Level 1
ST 6 PE 6 EN 6 CH 5 IN 5 AG 6 LK 6
Small Guns, Energy Weapons, and Repair
Level 2
Explosives +3 (20), Barter +5 (20), Medicine +4 (19), Big Guns +3 (20)
Swift Learner
Level 3
Lockpick +8 (25), Medicine +7 (26)
Gun Nut
Level 4
Lockpick +5 (30), Barter +5 (25), Medicine +4 (30), Big Guns +1 (21)
Educated
Level 5
Sneak +1 (18), Barter +5 (30), Melee Weapons +3 (20), Big Guns +9 (30)
Comprehension
Level 6
Small Guns +3 (40), Energy Weapons +8 (40), Explosives +5 (25), Science +2 (22)
Daddy's Boy/Girl
Level 7
Sneak +4 (22), Unarmed +4 (21), Speech +7 (22), Science +3 (25)
Gun Nut
Level 8
Energy Weapons +2 (42), Lockpick +2 (32), Unarmed +9 (30), Explosives +5 (30)
Impartial Mediation
Level 9
Small Guns +5 (50), Energy Weapons +3 (45), Big Guns +10 (40)
Thief
Level 10
Small Guns +3 (53), Energy Weapons +5 (50), Melee Weapons +10 (35)
Little Leaguer
Level 11
Sneak +3 (30), Small Guns +2 (55), Speech +8 (30), Science +5 (35)
Daddy's Boy/Girl
Level 12
Lockpick +3 (40), Barter +10 (40), Melee Weapons +5 (40)
Size Matters
Level 13
Sneak +3 (33), Unarmed +5 (35), Speech +5 (35), Science +5 (45)
Daddy's Boy/Girl
Level 14
Sneak +7 (40), Unarmed +5 (40), Speech +5 (40), Barter +1 (41)
Little Leaguer
Level 15
Sneak +5 (45), Unarmed +5 (45), Speech +5 (45), Barter +3 (44)
Little Leaguer
Level 16
Sneak +5 (50), Lockpick +2 (57), Unarmed +5 (50), Barter +6 (50)
Tag! (Lockpick)
Level 17
Speech +3 (48), Explosives +5 (50), Science +5 (50), Medicine +5 (50)
Gun Nut (Lockpick)
Level 18
Energy Weapons +10 (60), Lockpick +1 (58), Speech +2 (50), Repair +5 (50)
Toughness (Lockpick)
Level 19
Small Guns +5 (65), Energy Weapons +5 (65), Lockpick +2 (60), Speech +1 (51), Big Guns +5 (60)
Silent Running (Lockpick)
Level 20
Science +10 (60), Medicine +8 (58)
Thief (Lockpick)
Level 21
Small Guns +2 (67), Energy Weapons +2 (77), Melee Weapons +10 (60), Medicine +2 (60), Big Guns +2 (62)
Cyborg (Lockpick)
Level 22
Sneak +5 (75), Small Guns +3 (70), Melee Weapons +10 (70)
Thief (Lockpick)
Level 23
Energy Weapons +3 (80), Barter +10 (65), Melee Weapons +5 (75)
Scoundrel (Lockpick)
Level 24
Unarmed +10 (60), Repair +5 (55), Big Guns +3 (65)
Iron Fist (Lockpick)
Level 25
Speech +4 (60), Repair +5 (60), Explosives +9 (59)
Iron Fist (Lockpick)
Level 26
Sneak +5 (80), Barter +3 (68), Melee Weapons +5 (80), Big Guns +5 (70)
Iron Fist (Lockpick)
Level 27
Speech +10 (75), Repair +5 (65), Explosives +1 (60), Barter +2 (75)
Scoundrel (Lockpick)
Level 28
Speech +5 (85), Barter +3 (83), Science +10 (70)
Scoundrel (Lockpick)
Level 29
Small Guns +10 (80), Unarmed +8 (68)
Size Matters (Lockpick)
Level 30
Unarmed +2 (78), Explosives +6 (74), Medicine +10 (80)
Almost Perfect (Lockpick)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Auto Expert
Wired Reflexes
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Pitt Fighter
Power Armor Training
Hematophage
Rad Regeneration
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)