Strength
2
 
Perception
6
 
Endurance
4
 
Charisma
8
 
Intelligence
7
 
Agility
8
 
Luck
6
 
Action Points
81
 
Carry Weight
170
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
1.0
 
Skill Points
20
 
Barter
72
 
Big Guns
14
 
Energy Weapons
25
 
Explosives
20
 
Lockpick
17
 
Medicine
30
 
Melee Weapons
16
 
Repair
31
 
Science
30
 
Small Guns
80
 
Sneak
22
 
Speech
58
 
Unarmed
15
 
Child at Heart
Educated
Gun Nut (2)
Impartial Mediation
Intense Training
Scoundrel
Wired Reflexes
Level 1
ST 2 PE 6 EN 4 CH 8 IN 7 AG 7 LK 6
Speech, Small Guns, and Barter
Level 2
Small Guns +10 (46), Energy Weapons +1 (18), Unarmed +1 (14), Barter +4 (40), Melee Weapons +1 (10)
Intense Training (AG)
Level 3
Energy Weapons +2 (20), Speech +9 (45), Repair +1 (25), Barter +3 (43), Science +1 (20), Medicine +1 (20)
Gun Nut
Level 4
Unarmed +1 (15), Speech +8 (58), Explosives +1 (18), Barter +2 (50), Medicine +5 (25)
Scoundrel
Level 5
Small Guns +7 (58), Barter +10 (60)
Educated
Wired Reflexes
Level 6
Sneak +1 (22), Small Guns +7 (65), Barter +10 (70), Melee Weapons +2 (12)
Child at Heart
Level 7
Small Guns +2 (72), Repair +1 (31), Explosives +2 (20), Science +10 (30), Medicine +5 (30)
Gun Nut
Level 8
Small Guns +8 (80), Energy Weapons +5 (25), Barter +2 (72), Melee Weapons +4 (16), Big Guns +1 (14)
Impartial Mediation
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