Strength
10
 
Perception
5
 
Endurance
10
 
Charisma
7
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
10%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
73
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Chem Resistant
Comprehension
Contract Killer
Grim Reaper's Sprint
Hematophage
Intense Training (9)
Iron Fist (3)
Life Giver
Nerves of Steel
Night Person
No Weaknesses
Rad Resistance
Silent Running
Strong Back
Toughness
Level 1
ST 9 PE 1 EN 9 CH 1 IN 9 AG 9 LK 2
Unarmed, Science, and Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Ant Sight
Level 2
Lockpick +20 (55)
Intense Training (LK)
Hematophage
Level 3
Sneak +1 (36), Unarmed +1 (51), Repair +6 (41), Explosives +3 (24), Barter +2 (21), Science +1 (51), Medicine +6 (41)
Intense Training (LK)
Level 4
Repair +9 (50), Explosives +11 (35)
Comprehension
Big Book of Science => Science +2 (53)
Big Book of Science => Science +2 (55)
Big Book of Science => Science +2 (57)
Big Book of Science => Science +2 (59)
Chinese Army: Special Ops Training Manual => Sneak +2 (38)
Big Book of Science => Science +2 (61)
Big Book of Science => Science +2 (63)
Big Book of Science => Science +2 (65)
Big Book of Science => Science +2 (67)
Big Book of Science => Science +2 (69)
Big Book of Science => Science +2 (71)
Big Book of Science => Science +2 (73)
Big Book of Science => Science +2 (75)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (40)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (43)
Dean's Electronics => Repair +2 (52)
Dean's Electronics => Repair +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (45)
D.C. Journal of Internal Medicine => Medicine +2 (47)
D.C. Journal of Internal Medicine => Medicine +2 (49)
D.C. Journal of Internal Medicine => Medicine +2 (51)
D.C. Journal of Internal Medicine => Medicine +2 (53)
D.C. Journal of Internal Medicine => Medicine +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (59)
D.C. Journal of Internal Medicine => Medicine +2 (61)
Dean's Electronics => Repair +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (63)
D.C. Journal of Internal Medicine => Medicine +2 (65)
Dean's Electronics => Repair +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (69)
Dean's Electronics => Repair +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (71)
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Dean's Electronics => Repair +2 (66)
Dean's Electronics => Repair +2 (68)
Dean's Electronics => Repair +2 (70)
Dean's Electronics => Repair +2 (72)
Dean's Electronics => Repair +2 (74)
Grognak the Barbarian => Melee Weapons +2 (37)
Dean's Electronics => Repair +2 (76)
Dean's Electronics => Repair +2 (78)
Dean's Electronics => Repair +2 (80)
Duck and Cover! => Explosives +2 (37)
Grognak the Barbarian => Melee Weapons +2 (39)
Duck and Cover! => Explosives +2 (39)
Duck and Cover! => Explosives +2 (41)
Duck and Cover! => Explosives +2 (43)
Duck and Cover! => Explosives +2 (45)
Duck and Cover! => Explosives +2 (47)
Duck and Cover! => Explosives +2 (49)
Duck and Cover! => Explosives +2 (51)
Duck and Cover! => Explosives +2 (53)
Duck and Cover! => Explosives +2 (55)
Duck and Cover! => Explosives +2 (57)
Duck and Cover! => Explosives +2 (59)
Duck and Cover! => Explosives +2 (61)
Duck and Cover! => Explosives +2 (63)
Duck and Cover! => Explosives +2 (65)
Guns and Bullets => Small Guns +2 (37)
Lying, Congressional Style => Speech +2 (21)
Lying, Congressional Style => Speech +2 (23)
Lying, Congressional Style => Speech +2 (25)
Lying, Congressional Style => Speech +2 (27)
Lying, Congressional Style => Speech +2 (29)
Lying, Congressional Style => Speech +2 (31)
Lying, Congressional Style => Speech +2 (33)
Lying, Congressional Style => Speech +2 (35)
Lying, Congressional Style => Speech +2 (37)
Lying, Congressional Style => Speech +2 (39)
Lying, Congressional Style => Speech +2 (41)
Lying, Congressional Style => Speech +2 (43)
Lying, Congressional Style => Speech +2 (45)
Lying, Congressional Style => Speech +2 (47)
Lying, Congressional Style => Speech +2 (49)
Pugilism Illustrated => Unarmed +2 (53)
Pugilism Illustrated => Unarmed +2 (55)
Pugilism Illustrated => Unarmed +2 (57)
Pugilism Illustrated => Unarmed +2 (59)
Pugilism Illustrated => Unarmed +2 (61)
Pugilism Illustrated => Unarmed +2 (63)
Pugilism Illustrated => Unarmed +2 (65)
Tales of a Junktown Jerky Vendor => Barter +2 (23)
Pugilism Illustrated => Unarmed +2 (67)
Pugilism Illustrated => Unarmed +2 (69)
Pugilism Illustrated => Unarmed +2 (71)
Pugilism Illustrated => Unarmed +2 (73)
Pugilism Illustrated => Unarmed +2 (75)
Pugilism Illustrated => Unarmed +2 (77)
Pugilism Illustrated => Unarmed +2 (79)
Pugilism Illustrated => Unarmed +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (25)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Tales of a Junktown Jerky Vendor => Barter +2 (35)
Tales of a Junktown Jerky Vendor => Barter +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (39)
Tales of a Junktown Jerky Vendor => Barter +2 (41)
Pugilism Illustrated => Unarmed +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (43)
Tales of a Junktown Jerky Vendor => Barter +2 (45)
Tales of a Junktown Jerky Vendor => Barter +2 (47)
Tales of a Junktown Jerky Vendor => Barter +2 (49)
Tales of a Junktown Jerky Vendor => Barter +2 (51)
Tumblers Today => Lockpick +2 (58)
Tumblers Today => Lockpick +2 (60)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
Tumblers Today => Lockpick +2 (66)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
Tumblers Today => Lockpick +2 (68)
Tumblers Today => Lockpick +2 (70)
Tumblers Today => Lockpick +2 (72)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
Tumblers Today => Lockpick +2 (74)
Tumblers Today => Lockpick +2 (76)
Tumblers Today => Lockpick +2 (78)
Tumblers Today => Lockpick +2 (80)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
Tumblers Today => Lockpick +2 (86)
Level 5
Unarmed +12 (95), Speech +8 (57)
Iron Fist
Level 6
Speech +20 (77)
Iron Fist
Level 7
Sneak +2 (68), Speech +18 (95)
Iron Fist
Level 8
Sneak +20 (88)
Toughness
Level 9
Sneak +7 (95), Science +13 (94)
Strong Back
Level 10
Repair +15 (95), Science +1 (95), Medicine +4 (75)
Rad Resistance
Level 11
Medicine +20 (95)
Night Person
Level 12
Lockpick +9 (95), Barter +11 (62)
Life Giver
Level 13
Barter +20 (82)
Silent Running
Level 14
Explosives +7 (72), Barter +13 (95)
Adamantium Skeleton
Level 15
Explosives +20 (92)
Intense Training (LK)
Level 16
Explosives +3 (95), Big Guns +17 (56)
Action Boy/Girl
Level 17
Big Guns +20 (77)
Intense Training (LK)
Level 18
Energy Weapons +2 (24), Big Guns +18 (95)
Intense Training (LK)
Level 19
Energy Weapons +20 (45)
Intense Training (LK)
Level 20
Energy Weapons +20 (65)
Grim Reaper's Sprint
Level 21
Energy Weapons +20 (85)
Contract Killer
Level 22
Energy Weapons +10 (95), Melee Weapons +10 (51)
Chem Resistant
Level 23
Melee Weapons +20 (71)
Intense Training (LK)
Level 24
Melee Weapons +20 (91)
No Weaknesses
Level 25
Energy Weapons +1 (100), Repair +3 (100), Melee Weapons +9 (100), Medicine +3 (100), Big Guns +4 (100)
Intense Training (CH)
Level 26
Small Guns +14 (53), Unarmed +3 (100), Science +3 (100)
Nerves of Steel
Level 27
Small Guns +20 (73)
Intense Training (CH)
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