Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Almost Perfect
Ant Might
Auto Expert
Barkskin
Booster Shot
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Dream Crusher
Educated
Gun Nut (3)
Hematophage
Impartial Mediation
Iron Fist (3)
Little Leaguer (3)
Pitt Fighter
Power Armor Training
Rad Regeneration
Scoundrel (3)
Silent Running
Size Matters (2)
Swift Learner
Tag!
Thief (3)
Toughness
Wired Reflexes
Level 1
ST 6 PE 6 EN 6 CH 5 IN 5 AG 6 LK 6
Small Guns, Energy Weapons, and Repair
Level 2
Explosives +3 (20), Barter +5 (20), Medicine +4 (19), Big Guns +3 (20)
Swift Learner
Level 3
Lockpick +8 (25), Medicine +7 (26)
Gun Nut
Level 4
Lockpick +5 (30), Barter +5 (25), Medicine +4 (30), Big Guns +1 (21)
Educated
Level 5
Sneak +1 (18), Barter +5 (30), Melee Weapons +3 (20), Big Guns +9 (30)
Comprehension
Level 6
Small Guns +3 (40), Energy Weapons +8 (40), Explosives +5 (25), Science +2 (22)
Daddy's Boy/Girl
Level 7
Sneak +4 (22), Unarmed +4 (21), Speech +7 (22), Science +3 (25)
Gun Nut
Level 8
Energy Weapons +2 (42), Lockpick +2 (32), Unarmed +9 (30), Explosives +5 (30)
Impartial Mediation
Level 9
Small Guns +5 (50), Energy Weapons +3 (45), Big Guns +10 (40)
Thief
Level 10
Small Guns +3 (53), Energy Weapons +5 (50), Melee Weapons +10 (35)
Little Leaguer
Level 11
Sneak +3 (30), Small Guns +2 (55), Speech +8 (30), Science +5 (35)
Daddy's Boy/Girl
Level 12
Lockpick +3 (40), Barter +10 (40), Melee Weapons +5 (40)
Size Matters
Level 13
Sneak +3 (33), Unarmed +5 (35), Speech +5 (35), Science +5 (45)
Daddy's Boy/Girl
Level 14
Sneak +7 (40), Unarmed +5 (40), Speech +5 (40), Barter +1 (41)
Little Leaguer
Level 15
Sneak +5 (45), Unarmed +5 (45), Speech +5 (45), Barter +3 (44)
Little Leaguer
Level 16
Sneak +5 (50), Lockpick +2 (57), Unarmed +5 (50), Barter +6 (50)
Tag! (Lockpick)
Level 17
Speech +3 (48), Explosives +5 (50), Science +5 (50), Medicine +5 (50)
Gun Nut (Lockpick)
Level 18
Energy Weapons +10 (60), Lockpick +1 (58), Speech +2 (50), Repair +5 (50)
Toughness (Lockpick)
Level 19
Small Guns +5 (65), Energy Weapons +5 (65), Lockpick +2 (60), Speech +1 (51), Big Guns +5 (60)
Silent Running (Lockpick)
Level 20
Science +10 (60), Medicine +8 (58)
Thief (Lockpick)
Level 21
Small Guns +2 (67), Energy Weapons +2 (77), Melee Weapons +10 (60), Medicine +2 (60), Big Guns +2 (62)
Cyborg (Lockpick)
Level 22
Sneak +5 (75), Small Guns +3 (70), Melee Weapons +10 (70)
Thief (Lockpick)
Level 23
Energy Weapons +3 (80), Barter +10 (65), Melee Weapons +5 (75)
Scoundrel (Lockpick)
Level 24
Unarmed +10 (60), Repair +5 (55), Big Guns +3 (65)
Iron Fist (Lockpick)
Level 25
Speech +4 (60), Repair +5 (60), Explosives +9 (59)
Iron Fist (Lockpick)
Level 26
Sneak +5 (80), Barter +3 (68), Melee Weapons +5 (80), Big Guns +5 (70)
Iron Fist (Lockpick)
Level 27
Speech +10 (75), Repair +5 (65), Explosives +1 (60), Barter +2 (75)
Scoundrel (Lockpick)
Level 28
Speech +5 (85), Barter +3 (83), Science +10 (70)
Scoundrel (Lockpick)
Level 29
Small Guns +10 (80), Unarmed +8 (68)
Size Matters (Lockpick)
Level 30
Unarmed +2 (78), Explosives +6 (74), Medicine +10 (80)
Almost Perfect (Lockpick)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Auto Expert
Wired Reflexes
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Pitt Fighter
Power Armor Training
Hematophage
Rad Regeneration
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
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