Level 1
ST 5 PE 6 EN 4 CH 1 IN 9 AG 9 LK 6
Sneak, Small Guns, and Explosives
Level 2
Sneak +2 (45), Small Guns +2 (40), Explosives +8 (40), Big Guns +7 (20)
Thief
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 3
Lockpick +2 (29), Speech +18 (25)
Thief
Level 4
Energy Weapons +3 (20), Lockpick +1 (30), Speech +15 (40), Barter +1 (8)
Educated
Level 5
Energy Weapons +8 (28), Repair +5 (30), Medicine +5 (40), Big Guns +5 (25)
Thief
Bobblehead (Sneak)
Bobblehead (Small Guns)
Level 6
Energy Weapons +12 (40), Lockpick +5 (40), Science +6 (31)
Gun Nut
Bobblehead (Strength)
Bobblehead (Agility)
Level 7
Barter +22 (30), Science +1 (32)
Gun Nut
Bobblehead (Big Guns)
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Lockpick)
Level 8
Speech +10 (60), Science +8 (40), Big Guns +5 (40)
Commando
Bobblehead (Explosives)
Bobblehead (Perception)
Bobblehead (Science)
Bobblehead (Energy Weapons)
Bobblehead (Luck)
Bobblehead (Repair)
Level 9
Sneak +2 (70), Small Guns +7 (70), Big Guns +14 (55)
Gunslinger
Level 10
Explosives +5 (58), Barter +9 (50), Medicine +9 (50)
Gun Nut
Bobblehead (Endurance)
Ant Might
Level 11
Small Guns +14 (89), Lockpick +2 (55), Explosives +2 (60), Barter +5 (55)
Size Matters
Level 12
Small Guns +1 (90), Energy Weapons +4 (57), Speech +9 (70), Science +9 (60)
Sniper
Level 13
Energy Weapons +3 (60), Lockpick +5 (60), Unarmed +1 (17), Repair +4 (60), Medicine +10 (60)
Silent Running
Chinese Army: Special Ops Training Manual => Sneak +1 (81)