Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Almost Perfect
Animal Friend
Ant Might
Auto Expert
Barkskin
Booster Shot
Cannibal
Child at Heart
Comprehension
Contract Killer
Covert Ops
Cyborg
Daddy's Boy/Girl (2)
Dream Crusher
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut
Hematophage
Here and Now
Intense Training (2)
Lawbringer
Life Giver
Master Trader
Mister Sandman
Pitt Fighter
Power Armor Training
Rad Regeneration
Scoundrel
Size Matters (2)
Strong Back
Tag!
Thief (2)
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Small Guns, Repair, and Explosives
Level 2
Sneak +5 (25), Energy Weapons +2 (17), Lockpick +2 (22), Unarmed +3 (18), Speech +4 (19), Barter +1 (16), Melee Weapons +1 (18), Big Guns +1 (16)
Thief
Level 3
Sneak +1 (26), Small Guns +2 (32), Energy Weapons +1 (18), Lockpick +2 (24), Unarmed +3 (21), Speech +2 (21), Repair +1 (39), Barter +1 (17), Science +1 (29), Melee Weapons +3 (21), Medicine +1 (29), Big Guns +1 (17)
Daddy's Boy/Girl
Level 4
Sneak +1 (27), Small Guns +3 (35), Energy Weapons +2 (20), Speech +1 (22), Repair +3 (42), Barter +3 (20), Science +2 (31), Medicine +1 (30), Big Guns +3 (20)
Educated
Level 5
Small Guns +5 (40), Energy Weapons +4 (24), Lockpick +1 (25), Speech +1 (23), Explosives +2 (32), Barter +3 (23), Medicine +3 (33), Big Guns +3 (23)
Comprehension
Ant Might
Auto Expert
Booster Shot
Covert Ops
Hematophage
Pitt Fighter
Rad Regeneration
Wired Reflexes
Power Armor Training
Level 6
Sneak +3 (30), Energy Weapons +1 (25), Lockpick +3 (31), Unarmed +5 (26), Speech +3 (26), Explosives +2 (34), Barter +1 (24), Science +1 (35), Melee Weapons +2 (25), Big Guns +1 (24)
Gun Nut
Level 7
Sneak +1 (31), Energy Weapons +2 (27), Lockpick +3 (34), Unarmed +1 (27), Speech +1 (32), Repair +3 (50), Explosives +1 (35), Barter +3 (32), Medicine +4 (37), Big Guns +3 (27)
Scoundrel
Level 8
Sneak +1 (32), Small Guns +4 (52), Energy Weapons +3 (30), Unarmed +3 (30), Speech +1 (33), Science +1 (36), Melee Weapons +5 (30), Medicine +1 (38), Big Guns +3 (45)
Size Matters
Level 9
Sneak +3 (35), Energy Weapons +3 (33), Lockpick +2 (36), Unarmed +3 (33), Speech +3 (36), Explosives +2 (37), Barter +1 (33), Science +2 (38), Medicine +2 (40), Big Guns +1 (46)
Strong Back
Level 10
Sneak +2 (37), Small Guns +2 (54), Lockpick +3 (39), Unarmed +3 (36), Speech +1 (39), Explosives +3 (40), Barter +3 (38), Science +2 (40), Melee Weapons +1 (31), Medicine +1 (41), Big Guns +1 (47)
Intense Training (CH)
Bobblehead (Intelligence)
Level 11
Sneak +1 (38), Small Guns +1 (55), Energy Weapons +7 (40), Lockpick +1 (40), Unarmed +1 (37), Speech +1 (40), Repair +1 (53), Barter +2 (40), Science +1 (43), Melee Weapons +2 (33), Medicine +2 (45), Big Guns +3 (50)
Animal Friend
Level 12
Sneak +2 (40), Small Guns +2 (57), Energy Weapons +1 (41), Lockpick +2 (42), Unarmed +1 (38), Speech +2 (42), Repair +2 (55), Explosives +1 (41), Barter +1 (41), Science +2 (45), Melee Weapons +5 (38), Big Guns +2 (52)
Fast Metabolism
Level 13
Sneak +3 (43), Energy Weapons +2 (43), Lockpick +2 (44), Unarmed +5 (43), Speech +2 (44), Explosives +2 (43), Barter +2 (43), Science +1 (46), Melee Weapons +2 (40), Medicine +1 (46), Big Guns +1 (68)
Size Matters
Level 14
Sneak +2 (45), Small Guns +3 (60), Energy Weapons +6 (49), Lockpick +1 (45), Unarmed +2 (45), Speech +2 (46), Explosives +2 (45), Barter +3 (46), Big Guns +2 (70)
Lawbringer
Level 15
Sneak +2 (47), Small Guns +1 (61), Energy Weapons +1 (50), Lockpick +2 (47), Unarmed +1 (46), Speech +1 (47), Repair +2 (57), Explosives +2 (47), Barter +4 (50), Science +4 (50), Melee Weapons +1 (41), Medicine +2 (48)
Contract Killer
Level 16
Sneak +1 (48), Energy Weapons +2 (52), Lockpick +3 (50), Unarmed +2 (48), Speech +2 (49), Repair +2 (59), Explosives +3 (50), Barter +2 (52), Science +1 (51), Melee Weapons +2 (58), Medicine +2 (50), Big Guns +1 (71)
Tag! (Melee Weapons)
Level 17
Sneak +2 (50), Small Guns +3 (64), Energy Weapons +3 (55), Unarmed +2 (50), Speech +1 (50), Repair +1 (60), Explosives +4 (54), Barter +4 (56), Science +1 (52), Melee Weapons +2 (60)
Cannibal (Melee Weapons)
Level 18
Energy Weapons +2 (67), Repair +2 (62), Explosives +1 (55), Science +8 (60), Medicine +10 (60)
Cyborg (Melee Weapons)
Level 19
Sneak +3 (53), Small Guns +1 (65), Energy Weapons +1 (68), Unarmed +3 (53), Speech +3 (53), Repair +1 (63), Explosives +5 (60), Barter +5 (61), Big Guns +1 (72)
Child at Heart (Melee Weapons)
Level 20
Sneak +2 (55), Small Guns +1 (66), Energy Weapons +2 (70), Lockpick +10 (60), Speech +2 (55), Barter +4 (65), Melee Weapons +1 (61), Medicine +1 (61)
Explorer (Melee Weapons)
Level 21
Sneak +1 (56), Small Guns +4 (70), Energy Weapons +2 (72), Lockpick +2 (62), Unarmed +1 (54), Speech +2 (57), Explosives +1 (61), Barter +5 (70), Melee Weapons +1 (62), Medicine +2 (63), Big Guns +2 (74)
Grim Reaper's Sprint (Melee Weapons)
Level 22
Sneak +6 (62), Unarmed +8 (62), Speech +5 (62), Barter +2 (72), Big Guns +2 (76)
Mister Sandman (Melee Weapons)
Level 23
Energy Weapons +3 (75), Lockpick +2 (64), Repair +1 (64), Explosives +3 (64), Barter +5 (77), Science +5 (65), Melee Weapons +1 (63), Medicine +1 (64), Big Guns +2 (80)
Intense Training (EN)
Level 24
Small Guns +10 (80), Energy Weapons +5 (80), Barter +3 (80), Science +5 (70)
Life Giver (Melee Weapons)
Level 25
Sneak +3 (65), Lockpick +2 (66), Unarmed +2 (66), Speech +3 (65), Repair +2 (66), Explosives +1 (65), Science +4 (74), Melee Weapons +4 (67), Medicine +2 (66)
Finesse (Melee Weapons)
Level 26
Sneak +3 (68), Lockpick +4 (70), Unarmed +3 (69), Speech +4 (69), Explosives +5 (70), Medicine +4 (75)
Daddy's Boy/Girl (Melee Weapons)
Level 27
Sneak +3 (71), Lockpick +3 (73), Unarmed +2 (71), Speech +2 (71), Repair +5 (71), Explosives +3 (73), Melee Weapons +4 (71), Medicine +1 (76)
Master Trader (Melee Weapons)
Dream Crusher
Barkskin
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Level 28
Sneak +5 (81), Unarmed +5 (76), Speech +5 (76), Repair +1 (72), Science +1 (80), Melee Weapons +2 (73), Medicine +4 (80)
Thief (Melee Weapons)
Level 29
Sneak +1 (82), Lockpick +1 (79), Unarmed +4 (80), Speech +4 (80), Repair +5 (77), Explosives +4 (77), Melee Weapons +4 (77)
Here and Now (Melee Weapons)
Level 30
Sneak +8 (100), Lockpick +1 (90), Repair +3 (82), Explosives +3 (90), Science +5 (87), Melee Weapons +3 (86)
Almost Perfect (Melee Weapons)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Lockpick)
Bobblehead (Charisma)
Bobblehead (Perception)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Luck)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Unarmed)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Grognak the Barbarian => Melee Weapons +2 (100)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
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