Strength
10
 
Perception
10
 
Endurance
9
 
Charisma
6
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
250
 
Critical Chance
5%
 
Dmg Resist
18%
 
Hit Points
420
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
50
 
Big Guns
59
 
Energy Weapons
50
 
Explosives
50
 
Lockpick
60
 
Medicine
60
 
Melee Weapons
50
 
Repair
50
 
Science
100
 
Small Guns
90
 
Sneak
50
 
Speech
40
 
Unarmed
52
 
Ant Might
Auto Expert
Barkskin
Booster Shot
Child at Heart
Covert Ops
Dream Crusher
Ghoul Ecology
Gun Nut
Hematophage
Intense Training (10)
Lady Killer/Black Widow
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 10 PE 5 EN 4 CH 5 IN 10 AG 4 LK 2
Small Guns, Science, and Big Guns
Bobblehead (Strength)
Bobblehead (Energy Weapons)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Small Guns +1 (40), Energy Weapons +4 (30), Lockpick +4 (30), Speech +4 (30), Repair +1 (35), Barter +4 (30), Science +1 (50), Big Guns +1 (40)
Lady Killer/Black Widow
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Big Book of Science => Science +1 (54)
Level 3
Sneak +1 (25), Small Guns +2 (50), Lockpick +2 (35), Unarmed +1 (25), Explosives +1 (27), Barter +5 (35), Science +6 (60), Melee Weapons +1 (35), Medicine +1 (35)
Gun Nut
Big Book of Science => Science +1 (61)
Level 4
Lockpick +5 (40), Explosives +1 (28), Science +4 (65), Melee Weapons +5 (40), Medicine +5 (40)
Child at Heart
Level 5
Sneak +5 (30), Unarmed +5 (30), Barter +5 (40), Science +5 (70)
Intense Training (PE)
Level 6
Energy Weapons +8 (40), Lockpick +8 (50), Medicine +4 (44)
Intense Training (LK)
Level 7
Small Guns +4 (54), Explosives +10 (40), Science +5 (75), Medicine +1 (45)
Toughness
Level 8
Small Guns +6 (61), Barter +4 (45), Science +5 (81), Medicine +5 (51)
Intense Training (LK)
Level 9
Sneak +4 (35), Small Guns +4 (65), Unarmed +4 (35), Speech +4 (35), Science +4 (85)
Intense Training (PE)
Level 10
Small Guns +5 (70), Repair +4 (45), Science +5 (90), Melee Weapons +5 (46), Medicine +1 (52)
Intense Training (PE)
Level 11
Sneak +5 (40), Unarmed +5 (40), Speech +5 (40), Repair +5 (50)
Intense Training (PE)
Level 12
Sneak +1 (41), Energy Weapons +3 (50), Lockpick +3 (60), Explosives +3 (50), Science +10 (100)
Intense Training (EN)
Level 13
Sneak +1 (42), Small Guns +10 (80), Melee Weapons +4 (50), Medicine +3 (55), Big Guns +2 (47)
Intense Training (EN)
Level 14
Sneak +1 (43), Small Guns +10 (90), Unarmed +1 (47), Barter +5 (50), Big Guns +3 (52)
Intense Training (EN)
Level 15
Sneak +7 (50), Unarmed +3 (52), Medicine +5 (60), Big Guns +5 (59)
Intense Training (EN)
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