Level 1
  
    ST 1 PE 8 EN 4 CH 1 IN 9 AG 9 LK 8
  
    Speech, Barter, Melee Weapons
  
    Bobblehead (Medicine)
  
  
  
  Level 2
  
    Energy Weapons +1 (23), Lockpick +1 (23), Unarmed +8 (24), Speech +1 (24), Explosives +1 (23), Big Guns +7 (23)
  
    Intense Training (EN)
  
    Bobblehead (Strength)
  
    Bobblehead (Intelligence)
  
    Bobblehead (Perception)
  
    Bobblehead (Endurance)
  
    Bobblehead (Charisma)
  
    Bobblehead (Luck)
  
    Bobblehead (Agility)
  
    Bobblehead (Barter)
  
    Bobblehead (Big Guns)
  
    Bobblehead (Energy Weapons)
  
    Bobblehead (Explosives)
  
    Bobblehead (Lockpick)
  
    Bobblehead (Melee Weapons)
  
    Bobblehead (Repair)
  
    Bobblehead (Science)
  
    Bobblehead (Small Guns)
  
    Bobblehead (Sneak)
  
    Bobblehead (Speech)
  
    Bobblehead (Unarmed)
  
    Ant Sight
  
    Covert Ops
  
  
  
  Level 3
  
    Energy Weapons +2 (40), Speech +2 (39), Sneak +2 (39), Repair +2 (39), Explosives +1 (39), Barter +4 (40), Melee Weapons +3 (39), Big Guns +2 (40), Medicine +2 (39)
  
    Intense Training (EN)
  
  
  
  Level 4
  
    Small Guns +1 (41), Energy Weapons +1 (41), Unarmed +2 (41), Speech +2 (41), Sneak +2 (41), Repair +2 (41), Explosives +2 (41), Barter +2 (42), Science +1 (41), Melee Weapons +2 (41), Big Guns +1 (41), Medicine +2 (41)
  
    Comprehension
  
  
  
  Level 5
  
    Small Guns +1 (42), Energy Weapons +2 (43), Lockpick +2 (43), Unarmed +1 (44), Speech +1 (42), Sneak +1 (42), Repair +2 (43), Explosives +2 (43), Barter +1 (43), Science +1 (42), Melee Weapons +2 (43), Big Guns +2 (45), Medicine +2 (43)
  
    Intense Training (EN)
  
    Rad Regeneration
  
    Wired Reflexes
  
  
  
  Level 6
  
    Small Guns +2 (44), Energy Weapons +2 (45), Lockpick +2 (45), Speech +2 (44), Sneak +2 (44), Repair +1 (44), Explosives +2 (45), Barter +2 (45), Science +2 (44), Melee Weapons +1 (44), Medicine +2 (45)
  
    Toughness
  
  
  
  Level 7
  
    Small Guns +2 (46), Energy Weapons +2 (47), Lockpick +1 (46), Unarmed +1 (45), Speech +2 (46), Sneak +2 (46), Repair +2 (46), Explosives +1 (46), Barter +2 (47), Science +2 (46), Melee Weapons +2 (46), Medicine +1 (46)
  
    Bloody Mess
  
    Barkskin
  
  
  
  Level 8
  
    Small Guns +2 (48), Energy Weapons +1 (48), Lockpick +2 (48), Speech +2 (48), Sneak +2 (48), Repair +2 (48), Explosives +2 (48), Barter +1 (48), Science +2 (48), Melee Weapons +2 (48), Medicine +2 (48)
  
    Intense Training (EN)
  
    Dream Crusher
  
  
  
  Level 9
  
    Small Guns +1 (49), Energy Weapons +2 (50), Lockpick +2 (50), Speech +1 (49), Sneak +1 (49), Repair +2 (50), Explosives +2 (50), Barter +2 (50), Science +2 (50), Melee Weapons +2 (50), Big Guns +1 (50), Medicine +2 (50)
  
    Intense Training (EN)
  
  
  
  Level 10
  
    Small Guns +2 (51), Energy Weapons +2 (52), Lockpick +1 (51), Unarmed +2 (51), Speech +2 (51), Sneak +2 (51), Repair +1 (51), Explosives +1 (51), Barter +2 (52), Science +1 (51), Melee Weapons +1 (51), Big Guns +2 (52), Medicine +1 (51)
  
    Finesse
  
    Hematophage
  
  
  
  Level 11
  
    Small Guns +2 (53), Energy Weapons +1 (53), Lockpick +2 (53), Unarmed +1 (52), Speech +1 (52), Sneak +1 (52), Repair +2 (53), Explosives +2 (53), Barter +1 (53), Science +2 (53), Melee Weapons +2 (53), Big Guns +1 (53), Medicine +2 (53)
  
    Mysterious Stranger
  
    Power Armor Training
  
  
  
  Level 12
  
    Small Guns +1 (54), Energy Weapons +2 (55), Lockpick +1 (54), Unarmed +2 (54), Speech +2 (54), Sneak +2 (54), Repair +1 (54), Explosives +2 (55), Barter +2 (55), Science +1 (54), Melee Weapons +1 (54), Big Guns +2 (55), Medicine +1 (54)
  
    Sniper
  
  
  
  Level 13
  
    Small Guns +2 (56), Energy Weapons +1 (56), Lockpick +2 (56), Unarmed +1 (55), Speech +1 (55), Sneak +2 (66), Repair +2 (56), Explosives +1 (56), Barter +1 (56), Science +2 (56), Melee Weapons +2 (56), Big Guns +1 (56), Medicine +2 (56)
  
    Silent Running
  
  
  
  Level 14
  
    Small Guns +1 (57), Energy Weapons +1 (67), Lockpick +1 (57), Unarmed +2 (57), Speech +2 (57), Repair +1 (57), Explosives +1 (57), Barter +1 (57), Science +4 (60), Melee Weapons +1 (57), Big Guns +1 (57), Medicine +4 (60)
  
    Cyborg
  
  
  
  Level 15
  
    Small Guns +2 (59), Lockpick +2 (59), Unarmed +2 (59), Speech +2 (59), Repair +2 (59), Explosives +2 (59), Barter +3 (60), Melee Weapons +2 (59), Big Guns +3 (60)
  
    Life Giver
  
  
  
  Level 16
  
    Small Guns +2 (61), Lockpick +2 (61), Unarmed +2 (61), Speech +2 (61), Repair +2 (61), Explosives +2 (61), Barter +2 (62), Science +1 (61), Melee Weapons +2 (61), Big Guns +2 (62), Medicine +1 (61)
  
    Action Boy/Girl
  
  
  
  Level 17
  
    Small Guns +2 (63), Lockpick +2 (63), Unarmed +2 (63), Speech +2 (63), Repair +2 (63), Explosives +2 (63), Barter +1 (63), Science +2 (63), Melee Weapons +2 (63), Big Guns +1 (63), Medicine +2 (63)
  
    Better Criticals
  
  
  
  Level 18
  
    Small Guns +2 (65), Lockpick +2 (65), Unarmed +1 (64), Speech +1 (64), Repair +2 (65), Explosives +2 (65), Barter +2 (65), Science +2 (65), Melee Weapons +2 (65), Big Guns +2 (65), Medicine +2 (65)
  
    Fast Metabolism
  
  
  
  Level 19
  
    Small Guns +10 (75), Repair +10 (75)
  
    Commando
  
  
  
  Level 20
  
    Lockpick +10 (75), Science +10 (75)
  
    Grim Reaper's Sprint