Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
73
 
Big Guns
38
 
Energy Weapons
100
 
Explosives
38
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
37
 
Almost Perfect
Better Criticals
Commando
Computer Whiz
Concentrated Fire
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Gunslinger
Here and Now
Infiltrator
Intense Training (4)
Light Step
Mister Sandman
Night Person
Puppies!
Scrounger
Silent Running
Sniper
Strong Back
Tag!
Toughness
Warmonger
Level 1
ST 5 PE 5 EN 4 CH 5 IN 9 AG 7 LK 5
Small Guns, Sneak, and Science
Level 2
Sneak +6 (40), Small Guns +6 (45), Lockpick +5 (20), Science +2 (40)
Gun Nut
Bobblehead (Intelligence)
Level 3
Sneak +5 (45), Small Guns +5 (55), Lockpick +7 (27), Science +3 (45)
Gun Nut
Level 4
Sneak +5 (50), Lockpick +9 (36), Repair +1 (36), Science +5 (50)
Educated
Level 5
Sneak +5 (55), Small Guns +5 (60), Lockpick +4 (40), Repair +4 (40), Science +5 (55)
Intense Training (EN)
Level 6
Sneak +5 (60), Small Guns +5 (70), Lockpick +5 (45), Repair +3 (48), Science +5 (60)
Gun Nut
Level 7
Sneak +5 (65), Energy Weapons +6 (21), Lockpick +5 (50), Repair +2 (50), Science +5 (65)
Gunslinger
Level 8
Energy Weapons +13 (34), Lockpick +10 (60)
Commando
Level 9
Sneak +5 (70), Small Guns +3 (73), Lockpick +10 (70), Science +5 (70)
Strong Back
Level 10
Small Guns +7 (80), Energy Weapons +11 (45), Repair +5 (55)
Mister Sandman
Level 11
Energy Weapons +5 (50), Repair +5 (60), Melee Weapons +13 (28)
Scrounger
Level 12
Energy Weapons +8 (60), Lockpick +3 (75), Repair +10 (70), Melee Weapons +2 (30)
Intense Training (PE)
Level 13
Speech +18 (33), Melee Weapons +5 (35)
Sniper
Level 14
Sneak +5 (75), Speech +17 (50), Explosives +1 (18)
Light Step
Level 15
Sneak +5 (80), Small Guns +5 (85), Science +3 (73), Melee Weapons +10 (45)
Intense Training (LK)
Level 16
Sneak +5 (85), Lockpick +5 (80), Repair +1 (71), Science +7 (80), Melee Weapons +5 (50)
Better Criticals
Level 17
Energy Weapons +4 (79), Speech +9 (59), Melee Weapons +10 (60)
Tag! (Energy Weapons)
Level 18
Energy Weapons +6 (85), Speech +1 (60), Repair +9 (80), Barter +2 (17), Science +5 (85)
Concentrated Fire (Energy Weapons)
Level 19
Sneak +5 (90), Small Guns +5 (90), Energy Weapons +3 (90), Science +5 (90), Melee Weapons +5 (65)
Intense Training (PE)
Level 20
Sneak +5 (95), Small Guns +5 (95), Energy Weapons +5 (95), Repair +3 (83), Science +5 (95)
Infiltrator (Energy Weapons)
Level 21
Sneak +4 (99), Small Guns +4 (99), Energy Weapons +4 (99), Repair +2 (85), Science +4 (99), Melee Weapons +5 (70)
Computer Whiz (Energy Weapons)
Level 22
Lockpick +17 (99), Speech +1 (61), Melee Weapons +5 (75)
Grim Reaper's Sprint (Energy Weapons)
Level 23
Barter +8 (25), Medicine +15 (40)
Puppies! (Energy Weapons)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Level 24
Speech +9 (70), Repair +14 (99)
Finesse (Energy Weapons)
Level 25
Melee Weapons +23 (98)
Toughness (Energy Weapons)
Level 26
Speech +11 (81), Melee Weapons +1 (99), Medicine +11 (51)
Here and Now (Energy Weapons)
Level 27
Speech +18 (99), Medicine +5 (56)
Warmonger (Energy Weapons)
Level 28
Medicine +23 (79)
Silent Running (Energy Weapons)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Speech)
Level 29
Barter +3 (28), Medicine +20 (99)
Night Person (Energy Weapons)
Level 30
Barter +23 (61)
Almost Perfect (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Medicine)
Bobblehead (Explosives)
Bobblehead (Unarmed)
Big Book of Science => Science +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (38)
WarlockRichard, over 15 years ago:
This is my planned Fallout 3 character, and is my first attempt, so please give any helpful comments. This character is meant to use the buildings to act as a sniper point, gaining entry with "Lockpick" "Infiltrator" and "Computer Whiz", killing enemies in the buildings with small arms, and close combat weaponry. If any enemies are unaware and sleeping "Mr Sandman" takes care of them. He avoids traps with "Light Step" and uses sniper weaponry to kill enemies from afar.

This is just a plan, so if anyone has any constructive comments to help me inprove his design, please give them.
WarlockRichard, over 15 years ago:
Also, please note, he is NOT built to engage in long-term close fighting. He is meant to hit quickly, quietly and above all, with surprise. He is meant to kill the enemy before they see him, then, if noticed by others, quickly move positions, using light weaponry and melee to clear out a new building to snipe from.
ghargens, over 15 years ago:
I'll just address the Perks for now...

Computer Whiz => **REPLACE** Just save the game before you attempt to hack a terminal or/and back out of the hack attempt when you have only one more try left (the count will reset on next attempt).
Educated => **REPLACE** You're already 'technically' wasting skill points (due to the number of books in the game and your 9 INT).
Gun Nut => **REPLACE** You'll be maxed out on Skills by the end of the game without wasting 3 Perks (due to books and 9 INT).
Here and Now => **REPLACE** No need to waste a Perk to level when there is a level cap in the game (30).
Infiltrator => **REPLACE** Just save the game before you attempt to pick a lock or/and back out of the pick attempt when you think the pick will break (usually around third bad turn).
Intense Training => **REPLACE** Why waste four Perks when you'll be taking Almost Perfect?
Light Step => **OPTIONAL** I personally don't take this Perk so I can make XP off of disarming traps (ex. Bear traps still go off but don't hurt you). Plus it only works on ground based traps (not all traps are).
Mister Sandman => **OPTIONAL** Good for farming XP and Items (by killing Rivet City Guards) but not so useful 'in the wild' as most MOBs won't be asleep.
Night Person => **REPLACE** Useless after you get Almost Perfect.
Puppies => **OPTIONAL** I personally don't use followers.
Scrounger => **OPTIONAL** I find it useful on some characters.
Strong Back => **OPTIONAL** I find it useful on some characters.
Tag! => **REPLACE** You're already 'technically' wasting skill points (due to the number of books in the game and your 9 INT).
Warmonger => **OPTIONAL** I find it useful on some characters. Especially if you want all of your items @ 125% and messed up a way to get a particular recipe.
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