Strength
7
 
Perception
6
 
Endurance
5
 
Charisma
9
 
Intelligence
10
 
Agility
8
 
Luck
5
 
Action Points
106
 
Carry Weight
270
 
Critical Chance
10%
 
Dmg Resist
3%
 
Hit Points
350
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
35
 
Big Guns
15
 
Energy Weapons
17
 
Explosives
29
 
Lockpick
100
 
Medicine
83
 
Melee Weapons
19
 
Repair
100
 
Science
50
 
Small Guns
100
 
Sneak
25
 
Speech
64
 
Unarmed
15
 
Action Boy/Girl
Ant Might
Auto Expert
Bloody Mess
Booster Shot
Commando
Educated
Fast Metabolism
Finesse
Intense Training (7)
Pitt Fighter
Rad Regeneration
Sniper
Strong Back
Superior Defender
Wired Reflexes
Level 1
ST 5 PE 4 EN 3 CH 8 IN 8 AG 7 LK 5
Repair, Small Guns, and Speech
Level 2
Repair +2 (40), Explosives +12 (25), Medicine +4 (27)
Intense Training (IN)
Bobblehead (Strength)
Bobblehead (Medicine)
Bobblehead (Intelligence)
Level 3
Lockpick +12 (25), Repair +8 (50)
Intense Training (AG)
Level 4
Small Guns +1 (37), Speech +14 (50), Barter +4 (25), Medicine +1 (40)
Educated
Level 5
Small Guns +8 (45), Repair +15 (65)
Intense Training (CH)
Level 6
Small Guns +15 (60), Speech +8 (60)
Bloody Mess
Level 7
Lockpick +15 (40), Barter +3 (30), Medicine +5 (45)
Intense Training (EN)
Ant Might
Booster Shot
Pitt Fighter
Auto Expert
Wired Reflexes
Rad Regeneration
Superior Defender
Level 8
Lockpick +10 (50), Science +13 (38)
Intense Training (EN)
Level 9
Sneak +4 (25), Barter +2 (32), Science +12 (50), Medicine +5 (50)
Strong Back
Level 10
Small Guns +8 (68), Repair +15 (80)
Finesse
Level 11
Repair +20 (100), Barter +3 (35)
Commando
Level 12
Small Guns +3 (71), Lockpick +10 (60), Medicine +10 (60)
Fast Metabolism
Level 13
Small Guns +9 (80), Lockpick +13 (75), Speech +1 (61)
Intense Training (PE)
Level 14
Lockpick +23 (100)
Intense Training (PE)
Level 15
Small Guns +20 (100), Speech +3 (64)
Sniper
Level 16
Medicine +23 (83)
Action Boy/Girl
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