated Fire
Level 19
Unarmed +10 (60), Science +13 (63)
Pyromaniac
Level 20
Lockpick +12 (72), Barter +10 (70), Science +1 (64)
Grim Reaper's Sprint
Level 21
Sneak +10 (80), Small Guns +3 (66), Melee Weapons +10 (70)
Silent Running
Level 22
Lockpick +3 (75), Science +10 (74), Melee Weapons +10 (80)
Ninja
Level 23
Small Guns +4 (70), Energy Weapons +10 (70), Science +1 (75), Big Guns +8 (68)
Tag! (Medicine)
Level 24
Explosives +6 (66), Big Guns +17 (85)
Sniper
Level 25
Sneak +1 (81), Barter +10 (86), Science +3 (78), Medicine +9 (84)
No Weaknesses
Level 26
Lockpick +7 (82), Medicine +16 (100)
Nerves of Steel
Level 27
Barter +14 (100), Big Guns +9 (100)
Size Matters
Level 28
Energy Weapons +21 (91), Science +2 (80)
Size Matters
Level 29
Sneak +1 (82), Small Guns +22 (92)
Size Matters
Level 30
Small Guns +8 (100), Energy Weapons +9 (100), Lockpick +2 (89), Explosives +4 (75)
Almost Perfect