Strength
10
 
Perception
7
 
Endurance
10
 
Charisma
6
 
Intelligence
10
 
Agility
6
 
Luck
9
 
Action Points
102
 
Carry Weight
250
 
Critical Chance
9%
 
Dmg Resist
10%
 
Hit Points
490
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
70
 
Big Guns
70
 
Energy Weapons
75
 
Explosives
70
 
Lockpick
70
 
Medicine
70
 
Melee Weapons
69
 
Repair
70
 
Science
75
 
Small Guns
70
 
Sneak
70
 
Speech
75
 
Unarmed
68
 
Action Boy/Girl
Ant Might
Better Criticals
Child at Heart
Comprehension
Covert Ops
Cyborg
Educated
Fast Metabolism
Grim Reaper's Sprint
Hematophage
Intense Training (10)
Master Trader
Power Armor Training
Rad Regeneration
Level 1
ST 6 PE 5 EN 5 CH 5 IN 8 AG 5 LK 6
Speech, Energy Weapons, Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Repair)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Science)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Ant Might
Hematophage
Rad Regeneration
Power Armor Training
Covert Ops
Level 2
Energy Weapons +2 (45), Sneak +2 (30), Repair +1 (37), Explosives +10 (38), Barter +2 (30), Big Guns +2 (30)
Intense Training (IN)
Level 3
Unarmed +2 (30), Repair +3 (40), Explosives +2 (40), Science +1 (40), Melee Weapons +8 (40), Medicine +4 (40)
Intense Training (LK)
Level 4
Barter +10 (40), Big Guns +10 (40)
Educated
Level 5
Small Guns +14 (45), Unarmed +7 (37), Speech +2 (45)
Comprehension
Level 6
Unarmed +8 (46), Sneak +15 (46)
Intense Training (LK)
Level 7
Small Guns +4 (50), Energy Weapons +4 (50), Lockpick +3 (50), Unarmed +4 (50), Speech +4 (50), Sneak +4 (50)
Intense Training (ST)
Level 8
Explosives +5 (46), Barter +9 (50), Big Guns +9 (50)
Intense Training (ST)
Level 9
Repair +5 (46), Explosives +4 (50), Melee Weapons +5 (50), Medicine +9 (50)
Intense Training (EN)
Level 10
Small Guns +2 (52), Speech +2 (52), Sneak +2 (52), Repair +6 (52), Science +11 (52)
Intense Training (EN)
Level 11
Small Guns +3 (55), Lockpick +2 (52), Unarmed +1 (57), Speech +3 (55), Sneak +3 (55), Repair +3 (55), Science +3 (55), Melee Weapons +2 (52), Big Guns +1 (57), Medicine +2 (52)
Intense Training (EN)
Level 12
Energy Weapons +6 (56), Lockpick +3 (55), Explosives +5 (55), Barter +5 (55), Melee Weapons +2 (54), Medicine +2 (54)
Intense Training (EN)
Level 13
Small Guns +2 (57), Energy Weapons +1 (59), Lockpick +2 (59), Unarmed +1 (60), Speech +2 (57), Sneak +2 (57), Repair +2 (57), Explosives +2 (59), Barter +1 (56), Science +2 (57), Melee Weapons +3 (57), Medicine +3 (57)
Intense Training (PE)
Level 14
Small Guns +3 (60), Speech +3 (60), Sneak +3 (60), Repair +3 (60), Barter +4 (60), Science +3 (60), Melee Weapons +2 (59), Medicine +2 (59)
Fast Metabolism
Level 15
Small Guns +1 (61), Energy Weapons +3 (62), Lockpick +2 (61), Unarmed +1 (61), Speech +1 (61), Sneak +1 (61), Repair +1 (61), Explosives +3 (62), Barter +2 (62), Science +1 (61), Melee Weapons +2 (61), Big Guns +3 (62), Medicine +2 (61)
Child at Heart
Level 16
Small Guns +2 (63), Energy Weapons +1 (63), Lockpick +2 (63), Unarmed +2 (63), Speech +2 (63), Sneak +2 (63), Repair +2 (63), Explosives +1 (63), Barter +2 (64), Science +2 (63), Melee Weapons +2 (63), Big Guns +1 (63), Medicine +2 (63)
Better Criticals
Level 17
Small Guns +2 (65), Energy Weapons +2 (65), Lockpick +2 (65), Unarmed +1 (64), Speech +2 (65), Sneak +2 (65), Repair +2 (65), Explosives +2 (65), Barter +1 (65), Science +2 (65), Melee Weapons +1 (64), Big Guns +2 (65), Medicine +2 (65)
Master Trader
Level 18
Lockpick +2 (67), Speech +5 (70), Repair +5 (70), Science +10 (75), Melee Weapons +1 (65)
Cyborg
Level 19
Lockpick +3 (70), Speech +5 (75), Explosives +5 (70), Barter +5 (70), Big Guns +5 (70)
Action Boy/Girl
Level 20
Small Guns +5 (70), Unarmed +4 (68), Sneak +5 (70), Melee Weapons +4 (69), Medicine +5 (70)
Grim Reaper's Sprint
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