Level 1
ST 9 PE 5 EN 5 CH 1 IN 9 AG 5 LK 6
Barter, Speech, and Small Guns
Level 2
Sneak +3 (18), Small Guns +1 (31), Energy Weapons +3 (18), Lockpick +3 (18), Unarmed +3 (20), Explosives +3 (18), Big Guns +3 (20)
Intense Training (EN)
Bobblehead (Strength)
Bobblehead (Intelligence)
Auto Expert
Pitt Fighter
Booster Shot
Rad Regeneration
Level 3
Sneak +4 (22), Energy Weapons +4 (24), Lockpick +4 (24), Unarmed +2 (22), Explosives +4 (24), Big Guns +2 (22)
Intense Training (PE)
Level 4
Sneak +3 (25), Small Guns +2 (33), Energy Weapons +1 (25), Lockpick +1 (25), Unarmed +3 (25), Speech +3 (25), Explosives +1 (25), Barter +3 (25), Big Guns +3 (25)
Comprehension
Pugilism Illustrated => Unarmed +2 (27)
Grognak the Barbarian => Melee Weapons +2 (27)
Pugilism Illustrated => Unarmed +2 (29)
Level 5
Sneak +2 (27), Energy Weapons +2 (27), Lockpick +2 (27), Speech +2 (27), Repair +2 (27), Explosives +2 (27), Barter +2 (27), Science +2 (27), Medicine +2 (27), Big Guns +2 (27)
Educated
Level 6
Sneak +2 (31), Small Guns +1 (36), Energy Weapons +2 (29), Lockpick +2 (29), Speech +2 (29), Repair +2 (29), Explosives +2 (29), Barter +2 (29), Science +2 (29), Melee Weapons +2 (29), Medicine +2 (29), Big Guns +2 (29)
Intense Training (AG)
Level 7
Small Guns +4 (40), Energy Weapons +2 (31), Lockpick +2 (31), Unarmed +2 (31), Speech +2 (31), Repair +1 (30), Explosives +2 (31), Barter +2 (31), Science +1 (30), Melee Weapons +1 (30), Medicine +2 (31), Big Guns +2 (31)
Toughness
Level 8
Sneak +1 (32), Small Guns +5 (45), Energy Weapons +1 (32), Lockpick +1 (32), Unarmed +1 (32), Speech +1 (32), Repair +2 (32), Explosives +1 (32), Barter +1 (32), Science +5 (35), Melee Weapons +2 (32), Medicine +1 (32), Big Guns +1 (32)
Scrounger
Level 9
Sneak +1 (33), Energy Weapons +2 (34), Lockpick +2 (34), Unarmed +1 (33), Speech +1 (33), Repair +1 (33), Explosives +2 (34), Barter +2 (34), Science +5 (40), Melee Weapons +2 (34), Medicine +2 (34), Big Guns +2 (34)
Strong Back
Level 10
Sneak +2 (35), Small Guns +5 (50), Energy Weapons +1 (35), Lockpick +1 (35), Unarmed +2 (35), Speech +2 (35), Repair +5 (38), Explosives +1 (35), Barter +1 (35), Melee Weapons +1 (35), Medicine +1 (35), Big Guns +1 (35)
Entomologist
Guns and Bullets => Small Guns +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (37)
Big Book of Science => Science +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (37)
Level 11
Small Guns +2 (54), Energy Weapons +2 (37), Lockpick +5 (40), Unarmed +2 (37), Speech +2 (37), Repair +2 (40), Explosives +2 (37), Barter +2 (37), Melee Weapons +2 (37), Big Guns +2 (37)
Iron Fist
Nikola Tesla and You => Energy Weapons +2 (39)
Lying, Congressional Style => Speech +2 (39)
Dean's Electronics => Repair +2 (42)
Level 12
Sneak +3 (40), Small Guns +1 (55), Energy Weapons +1 (40), Unarmed +3 (40), Speech +1 (40), Explosives +2 (39), Barter +3 (40), Melee Weapons +3 (40), Medicine +3 (40), Big Guns +3 (55)
Size Matters
Level 13
Sneak +2 (42), Energy Weapons +2 (42), Lockpick +5 (45), Unarmed +2 (42), Speech +2 (42), Repair +1 (43), Explosives +3 (42), Barter +2 (42), Melee Weapons +2 (42), Medicine +2 (42)
Fast Metabolism
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (57)
Tumblers Today => Lockpick +2 (47)
Tales of a Junktown Jerky Vendor => Barter +2 (44)
Duck and Cover! => Explosives +2 (44)
Guns and Bullets => Small Guns +2 (57)
Grognak the Barbarian => Melee Weapons +2 (44)
Level 14
Sneak +3 (45), Energy Weapons +3 (45), Unarmed +3 (45), Speech +3 (45), Repair +2 (45), Explosives +1 (45), Barter +1 (45), Science +3 (45), Melee Weapons +1 (45), Medicine +3 (45)
Adamantium Skeleton
Chinese Army: Special Ops Training Manual => Sneak +2 (47)
Lying, Congressional Style => Speech +2 (47)
Guns and Bullets => Small Guns +2 (59)
Level 15
Sneak +1 (48), Small Guns +1 (60), Energy Weapons +2 (47), Unarmed +2 (47), Speech +1 (48), Repair +3 (48), Explosives +2 (47), Barter +2 (47), Science +5 (50), Melee Weapons +2 (47), Medicine +2 (47)
Robotics Expert
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (59)
Dean's Electronics => Repair +2 (50)
Level 16
Sneak +2 (50), Energy Weapons +3 (50), Lockpick +3 (50), Unarmed +2 (49), Speech +2 (50), Explosives +3 (50), Barter +3 (50), Melee Weapons +2 (49), Medicine +3 (50)
Tag! (Repair)
Pugilism Illustrated => Unarmed +2 (51)
Grognak the Barbarian => Melee Weapons +2 (51)
Nikola Tesla and You => Energy Weapons +2 (52)
Level 17
Sneak +2 (52), Small Guns +5 (65), Energy Weapons +2 (54), Lockpick +2 (52), Unarmed +1 (52), Speech +2 (52), Explosives +2 (52), Barter +2 (52), Science +2 (52), Melee Weapons +1 (52), Medicine +2 (52)
Better Criticals (Repair)
Big Book of Science => Science +2 (54)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (61)
Duck and Cover! => Explosives +2 (54)
Lying, Congressional Style => Speech +2 (54)
Level 18
Sneak +2 (64), Small Guns +5 (70), Lockpick +2 (54), Unarmed +2 (54), Barter +2 (54), Science +3 (57), Melee Weapons +2 (54), Medicine +5 (57)
Silent Running (Repair)
Level 19
Energy Weapons +2 (66), Lockpick +2 (56), Unarmed +2 (56), Speech +2 (56), Repair +3 (68), Explosives +2 (56), Barter +2 (56), Science +3 (60), Melee Weapons +2 (56), Medicine +3 (60)
Cyborg (Repair)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Tumblers Today => Lockpick +2 (68)
Duck and Cover! => Explosives +2 (68)
Pugilism Illustrated => Unarmed +2 (68)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Paradise Lost => Speech +2 (68)
Level 20
Lockpick +3 (71), Unarmed +3 (71), Speech +3 (71), Repair +2 (80), Explosives +3 (71), Barter +3 (71), Melee Weapons +5 (71), Medicine +1 (71)
Grim Reaper's Sprint (Repair)
Ant Sight
Power Armor Training
Level 21
Lockpick +1 (74), Unarmed +3 (74), Speech +3 (74), Explosives +1 (74), Barter +3 (74), Science +3 (73), Melee Weapons +3 (74), Medicine +3 (74), Big Guns +3 (74)
Sniper (Repair)
Level 22
Sneak +2 (76), Energy Weapons +2 (80), Lockpick +2 (76), Unarmed +2 (76), Speech +2 (76), Explosives +2 (76), Barter +2 (76), Science +3 (76), Melee Weapons +2 (76), Medicine +2 (76), Big Guns +2 (76)
Puppies! (Repair)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (78)
Level 23
Sneak +3 (79), Small Guns +1 (81), Lockpick +3 (79), Unarmed +3 (79), Speech +3 (79), Explosives +3 (79), Barter +1 (79), Science +3 (79), Melee Weapons +3 (79)
Size Matters (Repair)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Level 24
Sneak +2 (81), Small Guns +4 (85), Energy Weapons +1 (81), Lockpick +2 (81), Unarmed +2 (81), Speech +2 (89), Repair +1 (81), Explosives +2 (81), Barter +2 (89), Melee Weapons +2 (81), Medicine +3 (81)
No Weaknesses (Repair)
Level 25
Sneak +3 (84), Energy Weapons +3 (84), Lockpick +3 (84), Unarmed +2 (83), Repair +3 (84), Explosives +3 (84), Melee Weapons +3 (84), Medicine +3 (84)
Action Boy/Girl (Repair)
Level 26
Sneak +3 (87), Small Guns +2 (87), Energy Weapons +2 (86), Lockpick +2 (86), Unarmed +4 (87), Repair +3 (87), Explosives +2 (86), Melee Weapons +3 (87), Medicine +2 (86)
Finesse (Repair)
Pugilism Illustrated => Unarmed +2 (89)
Duck and Cover! => Explosives +2 (88)
Tumblers Today => Lockpick +2 (88)
Level 27
Sneak +3 (90), Small Guns +3 (90), Energy Weapons +2 (88), Lockpick +2 (90), Unarmed +1 (90), Speech +1 (90), Repair +3 (90), Explosives +1 (89), Melee Weapons +3 (90), Medicine +4 (90)
Quantum Chemist (Repair)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Nikola Tesla and You => Energy Weapons +2 (90)
Level 28
Sneak +2 (92), Small Guns +3 (93), Energy Weapons +2 (92), Lockpick +2 (92), Unarmed +2 (92), Speech +2 (92), Repair +2 (92), Explosives +3 (92), Barter +1 (92), Melee Weapons +2 (92), Medicine +2 (92)
Concentrated Fire (Repair)
Lying, Congressional Style => Speech +2 (94)
Grognak the Barbarian => Melee Weapons +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Guns and Bullets => Small Guns +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Pugilism Illustrated => Unarmed +2 (94)
Nikola Tesla and You => Energy Weapons +2 (94)
Duck and Cover! => Explosives +2 (94)
Tumblers Today => Lockpick +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Level 29
Small Guns +5 (100), Energy Weapons +4 (98), Lockpick +2 (96), Unarmed +2 (96), Speech +2 (96), Explosives +2 (96), Barter +2 (96), Melee Weapons +2 (96), Medicine +2 (96)
Commando (Repair)
Level 30
Repair +2 (100), Melee Weapons +2 (100), Medicine +2 (100)
Almost Perfect (Repair)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Wired Reflexes
Auto Expert
Pitt Fighter
Booster Shot
Is it easy to do this between level 1 and level 2? Also. For the Bobbleheads. Seeing as you list getting the Medicine Bobblehead at level 19 instead of at level 1 inside the Vault does it mean to wait doing the questline as far as being able to make it back into Vault 101 until you have reached level 19? Also the other Bobbleheads being listed as getting at level 19, except for Strength and Intelligence at level 2, seems like a long time to wait. Is it possible to do everything in the order you listed on the XBOX 360? And as I mentioned before. Do the quests have to be put off until reaching higher levels so that everything is obtainable? That is, of course, except for the 'quests" that have to be done to get:
Auto Expert
Pitt Fighter
Booster Shot
Thank you so much for your time and effort in outlining this build and I hope to be able to be cleared up on these concerns so that I can finally make my perfect character.