Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
5
 
Intelligence
6
 
Agility
5
 
Luck
8
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
16
 
Barter
33
 
Big Guns
16
 
Energy Weapons
18
 
Explosives
20
 
Lockpick
21
 
Medicine
37
 
Melee Weapons
16
 
Repair
23
 
Science
18
 
Small Guns
38
 
Sneak
16
 
Speech
19
 
Unarmed
16
 
Gun Nut
Level 1
ST 5 PE 6 EN 5 CH 5 IN 6 AG 5 LK 8
Medicine, Small Guns, and Barter
Level 2
Small Guns +2 (38), Lockpick +3 (21), Speech +3 (19), Explosives +2 (20), Barter +2 (33), Medicine +4 (37)
Gun Nut
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