Strength
5
 
Perception
8
 
Endurance
3
 
Charisma
3
 
Intelligence
10
 
Agility
8
 
Luck
4
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
170
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
10
 
Big Guns
10
 
Energy Weapons
29
 
Explosives
20
 
Lockpick
35
 
Medicine
24
 
Melee Weapons
14
 
Repair
55
 
Science
24
 
Small Guns
40
 
Sneak
20
 
Speech
10
 
Unarmed
10
 
Gun Nut
Level 1
ST 5 PE 8 EN 3 CH 3 IN 9 AG 8 LK 4
Repair, Small Guns, and Lockpick
Bobblehead (Intelligence)
Level 2
Energy Weapons +9 (29), Repair +11 (55)
Gun Nut
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