Level 1
ST 5 PE 6 EN 5 CH 4 IN 9 AG 6 LK 5
Speech, Sneak, and Small Guns
Bobblehead (Medicine)
Level 2
Lockpick +4 (21), Repair +7 (30), Explosives +8 (25)
Intense Training (LK)
Bobblehead (Intelligence)
Rad Regeneration
Level 3
Lockpick +19 (40), Science +1 (26)
Intense Training (AG)
Level 4
Small Guns +6 (40), Science +14 (40)
Educated
Bobblehead (Lockpick)
Level 5
Sneak +6 (40), Speech +4 (32), Repair +8 (40), Explosives +5 (30)
Comprehension
Bobblehead (Small Guns)
Bobblehead (Repair)
Level 6
Speech +8 (40), Explosives +10 (40), Medicine +5 (40)
Toughness
Bobblehead (Speech)
Barkskin
Level 7
Energy Weapons +3 (20), Repair +5 (55), Medicine +15 (55)
Entomologist
Bobblehead (Science)
Level 8
Energy Weapons +3 (23), Lockpick +5 (55), Repair +5 (60), Science +5 (55), Medicine +5 (60)
Strong Back
Ant Sight
Level 9
Energy Weapons +5 (30), Lockpick +8 (65), Science +10 (65)
Bloody Mess
Bobblehead (Sneak)
Bobblehead (Unarmed)
Level 10
Energy Weapons +3 (33), Lockpick +10 (75), Science +10 (75)
Finesse
Bobblehead (Barter)
Bobblehead (Melee Weapons)
Level 11
Sneak +5 (55), Small Guns +5 (55), Energy Weapons +7 (40), Unarmed +3 (30), Explosives +3 (45)
Intense Training (EN)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Level 12
Small Guns +10 (65), Repair +10 (70), Big Guns +3 (30)
Silent Running
Level 13
Energy Weapons +10 (50), Unarmed +3 (33), Speech +10 (60)
Life Giver
Covert Ops
Power Armor Training
Level 14
Sneak +10 (75), Small Guns +7 (75), Energy Weapons +5 (65), Unarmed +1 (34)
Cyborg
Wired Reflexes
Level 15
Energy Weapons +10 (75), Unarmed +13 (47)
Commando
Superior Defender
Ghoul Ecology
Level 16
Unarmed +13 (60), Speech +10 (70)
Better Criticals
Level 17
Unarmed +10 (70), Speech +5 (75), Repair +5 (75), Melee Weapons +3 (28)
Action Boy/Girl
Level 18
Melee Weapons +23 (51)
Paralyzing Palm
Level 19
Lockpick +2 (80), Science +2 (80), Melee Weapons +19 (70)
Sniper
Level 20
Melee Weapons +10 (80), Medicine +13 (73)
Grim Reaper's Sprint
Level 21
Sneak +5 (80), Small Guns +5 (80), Repair +5 (80), Barter +1 (24), Medicine +7 (80)
Robotics Expert
Level 22
Energy Weapons +5 (80), Unarmed +10 (80), Speech +5 (80), Explosives +3 (58)
Ninja
Auto Expert
Booster Shot
Pitt Fighter
Level 23
Sneak +5 (85), Small Guns +5 (85), Energy Weapons +5 (85), Repair +5 (85), Explosives +3 (61)
Iron Fist
Level 24
Explosives +19 (80), Big Guns +4 (34)
Iron Fist
Level 25
Big Guns +23 (57)
Iron Fist
Xenotech Expert
Level 26
Big Guns +23 (80)
Nerves of Steel
Level 27
Barter +23 (47)
Demolition Expert
Level 28
Barter +23 (70)
Demolition Expert
Level 29
Repair +3 (88), Barter +10 (80), Medicine +10 (90)
Demolition Expert
Level 30
Lockpick +4 (90), Unarmed +2 (90), Repair +2 (92), Explosives +4 (90), Science +9 (91), Big Guns +2 (90)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
The lowest skill is a 91 without a single book being used. Obviously they will all be maxed by endgame with random books found along the way.
Maxed -
HPs
Carry weight
Critical chance ( with Moiras +3% from the quest - not shown )
Critical damage
Explosives damage
Hand to Hand damage
Perception ( range at which enemies are visible )
Action points ( with 100% returned if target dies in VATS upon exiting VATS )
********************************* SPOILERS !! SPOILERS !! **************************************
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Levels 2 -16 was spent collecting the skill bobbleheads and the useful quest perks. At 16 I started the main quest line until I reached The Citadel with Dr Li. I then completed Moiras Book and any side quests I found along the way. When I had completely explored the Wastelands and the remaining DLC, completing all the side quests, I returned to the main quest line to finish the game. I've finished the entire game as early as 22 but much was left undone. My full completion game ran 130-ish hours.
A quick explanation of the quest perks at level 15. I helped defend the rat bastige from the axe wielding hippies, got the quest reward, then headed out to read the book in the cave for the ghoul perk. I took the boat ride back to the capitol wasteland as soon as I finished those.
If you really wanted to, you could let Dogmeat do all the killing and only help him if he is getting low on health. That might shave a level or two but not much more than that. It would also slow you down markedly. I would certainly recommend getting him in any event as it makes the early levels a cake walk and saves precious ammo. Dogmeat is super easy to find. After you turn in the Rad Regen quest to Moira take Minefield next. Dogmeat is roughly one square below (south of) Minefields location. I didn't do Moiras quest yet, I just use the quest to help find Dogmeat easier ;)
Another addendum to the Superior Defender perk. Make sure to get the stealth armor from the Outcast Outpost. With that on (and sneaking obviously)and the Terrible Shotgun, take sneak shots at close range to their backs. I would kill one person while they were alone, then disengage and wait for the help to come. If you are attacked en mass it will likely not end well as they have ridiculous hit points and hit MUCH harder than your shot gun with just a combat knife or an axe. Patience young grasshopper, and they are easily defeated. Divide and conquer.