Strength
10
 
Perception
9
 
Endurance
10
 
Charisma
2
 
Intelligence
10
 
Agility
10
 
Luck
7
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
12%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
86
 
Big Guns
86
 
Energy Weapons
100
 
Explosives
86
 
Lockpick
92
 
Medicine
87
 
Melee Weapons
86
 
Repair
87
 
Science
89
 
Small Guns
87
 
Sneak
96
 
Speech
86
 
Unarmed
86
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Better Criticals
Bloody Mess
Commando
Comprehension
Cyborg
Educated
Entomologist
Fast Metabolism
Finesse
Grim Reaper's Sprint
Intense Training (10)
Life Giver
Nerves of Steel
Robotics Expert
Silent Running
Sniper
Strong Back
Toughness
Level 1
ST 6 PE 5 EN 5 CH 1 IN 9 AG 9 LK 5
Lockpick, Repair, and Small Guns
Level 2
Small Guns +12 (50), Lockpick +7 (37)
Intense Training (LK)
Bobblehead (Intelligence)
Level 3
Small Guns +20 (70)
Intense Training (PE)
Ant Might
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Level 4
Small Guns +2 (75), Lockpick +18 (60)
Educated
Level 5
Lockpick +15 (75), Science +8 (34)
Comprehension
Level 6
Repair +7 (48), Science +16 (50)
Intense Training (EN)
Level 7
Science +23 (73)
Intense Training (ST)
Level 8
Repair +21 (69), Science +2 (75)
Commando
Level 9
Speech +15 (25), Repair +6 (75), Explosives +2 (22)
Strong Back
Level 10
Explosives +3 (25), Medicine +20 (46)
Finesse
Level 11
Medicine +23 (69)
Intense Training (ST)
Level 12
Speech +10 (35), Explosives +7 (32), Medicine +6 (75)
Sniper
Level 13
Energy Weapons +20 (40), Explosives +3 (35)
Life Giver
Level 14
Energy Weapons +23 (63)
Intense Training (EN)
Level 15
Sneak +11 (37), Energy Weapons +12 (75)
Intense Training (EN)
Level 16
Sneak +23 (60)
Action Boy/Girl
Level 17
Sneak +15 (75), Big Guns +8 (32)
Better Criticals
Level 18
Big Guns +23 (57)
Intense Training (EN)
Level 19
Melee Weapons +5 (31), Big Guns +18 (75)
Intense Training (PE)
Level 20
Melee Weapons +23 (54)
Grim Reaper's Sprint
Level 21
Explosives +2 (41), Melee Weapons +21 (75)
Intense Training (PE)
Level 22
Explosives +23 (64)
Bloody Mess
Level 23
Unarmed +12 (38), Explosives +11 (75)
Toughness
Level 24
Unarmed +23 (61)
Fast Metabolism
Level 25
Unarmed +14 (75), Barter +9 (19)
Adamantium Skeleton
Level 26
Barter +23 (42)
Cyborg
Level 27
Barter +23 (65)
Nerves of Steel
Level 28
Speech +13 (48), Barter +10 (75)
Silent Running
Level 29
Speech +23 (71)
Robotics Expert
Level 30
Sneak +1 (86), Small Guns +2 (77), Energy Weapons +1 (90), Lockpick +3 (82), Unarmed +1 (76), Speech +5 (76), Repair +2 (77), Explosives +1 (76), Barter +1 (76), Science +2 (77), Melee Weapons +1 (76), Medicine +2 (77), Big Guns +1 (76)
Entomologist
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (89)
Maiwanglo, over 12 years ago:
I like this. Interesting build. I would suggest trading Fast Metabolism out and taking Entomologist there and taking Almost Perfect @ 30. You'll get a 9 Luck which will net 1 point in every skill and give you a few more % critical chance. There are so many stim packs in the game that Fast Metabolism is really unnecessary. *thumbs up*
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