Strength
6
 
Perception
9
 
Endurance
7
 
Charisma
1
 
Intelligence
8
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
260
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
430
 
Melee Damage
3.0
 
Skill Points
21
 
Barter
58
 
Big Guns
21
 
Energy Weapons
100
 
Explosives
25
 
Lockpick
95
 
Medicine
96
 
Melee Weapons
19
 
Repair
100
 
Science
99
 
Small Guns
50
 
Sneak
100
 
Speech
12
 
Unarmed
21
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Chem Resistant
Commando
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (3)
Power Armor Training
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Strong Back
Toughness
Wired Reflexes
Level 1
ST 5 PE 8 EN 5 CH 1 IN 5 AG 8 LK 8
Energy Weapons, Repair, and Science
Level 2
Energy Weapons +3 (40), Repair +4 (37), Science +4 (37), Medicine +4 (22)
Intense Training (IN)
Bobblehead (Medicine)
Bobblehead (Intelligence)
Level 3
Energy Weapons +5 (45), Science +6 (47), Medicine +6 (42)
Intense Training (IN)
Bobblehead (Strength)
Level 4
Energy Weapons +7 (52), Repair +4 (45), Science +3 (50), Medicine +4 (46)
Educated
Bobblehead (Agility)
Level 5
Energy Weapons +7 (59), Repair +5 (50), Science +5 (55), Medicine +4 (50)
Intense Training (EN)
D.C. Journal of Internal Medicine => Medicine +1 (51)
D.C. Journal of Internal Medicine => Medicine +1 (52)
Tumblers Today => Lockpick +1 (23)
Tales of a Junktown Jerky Vendor => Barter +1 (9)
Dean's Electronics => Repair +1 (51)
Big Book of Science => Science +1 (56)
Lying, Congressional Style => Speech +1 (9)
Level 6
Energy Weapons +6 (65), Repair +4 (55), Science +4 (60), Medicine +7 (59)
Bloody Mess
Big Book of Science => Science +1 (61)
Dean's Electronics => Repair +1 (56)
D.C. Journal of Internal Medicine => Medicine +1 (60)
D.C. Journal of Internal Medicine => Medicine +1 (61)
Level 7
Energy Weapons +5 (70), Repair +4 (60), Science +4 (65), Medicine +8 (69)
Toughness
Hematophage
Rad Regeneration
Nikola Tesla and You => Energy Weapons +1 (71)
Big Book of Science => Science +1 (66)
Lying, Congressional Style => Speech +1 (10)
Tales of a Junktown Jerky Vendor => Barter +1 (10)
Level 8
Energy Weapons +4 (75), Repair +10 (70), Science +4 (70), Medicine +3 (72)
Commando
Ant Sight
Nikola Tesla and You => Energy Weapons +1 (78)
Nikola Tesla and You => Energy Weapons +1 (79)
Nikola Tesla and You => Energy Weapons +1 (80)
D.C. Journal of Internal Medicine => Medicine +1 (73)
D.C. Journal of Internal Medicine => Medicine +1 (74)
Level 9
Lockpick +10 (35), Repair +5 (75), Science +6 (76)
Scrounger
Barkskin
Tumblers Today => Lockpick +1 (36)
Tumblers Today => Lockpick +1 (37)
Big Book of Science => Science +1 (77)
Level 10
Lockpick +8 (45), Repair +4 (79), Science +3 (80), Medicine +6 (80)
Finesse
Level 11
Lockpick +5 (50), Repair +6 (85), Science +5 (85), Medicine +5 (85)
Strong Back
Wired Reflexes
Bobblehead (Luck)
Bobblehead (Repair)
Level 12
Sneak +4 (29), Lockpick +9 (60), Science +4 (90), Medicine +4 (90)
Gunslinger
Bobblehead (Endurance)
Level 13
Sneak +16 (45), Lockpick +5 (65)
Robotics Expert
Bobblehead (Lockpick)
Lying, Congressional Style => Speech +1 (12)
Tumblers Today => Lockpick +1 (76)
Chinese Army: Special Ops Training Manual => Sneak +1 (46)
Chinese Army: Special Ops Training Manual => Sneak +1 (47)
D.C. Journal of Internal Medicine => Medicine +1 (91)
Level 14
Sneak +13 (60), Lockpick +8 (84)
Cyborg
Chinese Army: Special Ops Training Manual => Sneak +1 (61)
Chinese Army: Special Ops Training Manual => Sneak +1 (62)
Level 15
Sneak +15 (77), Lockpick +6 (90)
Adamantium Skeleton
Chinese Army: Special Ops Training Manual => Sneak +1 (78)
Level 16
Sneak +7 (85), Lockpick +2 (92), Barter +9 (20), Science +3 (93)
Action Boy/Girl
Level 17
Sneak +5 (90), Lockpick +2 (94), Repair +3 (99), Barter +5 (25), Science +2 (95), Medicine +4 (95)
Better Criticals
Level 18
Sneak +5 (100), Lockpick +1 (95), Barter +15 (40)
Silent Running
Level 19
Small Guns +11 (36), Barter +10 (50)
Chem Resistant
Level 20
Small Guns +14 (50), Barter +7 (57)
Grim Reaper's Sprint
Bobblehead (Energy Weapons)
Tales of a Junktown Jerky Vendor => Barter +1 (58)
Big Book of Science => Science +1 (96)
Big Book of Science => Science +1 (97)
Dean's Electronics => Repair +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (96)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Big Book of Science => Science +1 (98)
Big Book of Science => Science +1 (99)
Power Armor Training
Iznogood, over 15 years ago:
items not calculated..

PE could be 10 with shady hat.
Lk 10 with lucky 8 ball..
its raw calculation with skils..
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