Strength
6
 
Perception
8
 
Endurance
7
 
Charisma
8
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
85
 
Carry Weight
260
 
Critical Chance
9%
 
Dmg Resist
8%
 
Hit Points
360
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
33
 
Big Guns
31
 
Energy Weapons
50
 
Explosives
50
 
Lockpick
80
 
Medicine
76
 
Melee Weapons
29
 
Repair
76
 
Science
76
 
Small Guns
75
 
Sneak
80
 
Speech
75
 
Unarmed
31
 
Ant Sight
Barkskin
Booster Shot
Covert Ops
Educated
Ghoul Ecology
Intense Training (10)
Pitt Fighter
Rad Regeneration
Strong Back
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 5 CH 5 IN 9 AG 5 LK 5
Sneak, Speech, and Lockpick
Bobblehead (Intelligence)
Level 2
Small Guns +5 (20), Repair +5 (30), Science +5 (30), Medicine +5 (30)
Intense Training (CH)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Barkskin
Booster Shot
Covert Ops
Ghoul Ecology
Pitt Fighter
Rad Regeneration
Wired Reflexes
Xenotech Expert
Level 3
Lockpick +1 (51), Repair +9 (50), Medicine +10 (51)
Intense Training (LK)
Level 4
Sneak +4 (47), Speech +5 (50), Science +11 (55)
Educated
Level 5
Lockpick +9 (60), Science +5 (60), Medicine +9 (60)
Intense Training (LK)
Level 6
Sneak +3 (52), Small Guns +14 (52), Speech +5 (55), Repair +1 (51)
Intense Training (AG)
Level 7
Sneak +3 (57), Small Guns +3 (57), Repair +4 (55), Explosives +13 (45)
Intense Training (AG)
Level 8
Sneak +3 (62), Small Guns +3 (62), Lockpick +5 (65), Speech +2 (57), Repair +5 (60), Medicine +5 (65)
Intense Training (AG)
Level 9
Sneak +3 (65), Small Guns +3 (65), Speech +13 (70), Science +4 (64)
Intense Training (EN)
Level 10
Sneak +5 (70), Small Guns +5 (70), Lockpick +1 (66), Repair +5 (65), Science +6 (70), Medicine +1 (66)
Intense Training (CH)
Level 11
Energy Weapons +8 (41), Lockpick +4 (71), Repair +6 (72), Science +1 (72), Medicine +4 (71)
Intense Training (LK)
Level 12
Sneak +4 (77), Energy Weapons +9 (50), Speech +2 (75), Repair +2 (74), Explosives +4 (50), Science +2 (74)
Intense Training (AG)
Level 13
Sneak +3 (80), Small Guns +2 (75), Lockpick +9 (80), Repair +2 (76), Science +2 (76), Medicine +5 (76)
Strong Back
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