Strength
7
 
Perception
10
 
Endurance
5
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
6
 
Action Points
110
 
Carry Weight
220
 
Critical Chance
11%
 
Dmg Resist
5%
 
Hit Points
380
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
36
 
Big Guns
15
 
Energy Weapons
100
 
Explosives
35
 
Lockpick
100
 
Medicine
25
 
Melee Weapons
19
 
Repair
74
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
25
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Covert Ops
Dream Crusher
Finesse
Intense Training (10)
Power Armor Training
Silent Running
Sniper
Tag!
Wired Reflexes
Level 1
ST 4 PE 8 EN 4 CH 5 IN 9 AG 6 LK 4
Small Guns, Lockpick, Sneak
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Luck)
Ant Sight
Dream Crusher
Covert Ops
Wired Reflexes
Barkskin
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Power Armor Training
Tales of a Junktown Jerky Vendor => Barter +1 (28)
Level 2
Small Guns +1 (50), Lockpick +7 (60), Sneak +4 (50), Science +8 (46)
Intense Training (AG)
Level 3
Small Guns +2 (54), Sneak +18 (70)
Intense Training (AG)
Level 4
Small Guns +4 (60), Lockpick +3 (63), Sneak +13 (85)
Intense Training (AG)
Level 5
Small Guns +5 (65), Sneak +15 (100)
Intense Training (CH)
Level 6
Small Guns +20 (85)
Intense Training (CH)
Level 7
Small Guns +15 (100), Speech +5 (38)
Intense Training (CH)
Level 8
Speech +20 (60)
Intense Training (CH)
Level 9
Lockpick +1 (64), Speech +15 (75), Science +4 (50)
Intense Training (LK)
Level 10
Speech +20 (95)
Finesse
Level 11
Lockpick +15 (79), Speech +5 (100)
Commando
Level 12
Lockpick +20 (99)
Sniper
Level 13
Lockpick +1 (100), Science +19 (69)
Silent Running
Level 14
Science +20 (89)
Bloody Mess
Level 15
Energy Weapons +9 (44), Science +11 (100)
Intense Training (ST)
Level 16
Energy Weapons +20 (64)
Better Criticals
Level 17
Energy Weapons +20 (84)
Action Boy/Girl
Level 18
Energy Weapons +16 (100), Repair +4 (39)
Intense Training (ST)
Level 19
Repair +20 (74)
Tag! (Repair)
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