Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert
Dream Crusher
Educated
Entomologist
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Iron Fist (3)
Lady Killer/Black Widow
Light Step
Nerd Rage!
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Pyromaniac
Quantum Chemist
Rad Regeneration
Robotics Expert
Scrounger
Silent Running
Sniper
Swift Learner
Toughness
Wired Reflexes
Level 1
ST 4 PE 6 EN 5 CH 1 IN 10 AG 6 LK 8
Explosives, Sneak, Small Guns
Level 2
Explosives +6 (39), Science +14 (40)
Lady Killer/Black Widow
Level 3
Sneak +7 (40), Explosives +1 (40), Medicine +12 (38)
Swift Learner
Level 4
Small Guns +7 (40), Energy Weapons +11 (29), Medicine +2 (40)
Educated
Level 5
Energy Weapons +11 (40), Unarmed +12 (28)
Entomologist
Level 6
Unarmed +12 (40), Melee Weapons +11 (25)
Toughness
Bobblehead (Explosives)
Level 7
Lockpick +8 (26), Melee Weapons +15 (40)
Demolition Expert
Level 8
Lockpick +14 (40), Repair +9 (35)
Commando
Level 9
Repair +5 (40), Big Guns +18 (34)
Scrounger
Level 10
Barter +17 (25), Big Guns +6 (40)
Finesse
Bobblehead (Science)
Level 11
Speech +8 (16), Barter +15 (40)
Nerd Rage!
Bobblehead (Sneak)
Level 12
Speech +23 (39)
Silent Running
Level 13
Speech +1 (40), Science +10 (60), Medicine +12 (52)
Robotics Expert
Level 14
Small Guns +15 (55), Medicine +8 (60)
Cyborg
Level 15
Small Guns +5 (60), Energy Weapons +10 (60), Science +8 (68)
Comprehension
Level 16
Unarmed +11 (51), Explosives +10 (60), Science +2 (70)
Action Boy/Girl
Level 17
Unarmed +19 (70), Melee Weapons +4 (44)
Better Criticals
Level 18
Melee Weapons +23 (67)
Concentrated Fire
Level 19
Sneak +10 (70), Melee Weapons +13 (80)
Sniper
Level 20
Sneak +10 (80), Repair +13 (53)
Grim Reaper's Sprint
Level 21
Small Guns +23 (83)
Iron Fist
Level 22
Small Guns +2 (85), Big Guns +21 (61)
Quantum Chemist
Level 23
Energy Weapons +9 (69), Big Guns +14 (75)
Pyromaniac
Level 24
Energy Weapons +6 (75), Lockpick +13 (53), Explosives +4 (64)
Paralyzing Palm
Level 25
Lockpick +20 (73), Explosives +3 (67)
Ninja
Level 26
Lockpick +1 (74), Repair +22 (75)
Light Step
Level 27
Lockpick +1 (75), Repair +5 (80), Explosives +2 (69), Medicine +15 (75)
Gunslinger
Level 28
Unarmed +2 (72), Repair +10 (90), Explosives +6 (75), Melee Weapons +5 (85)
Iron Fist
Level 29
Unarmed +18 (90), Science +5 (75)
Iron Fist
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Level 30
Small Guns +1 (100), Speech +10 (77), Barter +12 (79)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (81)
Lying, Congressional Style => Speech +2 (83)
Lying, Congressional Style => Speech +2 (85)
Lying, Congressional Style => Speech +2 (87)
Lying, Congressional Style => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Lying, Congressional Style => Speech +2 (93)
Lying, Congressional Style => Speech +2 (95)
Lying, Congressional Style => Speech +2 (97)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Bobblehead (Intelligence)
Ant Sight
Auto Expert
Barkskin
Booster Shot
Hematophage
Pitt Fighter
Rad Regeneration
Power Armor Training
Covert Ops
Wired Reflexes
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Dream Crusher
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