Strength
2
 
Perception
10
 
Endurance
3
 
Charisma
5
 
Intelligence
10
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
170
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
160
 
Melee Damage
1.0
 
Skill Points
20
 
Barter
15
 
Big Guns
11
 
Energy Weapons
40
 
Explosives
25
 
Lockpick
25
 
Medicine
25
 
Melee Weapons
9
 
Repair
40
 
Science
40
 
Small Guns
15
 
Sneak
15
 
Speech
15
 
Unarmed
11
 
Level 1
ST 2 PE 10 EN 3 CH 5 IN 10 AG 5 LK 5
Science, Repair, and Energy Weapons
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