Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
9
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
22
 
Barter
57
 
Big Guns
88
 
Energy Weapons
96
 
Explosives
88
 
Lockpick
100
 
Medicine
86
 
Melee Weapons
100
 
Repair
90
 
Science
91
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Cannibal
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training
Iron Fist
Lady Killer/Black Widow
Life Giver
Light Step
Mister Sandman
Nerves of Steel
Night Person
Ninja
Paralyzing Palm
Pitt Fighter
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 6 PE 7 EN 6 CH 1 IN 7 AG 6 LK 7
Unarmed, Lockpick, and Sneak
Bobblehead (Medicine)
Level 2
Sneak +5 (38), Small Guns +4 (22), Lockpick +4 (39), Science +4 (24)
Lady Killer/Black Widow
Level 3
Sneak +5 (45), Small Guns +6 (30), Lockpick +3 (42), Science +3 (27)
Intense Training (AG)
Level 4
Sneak +4 (49), Small Guns +5 (35), Lockpick +3 (45), Science +5 (32)
Educated
Level 5
Sneak +5 (54), Small Guns +5 (40), Lockpick +5 (50), Science +5 (37)
Comprehension
Level 6
Sneak +4 (58), Small Guns +4 (44), Lockpick +3 (53), Repair +6 (26), Science +3 (40)
Toughness
Level 7
Sneak +3 (61), Small Guns +3 (47), Lockpick +3 (56), Repair +6 (32), Science +5 (45)
Bloody Mess
Level 8
Sneak +3 (64), Small Guns +3 (50), Lockpick +4 (60), Repair +8 (40), Science +2 (47)
Commando
Covert Ops
Bobblehead (Intelligence)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (34)
D.C. Journal of Internal Medicine => Medicine +2 (36)
D.C. Journal of Internal Medicine => Medicine +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (40)
Level 9
Sneak +3 (67), Energy Weapons +6 (26), Lockpick +3 (66), Repair +3 (45), Science +3 (59), Medicine +3 (43)
Strong Back
Nikola Tesla and You => Energy Weapons +2 (28)
Nikola Tesla and You => Energy Weapons +2 (30)
Nikola Tesla and You => Energy Weapons +2 (32)
Nikola Tesla and You => Energy Weapons +2 (34)
Rad Regeneration
Level 10
Sneak +2 (69), Energy Weapons +6 (40), Repair +3 (48), Science +3 (62), Melee Weapons +3 (21), Medicine +4 (47)
Finesse
Hematophage
Guns and Bullets => Small Guns +2 (55)
Guns and Bullets => Small Guns +2 (57)
Guns and Bullets => Small Guns +2 (59)
Guns and Bullets => Small Guns +2 (61)
Bobblehead (Melee Weapons)
Level 11
Energy Weapons +5 (45), Unarmed +8 (41), Melee Weapons +5 (36), Medicine +3 (50)
Mister Sandman
Wired Reflexes
Big Book of Science => Science +2 (64)
Big Book of Science => Science +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Level 12
Energy Weapons +5 (50), Unarmed +6 (47), Melee Weapons +5 (41), Medicine +5 (55)
Silent Running
Dean's Electronics => Repair +2 (50)
Dean's Electronics => Repair +2 (52)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Level 13
Energy Weapons +3 (53), Unarmed +5 (52), Melee Weapons +8 (49), Medicine +5 (60)
Sniper
Bobblehead (Repair)
Bobblehead (Unarmed)
Level 14
Energy Weapons +3 (66), Lockpick +4 (70), Unarmed +7 (69), Melee Weapons +7 (56)
Cyborg
Lying, Congressional Style => Speech +2 (10)
Lying, Congressional Style => Speech +2 (12)
Lying, Congressional Style => Speech +2 (14)
Lying, Congressional Style => Speech +2 (16)
Level 15
Sneak +2 (89), Energy Weapons +3 (69), Unarmed +5 (74), Repair +1 (67), Science +2 (68), Melee Weapons +4 (60), Medicine +4 (64)
Light Step
Tales of a Junktown Jerky Vendor => Barter +2 (10)
Tales of a Junktown Jerky Vendor => Barter +2 (12)
Tales of a Junktown Jerky Vendor => Barter +2 (14)
Tales of a Junktown Jerky Vendor => Barter +2 (16)
Bobblehead (Small Guns)
Level 16
Melee Weapons +20 (80), Medicine +1 (65)
Action Boy/Girl
Tumblers Today => Lockpick +2 (72)
Tumblers Today => Lockpick +2 (74)
Tumblers Today => Lockpick +2 (76)
Tumblers Today => Lockpick +2 (78)
Level 17
Sneak +3 (92), Small Guns +3 (74), Energy Weapons +3 (72), Lockpick +3 (81), Unarmed +3 (77), Speech +3 (19), Repair +3 (70)
Better Criticals
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (20)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (24)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (26)
Level 18
Speech +10 (29), Explosives +4 (24), Barter +1 (17), Big Guns +6 (32)
Concentrated Fire
Auto Expert
Booster Shot
Level 19
Speech +7 (36), Explosives +6 (30), Medicine +3 (68), Big Guns +5 (37)
Tag! (Melee Weapons)
Pitt Fighter
Level 20
Sneak +3 (95), Small Guns +3 (77), Unarmed +3 (80), Repair +3 (73), Explosives +3 (33), Science +3 (71), Big Guns +3 (40)
Grim Reaper's Sprint
Bobblehead (Speech)
Level 21
Small Guns +3 (80), Speech +5 (51), Explosives +7 (40), Barter +4 (21), Big Guns +2 (42)
Ninja
Bobblehead (Energy Weapons)
Level 22
Small Guns +5 (85), Unarmed +4 (84), Speech +3 (54), Explosives +2 (42), Medicine +5 (73), Big Guns +2 (44)
Cannibal
Level 23
Sneak +3 (98), Small Guns +3 (88), Unarmed +1 (85), Speech +5 (59), Barter +3 (24), Science +3 (74), Melee Weapons +1 (96), Big Guns +2 (46)
Iron Fist
Barkskin
Bobblehead (Barter)
Level 24
Sneak +2 (100), Unarmed +3 (88), Speech +4 (63), Explosives +3 (45), Barter +2 (36), Melee Weapons +4 (100), Big Guns +3 (49)
Paralyzing Palm
Bobblehead (Explosives)
Level 25
Energy Weapons +4 (86), Lockpick +3 (84), Unarmed +3 (91), Speech +4 (67), Explosives +3 (58), Big Guns +4 (53)
Night Person
Bobblehead (Science)
Level 26
Small Guns +3 (91), Energy Weapons +1 (87), Lockpick +1 (85), Unarmed +1 (92), Speech +3 (70), Repair +3 (76), Explosives +3 (61), Science +1 (85), Medicine +2 (75), Big Guns +3 (56)
Nerves of Steel
Ghoul Ecology
Level 27
Small Guns +2 (93), Energy Weapons +1 (88), Lockpick +1 (86), Unarmed +1 (93), Speech +6 (76), Explosives +1 (62), Science +2 (87), Medicine +1 (76), Big Guns +6 (62)
Robotics Expert
Bobblehead (Lockpick)
Level 28
Small Guns +1 (94), Lockpick +4 (100), Unarmed +1 (94), Speech +4 (80), Explosives +6 (68), Medicine +5 (81)
Life Giver
Bobblehead (Sneak)
Bobblehead (Big Guns)
Level 29
Small Guns +1 (95), Energy Weapons +1 (89), Unarmed +1 (95), Speech +1 (81), Repair +6 (82), Explosives +1 (69), Barter +2 (38), Science +1 (88), Medicine +1 (82), Big Guns +6 (78)
Adamantium Skeleton
Level 30
Speech +2 (100), Repair +5 (90), Explosives +12 (86), Medicine +1 (86), Big Guns +1 (86)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Ant Sight
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