Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 6 LK 4
Explosives, Repair, and Speech
Level 2
Lockpick +11 (25), Speech +1 (30), Repair +1 (40), Explosives +1 (30), Barter +6 (20)
Daddy's Boy/Girl
Level 3
Small Guns +4 (20), Energy Weapons +6 (20), Unarmed +1 (15), Science +1 (35), Melee Weapons +1 (15), Medicine +1 (35), Big Guns +6 (20)
Daddy's Boy/Girl
Level 4
Sneak +4 (20), Unarmed +1 (16), Barter +10 (30), Medicine +5 (40)
Educated
Level 5
Science +15 (55), Melee Weapons +8 (23)
Daddy's Boy/Girl
Level 6
Small Guns +13 (38), Repair +10 (55)
Gun Nut
Level 7
Small Guns +7 (50), Energy Weapons +2 (22), Unarmed +4 (20), Barter +10 (40)
Gun Nut
Level 8
Energy Weapons +8 (30), Lockpick +5 (30), Big Guns +10 (30)
Gun Nut
Level 9
Explosives +23 (58)
Little Leaguer
Level 10
Melee Weapons +23 (56)
Little Leaguer
Level 11
Explosives +8 (76), Melee Weapons +15 (76)
Little Leaguer
Level 12
Sneak +3 (28), Lockpick +20 (55)
Thief
Level 13
Sneak +8 (41), Lockpick +15 (75)
Thief
Level 14
Sneak +23 (69)
Thief
Level 15
Sneak +11 (90), Explosives +4 (80), Science +4 (59), Melee Weapons +4 (80)
Silent Running
Level 16
Lockpick +10 (90), Explosives +10 (90), Melee Weapons +3 (83)
Scoundrel
Level 17
Speech +8 (48), Barter +15 (65)
Scoundrel
Level 18
Speech +8 (61), Barter +15 (85)
Scoundrel
Level 19
Speech +18 (79), Barter +5 (90)
Tag! (Unarmed)
Level 20
Speech +11 (90), Repair +5 (70), Melee Weapons +7 (90)
Explorer
Level 21
Unarmed +3 (38), Repair +20 (90)
Comprehension
Level 22
Unarmed +23 (61)
Iron Fist
Level 23
Unarmed +23 (84)
Iron Fist
Level 24
Small Guns +22 (77), Unarmed +1 (85)
Iron Fist
Level 25
Small Guns +13 (90), Unarmed +5 (90), Big Guns +5 (50)
Size Matters
Level 26
Medicine +13 (58), Big Guns +10 (75)
Size Matters
Level 27
Science +11 (70), Medicine +12 (70)
Size Matters
Level 28
Energy Weapons +23 (63)
Cyborg
Level 29
Energy Weapons +12 (75), Science +5 (75), Medicine +6 (76)
Strong Back
Level 30
Energy Weapons +15 (100), Medicine +8 (87)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Barkskin
Booster Shot
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Auto Expert
All skills are 100.
The most beneficial perks.
This build is perfection incarnate; the closest to godhood through the video game medium of Fallout 3 (provided you have the DLC).