Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Better Criticals
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Fast Metabolism
Finesse
Fortune Finder
Grim Reaper's Sprint
Lady Killer/Black Widow
Lawbringer
Life Giver
Light Step
Ninja
Power Armor Training
Rad Absorption
Rad Resistance
Rad Tolerance
Scrounger
Silent Running
Sniper
Strong Back
Swift Learner (3)
Tag!
Toughness
Level 1
ST 5 PE 6 EN 7 CH 1 IN 9 AG 6 LK 6
Speech, Explosives, and Repair
Level 2
Lockpick +8 (25), Speech +3 (25), Repair +2 (40), Explosives +2 (34), Science +2 (25), Medicine +2 (25)
Swift Learner
Bobblehead (Intelligence)
Level 3
Sneak +3 (20), Small Guns +3 (20), Speech +10 (35), Repair +3 (45), Explosives +1 (35)
Lady Killer/Black Widow
Level 4
Small Guns +10 (30), Speech +5 (40), Repair +5 (50)
Educated
Level 5
Lockpick +10 (35), Speech +10 (50), Science +3 (30)
Comprehension
Level 6
Small Guns +5 (35), Lockpick +15 (50), Medicine +3 (30)
Toughness
Level 7
Sneak +20 (40), Science +3 (33)
Swift Learner
Level 8
Small Guns +5 (40), Unarmed +1 (20), Science +17 (50)
Strong Back
Level 9
Sneak +10 (50), Speech +10 (60), Medicine +3 (33)
Rad Resistance
Level 10
Unarmed +5 (25), Barter +1 (8), Melee Weapons +10 (25), Medicine +7 (40)
Finesse
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Dean's Electronics => Repair +2 (52)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Dean's Electronics => Repair +2 (58)
Dean's Electronics => Repair +2 (60)
Duck and Cover! => Explosives +2 (37)
Duck and Cover! => Explosives +2 (39)
Duck and Cover! => Explosives +2 (41)
Duck and Cover! => Explosives +2 (43)
Duck and Cover! => Explosives +2 (45)
Grognak the Barbarian => Melee Weapons +2 (27)
Grognak the Barbarian => Melee Weapons +2 (29)
Grognak the Barbarian => Melee Weapons +2 (31)
Grognak the Barbarian => Melee Weapons +2 (33)
Grognak the Barbarian => Melee Weapons +2 (35)
Guns and Bullets => Small Guns +2 (42)
Guns and Bullets => Small Guns +2 (44)
Guns and Bullets => Small Guns +2 (46)
Guns and Bullets => Small Guns +2 (48)
Guns and Bullets => Small Guns +2 (50)
Lying, Congressional Style => Speech +2 (62)
Lying, Congressional Style => Speech +2 (64)
Lying, Congressional Style => Speech +2 (66)
Lying, Congressional Style => Speech +2 (68)
Lying, Congressional Style => Speech +2 (70)
Nikola Tesla and You => Energy Weapons +2 (19)
Nikola Tesla and You => Energy Weapons +2 (21)
Nikola Tesla and You => Energy Weapons +2 (23)
Nikola Tesla and You => Energy Weapons +2 (25)
Nikola Tesla and You => Energy Weapons +2 (27)
Pugilism Illustrated => Unarmed +2 (27)
Pugilism Illustrated => Unarmed +2 (29)
Pugilism Illustrated => Unarmed +2 (31)
Pugilism Illustrated => Unarmed +2 (33)
Pugilism Illustrated => Unarmed +2 (35)
Tales of a Junktown Jerky Vendor => Barter +2 (10)
Tales of a Junktown Jerky Vendor => Barter +2 (12)
Tales of a Junktown Jerky Vendor => Barter +2 (14)
Tales of a Junktown Jerky Vendor => Barter +2 (16)
Tales of a Junktown Jerky Vendor => Barter +2 (18)
Tumblers Today => Lockpick +2 (52)
Tumblers Today => Lockpick +2 (54)
Tumblers Today => Lockpick +2 (56)
Tumblers Today => Lockpick +2 (58)
Tumblers Today => Lockpick +2 (60)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (21)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (23)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (25)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (27)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
Level 11
Energy Weapons +3 (30), Lockpick +10 (70), Speech +10 (80)
Swift Learner
Level 12
Lockpick +5 (75), Barter +2 (20), Science +15 (75), Big Guns +1 (30)
Silent Running
Level 13
Sneak +3 (73), Small Guns +10 (60), Lockpick +5 (80), Science +5 (80)
Fast Metabolism
Level 14
Sneak +2 (75), Small Guns +1 (61), Explosives +5 (50), Barter +10 (30), Melee Weapons +5 (40)
Light Step
Level 15
Sneak +5 (80), Small Guns +18 (79)
Adamantium Skeleton
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Bobblehead (Barter)
Level 16
Barter +20 (60), Medicine +3 (63)
Better Criticals
Level 17
Small Guns +1 (90), Energy Weapons +5 (60), Repair +10 (80), Medicine +7 (70)
Tag! (Energy Weapons)
Level 18
Explosives +3 (63), Barter +10 (70), Melee Weapons +10 (60)
Cyborg
Level 19
Energy Weapons +10 (80), Explosives +3 (66), Barter +10 (80)
Lawbringer
Level 20
Explosives +13 (79), Medicine +10 (80)
Life Giver
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Dean's Electronics => Repair +2 (82)
Dean's Electronics => Repair +2 (84)
Dean's Electronics => Repair +2 (86)
Dean's Electronics => Repair +2 (88)
Dean's Electronics => Repair +2 (90)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Grognak the Barbarian => Melee Weapons +2 (62)
Grognak the Barbarian => Melee Weapons +2 (64)
Grognak the Barbarian => Melee Weapons +2 (66)
Grognak the Barbarian => Melee Weapons +2 (68)
Grognak the Barbarian => Melee Weapons +2 (70)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (82)
Nikola Tesla and You => Energy Weapons +2 (84)
Nikola Tesla and You => Energy Weapons +2 (86)
Nikola Tesla and You => Energy Weapons +2 (88)
Nikola Tesla and You => Energy Weapons +2 (90)
Pugilism Illustrated => Unarmed +2 (47)
Pugilism Illustrated => Unarmed +2 (49)
Pugilism Illustrated => Unarmed +2 (51)
Pugilism Illustrated => Unarmed +2 (53)
Pugilism Illustrated => Unarmed +2 (55)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (42)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (44)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (46)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (48)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (50)
Level 21
Unarmed +2 (57), Repair +10 (100), Explosives +1 (90), Melee Weapons +10 (80)
Ninja
Level 22
Energy Weapons +10 (100), Unarmed +3 (60), Medicine +10 (100)
Scrounger
Level 23
Unarmed +3 (63), Explosives +10 (100), Barter +10 (100)
Fortune Finder
Level 24
Unarmed +17 (80), Big Guns +6 (56)
Sniper
Level 25
Big Guns +23 (79)
Concentrated Fire
Level 26
Unarmed +2 (82), Melee Weapons +10 (90), Big Guns +11 (90)
Rad Tolerance
Ant Might
Covert Ops
Power Armor Training
Level 27
Unarmed +18 (100), Big Guns +5 (95)
Grim Reaper's Sprint
Level 28
Melee Weapons +8 (100), Big Guns +5 (100)
Rad Absorption
Level 29

Action Boy/Girl
Level 30

Almost Perfect
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Strength)
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