Strength
10
 
Perception
6
 
Endurance
10
 
Charisma
6
 
Intelligence
6
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
490
 
Melee Damage
5.0
 
Skill Points
16
 
Barter
60
 
Big Guns
60
 
Energy Weapons
65
 
Explosives
60
 
Lockpick
60
 
Medicine
60
 
Melee Weapons
57
 
Repair
60
 
Science
60
 
Small Guns
57
 
Sneak
60
 
Speech
60
 
Unarmed
57
 
Action Boy/Girl
Ant Might
Better Criticals
Comprehension
Cyborg
Fast Metabolism
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (10)
Power Armor Training
Pyromaniac
Rad Regeneration
Sniper
Level 1
ST 8 PE 5 EN 5 CH 5 IN 5 AG 5 LK 7
Speech, Lockpick, Energy Weapons
Bobblehead (Strength)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Barter)
Bobblehead (Luck)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Perception)
Ant Might
Hematophage
Rad Regeneration
Power Armor Training
Level 2
Small Guns +2 (30), Unarmed +2 (32), Sneak +2 (30), Explosives +2 (30), Barter +2 (30), Science +2 (30), Big Guns +2 (32), Medicine +2 (30)
Intense Training (EN)
Level 3
Small Guns +2 (33), Sneak +2 (33), Repair +4 (33), Explosives +2 (33), Barter +2 (33), Science +2 (33), Medicine +2 (33)
Intense Training (LK)
Level 4
Small Guns +2 (35), Unarmed +2 (35), Sneak +2 (35), Repair +2 (35), Explosives +2 (35), Barter +1 (34), Science +2 (35), Big Guns +1 (34), Medicine +2 (35)
Comprehension
Level 5
Small Guns +4 (41), Energy Weapons +1 (45), Lockpick +1 (45), Sneak +5 (42), Repair +1 (36), Explosives +1 (36), Barter +1 (35), Science +1 (36), Medicine +1 (36)
Intense Training (AG)
Level 6
Explosives +4 (40), Barter +5 (40), Big Guns +6 (40), Medicine +1 (37)
Intense Training (AG)
Level 7
Speech +1 (45), Sneak +1 (47), Repair +4 (40), Science +4 (40), Melee Weapons +3 (40), Medicine +3 (40)
Intense Training (AG)
Level 8
Unarmed +5 (40), Repair +3 (43), Explosives +1 (41), Science +5 (45), Melee Weapons +1 (41), Medicine +1 (41)
Intense Training (AG)
Level 9
Repair +2 (45), Explosives +3 (44), Barter +4 (44), Melee Weapons +1 (42), Big Guns +4 (46), Medicine +2 (43)
Intense Training (EN)
Level 10
Unarmed +4 (48), Speech +1 (46), Repair +1 (46), Explosives +1 (45), Barter +1 (45), Science +1 (46), Melee Weapons +4 (46), Medicine +3 (46)
Intense Training (EN)
Level 11
Energy Weapons +3 (48), Lockpick +2 (47), Speech +1 (47), Repair +1 (47), Explosives +3 (48), Barter +3 (48), Science +1 (47), Melee Weapons +1 (47), Medicine +1 (47)
Intense Training (EN)
Level 12
Small Guns +1 (48), Energy Weapons +2 (50), Lockpick +2 (49), Speech +1 (48), Repair +1 (48), Explosives +2 (50), Barter +2 (50), Science +1 (48), Melee Weapons +2 (49), Medicine +2 (49)
Intense Training (LK)
Level 13
Small Guns +2 (50), Energy Weapons +1 (51), Lockpick +1 (50), Speech +2 (50), Sneak +1 (50), Repair +2 (50), Explosives +1 (51), Barter +1 (51), Science +2 (50), Melee Weapons +1 (50), Big Guns +1 (51), Medicine +1 (50)
Fast Metabolism
Level 14
Small Guns +1 (51), Energy Weapons +1 (52), Lockpick +2 (52), Unarmed +1 (51), Speech +1 (51), Sneak +1 (51), Repair +1 (51), Explosives +1 (52), Barter +1 (52), Science +1 (51), Melee Weapons +2 (52), Big Guns +1 (52), Medicine +2 (52)
Finesse
Level 15
Science +8 (59), Medicine +8 (60)
Sniper
Level 16
Explosives +7 (59), Barter +8 (60), Science +1 (60)
Better Criticals
Level 17
Small Guns +2 (53), Energy Weapons +2 (54), Lockpick +2 (54), Unarmed +1 (52), Speech +1 (52), Sneak +1 (52), Repair +2 (53), Explosives +1 (60), Melee Weapons +2 (54), Big Guns +2 (54)
Action Boy/Girl
Level 18
Small Guns +2 (55), Energy Weapons +1 (65), Lockpick +1 (55), Unarmed +2 (54), Speech +3 (55), Sneak +3 (55), Repair +2 (55), Melee Weapons +1 (55), Big Guns +1 (55)
Cyborg
Level 19
Small Guns +2 (57), Lockpick +2 (57), Unarmed +2 (56), Speech +2 (57), Sneak +2 (57), Repair +2 (57), Melee Weapons +2 (57), Big Guns +2 (57)
Pyromaniac
Level 20
Lockpick +3 (60), Unarmed +1 (57), Speech +3 (60), Sneak +3 (60), Repair +3 (60), Big Guns +3 (60)
Grim Reaper's Sprint
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