Level 1
ST 5 PE 8 EN 5 CH 1 IN 5 AG 8 LK 8
Energy Weapons, Repair, and Science
Level 2
Energy Weapons +3 (40), Repair +4 (37), Science +4 (37), Medicine +4 (22)
Intense Training (IN)
Bobblehead (Medicine)
Bobblehead (Intelligence)
Level 3
Energy Weapons +5 (45), Science +6 (47), Medicine +6 (42)
Intense Training (IN)
Bobblehead (Strength)
Level 4
Energy Weapons +7 (52), Repair +4 (45), Science +3 (50), Medicine +4 (46)
Educated
Bobblehead (Agility)
Level 5
Energy Weapons +7 (59), Repair +5 (50), Science +5 (55), Medicine +4 (50)
Intense Training (EN)
D.C. Journal of Internal Medicine => Medicine +1 (51)
D.C. Journal of Internal Medicine => Medicine +1 (52)
Tumblers Today => Lockpick +1 (23)
Tales of a Junktown Jerky Vendor => Barter +1 (9)
Dean's Electronics => Repair +1 (51)
Big Book of Science => Science +1 (56)
Lying, Congressional Style => Speech +1 (9)
Level 6
Energy Weapons +6 (65), Repair +4 (55), Science +4 (60), Medicine +7 (59)
Bloody Mess
Big Book of Science => Science +1 (61)
Dean's Electronics => Repair +1 (56)
D.C. Journal of Internal Medicine => Medicine +1 (60)
D.C. Journal of Internal Medicine => Medicine +1 (61)
Level 7
Energy Weapons +5 (70), Repair +4 (60), Science +4 (65), Medicine +8 (69)
Toughness
Hematophage
Rad Regeneration
Nikola Tesla and You => Energy Weapons +1 (71)
Big Book of Science => Science +1 (66)
Lying, Congressional Style => Speech +1 (10)
Tales of a Junktown Jerky Vendor => Barter +1 (10)
Level 8
Energy Weapons +4 (75), Repair +10 (70), Science +4 (70), Medicine +3 (72)
Commando
Ant Sight
Nikola Tesla and You => Energy Weapons +1 (78)
Nikola Tesla and You => Energy Weapons +1 (79)
Nikola Tesla and You => Energy Weapons +1 (80)
D.C. Journal of Internal Medicine => Medicine +1 (73)
D.C. Journal of Internal Medicine => Medicine +1 (74)
Level 9
Lockpick +10 (35), Repair +5 (75), Science +6 (76)
Scrounger
Barkskin
Tumblers Today => Lockpick +1 (36)
Tumblers Today => Lockpick +1 (37)
Big Book of Science => Science +1 (77)
Level 10
Lockpick +8 (45), Repair +4 (79), Science +3 (80), Medicine +6 (80)
Finesse
Level 11
Lockpick +5 (50), Repair +6 (85), Science +5 (85), Medicine +5 (85)
Strong Back
Wired Reflexes
Bobblehead (Luck)
Bobblehead (Repair)
Level 12
Sneak +4 (29), Lockpick +9 (60), Science +4 (90), Medicine +4 (90)
Gunslinger
Bobblehead (Endurance)
Level 13
Sneak +16 (45), Lockpick +5 (65)
Robotics Expert
Bobblehead (Lockpick)
Lying, Congressional Style => Speech +1 (12)
Tumblers Today => Lockpick +1 (76)
Chinese Army: Special Ops Training Manual => Sneak +1 (46)
Chinese Army: Special Ops Training Manual => Sneak +1 (47)
D.C. Journal of Internal Medicine => Medicine +1 (91)
Level 14
Sneak +13 (60), Lockpick +8 (84)
Cyborg
Chinese Army: Special Ops Training Manual => Sneak +1 (61)
Chinese Army: Special Ops Training Manual => Sneak +1 (62)
Level 15
Sneak +15 (77), Lockpick +6 (90)
Adamantium Skeleton
Chinese Army: Special Ops Training Manual => Sneak +1 (78)
Level 16
Sneak +7 (85), Lockpick +2 (92), Barter +9 (20), Science +3 (93)
Action Boy/Girl
Level 17
Sneak +5 (90), Lockpick +2 (94), Repair +3 (99), Barter +5 (25), Science +2 (95), Medicine +4 (95)
Better Criticals
Level 18
Sneak +5 (100), Lockpick +1 (95), Barter +15 (40)
Silent Running
Level 19
Small Guns +11 (36), Barter +10 (50)
Chem Resistant
Level 20
Small Guns +14 (50), Barter +7 (57)
Grim Reaper's Sprint
Bobblehead (Energy Weapons)
Tales of a Junktown Jerky Vendor => Barter +1 (58)
Big Book of Science => Science +1 (96)
Big Book of Science => Science +1 (97)
Dean's Electronics => Repair +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (96)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
Big Book of Science => Science +1 (98)
Big Book of Science => Science +1 (99)
Power Armor Training
PE could be 10 with shady hat.
Lk 10 with lucky 8 ball..
its raw calculation with skils..