Strength
5
 
Perception
8
 
Endurance
5
 
Charisma
3
 
Intelligence
10
 
Agility
7
 
Luck
2
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
2%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
9
 
Big Guns
13
 
Energy Weapons
34
 
Explosives
19
 
Lockpick
19
 
Medicine
23
 
Melee Weapons
13
 
Repair
38
 
Science
23
 
Small Guns
17
 
Sneak
17
 
Speech
9
 
Unarmed
28
 
Wired Reflexes
Level 1
ST 5 PE 8 EN 5 CH 3 IN 10 AG 7 LK 2
Unarmed, Repair, and Energy Weapons
Wired Reflexes
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