Strength
7
 
Perception
6
 
Endurance
7
 
Charisma
7
 
Intelligence
6
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
310
 
Melee Damage
3.5
 
Skill Points
19
 
Barter
20
 
Big Guns
46
 
Energy Weapons
60
 
Explosives
21
 
Lockpick
17
 
Medicine
37
 
Melee Weapons
45
 
Repair
47
 
Science
18
 
Small Guns
42
 
Sneak
24
 
Speech
30
 
Unarmed
20
 
Commando
Educated
Gun Nut (2)
Intense Training (3)
Level 1
ST 7 PE 6 EN 5 CH 7 IN 6 AG 4 LK 5
Energy Weapons, Medicine, and Melee Weapons
Level 2
Big Guns +16 (33)
Intense Training (EN)
D.C. Journal of Internal Medicine => Medicine +1 (33)
Guns and Bullets => Small Guns +1 (14)
Level 3
Sneak +8 (21), Small Guns +7 (26), Melee Weapons +1 (35)
Gun Nut
Level 4
Energy Weapons +7 (39), Repair +4 (26), Explosives +3 (20), Big Guns +2 (35)
Educated
Bobblehead (Luck)
Chinese Army: Special Ops Training Manual => Sneak +1 (22)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (36)
Nikola Tesla and You => Energy Weapons +1 (40)
Level 5
Small Guns +4 (30), Repair +7 (33), Melee Weapons +5 (40), Big Guns +3 (41)
Intense Training (EN)
Big Book of Science => Science +1 (18)
D.C. Journal of Internal Medicine => Medicine +1 (34)
Tales of a Junktown Jerky Vendor => Barter +1 (20)
Level 6
Energy Weapons +5 (45), Unarmed +1 (20), Speech +11 (30), Medicine +2 (36)
Gun Nut
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (42)
Duck and Cover! => Explosives +1 (21)
D.C. Journal of Internal Medicine => Medicine +1 (37)
Level 7
Small Guns +5 (42), Energy Weapons +5 (50), Melee Weapons +5 (45), Big Guns +4 (46)
Intense Training (AG)
Level 8
Energy Weapons +10 (60), Repair +9 (47)
Commando
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