Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Lockpick, Science, and Repair
Level 2
Small Guns +7 (22), Lockpick +10 (40), Science +2 (40)
Intense Training (ST)
Bobblehead (Intelligence)
Level 3
Small Guns +18 (40), Melee Weapons +2 (21)
Intense Training (ST)
Bobblehead (Strength)
Ant Might
Level 4
Melee Weapons +5 (30), Medicine +15 (40)
Educated
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Level 5
Sneak +16 (34), Melee Weapons +7 (40)
Intense Training (ST)
Level 6
Sneak +6 (42), Explosives +17 (35)
Intense Training (AG)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Rad Regeneration
Level 7
Lockpick +7 (60), Science +4 (57), Big Guns +12 (40)
Toughness
Level 8
Science +13 (70), Big Guns +10 (50)
Scrounger
Covert Ops
Level 9
Small Guns +9 (67), Lockpick +12 (75), Science +2 (75)
Comprehension
Level 10
Energy Weapons +23 (41)
Finesse
Level 11
Energy Weapons +9 (52), Speech +9 (37), Explosives +5 (52)
Intense Training (PE)
Level 12
Unarmed +10 (38), Speech +13 (50)
Sniper
Bobblehead (Energy Weapons)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (53)
Dean's Electronics => Repair +2 (53)
Dean's Electronics => Repair +2 (55)
Duck and Cover! => Explosives +2 (54)
Duck and Cover! => Explosives +2 (56)
Level 13
Unarmed +1 (41), Barter +22 (50)
Intense Training (EN)
Level 14
Unarmed +9 (50), Big Guns +14 (66)
Strong Back
Level 15
Sneak +6 (70), Lockpick +3 (80), Explosives +4 (60), Barter +10 (60)
Silent Running