Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
83
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
20%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
76
 
Big Guns
76
 
Energy Weapons
86
 
Explosives
86
 
Lockpick
100
 
Medicine
66
 
Melee Weapons
89
 
Repair
100
 
Science
66
 
Small Guns
91
 
Sneak
86
 
Speech
26
 
Unarmed
86
 
Adamantium Skeleton
Almost Perfect
Better Criticals
Bloody Mess
Cannibal
Chem Resistant
Chemist
Cyborg
Demolition Expert
Educated
Entomologist
Finesse
Gun Nut (3)
Intense Training
Lawbringer
Night Person
Ninja
Rad Absorption
Rad Resistance
Silent Running
Solar Powered
Tag!
Thief (3)
Toughness
Warmonger
Level 1
ST 5 PE 7 EN 6 CH 2 IN 7 AG 7 LK 6
Sneak, Small Guns, and Melee Weapons
Level 2
Sneak +1 (35), Small Guns +1 (40), Lockpick +6 (25), Repair +1 (25), Explosives +1 (20), Science +1 (20), Melee Weapons +5 (35), Medicine +1 (20)
Gun Nut
Level 3
Sneak +5 (40), Energy Weapons +1 (20), Science +3 (23), Melee Weapons +5 (40), Medicine +3 (23)
Gun Nut
Level 4
Sneak +5 (45), Unarmed +3 (20), Science +2 (25), Melee Weapons +5 (45), Medicine +2 (25)
Educated
Level 5
Science +15 (40), Medicine +5 (30)
Thief
Bobblehead (Medicine)
Bobblehead (Strength)
Level 6
Repair +10 (40), Science +5 (45), Medicine +5 (45)
Thief
Level 7
Small Guns +5 (50), Lockpick +5 (45), Science +5 (50), Medicine +5 (50)
Thief
Level 8
Lockpick +5 (50), Speech +1 (10), Barter +1 (10), Science +5 (55), Melee Weapons +3 (50), Medicine +5 (55)
Bloody Mess
Level 9
Sneak +10 (70), Science +5 (60), Medicine +5 (60)
Toughness
Level 10
Small Guns +5 (55), Repair +10 (50), Melee Weapons +5 (55)
Finesse
Level 11
Small Guns +5 (60), Lockpick +10 (60), Melee Weapons +5 (60)
Intense Training (EN)
Level 12
Lockpick +15 (75), Repair +5 (55)
Cannibal
Level 13
Small Guns +10 (70), Melee Weapons +10 (70)
Silent Running
Level 14
Repair +10 (65), Melee Weapons +10 (80)
Cyborg
Level 15
Small Guns +6 (76), Unarmed +3 (25), Repair +5 (70), Explosives +5 (25), Big Guns +1 (20)
Lawbringer
Level 16
Lockpick +15 (90), Unarmed +5 (30)
Better Criticals
Level 17
Small Guns +4 (85), Lockpick +10 (100), Unarmed +1 (31), Explosives +5 (30)
Gun Nut
Level 18
Energy Weapons +5 (35), Unarmed +4 (50), Repair +5 (80), Explosives +5 (35), Big Guns +1 (21)
Tag! (Unarmed)
Level 19
Energy Weapons +5 (40), Unarmed +10 (60), Explosives +5 (40)
Night Person
Level 20
Repair +20 (100)
Ninja
Level 21
Energy Weapons +10 (50), Explosives +10 (50)
Solar Powered
Level 22
Unarmed +20 (80)
Chem Resistant
Level 23
Energy Weapons +10 (60), Explosives +10 (60)
Entomologist
Level 24
Explosives +20 (80)
Demolition Expert
Level 25
Energy Weapons +20 (80)
Rad Resistance
Level 26
Barter +20 (30)
Adamantium Skeleton
Level 27
Barter +20 (50)
Warmonger
Level 28
Big Guns +20 (41)
Chemist
Level 29
Barter +5 (55), Big Guns +15 (56)
Rad Absorption
Level 30
Barter +5 (76), Melee Weapons +1 (89), Big Guns +14 (76)
Almost Perfect
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