Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
5%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
71
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
70
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Demolition Expert
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (2)
Hematophage
Intense Training (10)
Ninja
Paralyzing Palm
Power Armor Training
Pyromaniac
Silent Running
Superior Defender
Tag!
Thief (2)
Wired Reflexes
Xenotech Expert
Level 1
ST 9 PE 8 EN 3 CH 1 IN 9 AG 3 LK 7
Energy Weapons, Explosives, and Melee Weapons
Level 2
Energy Weapons +3 (42), Unarmed +12 (24), Explosives +3 (42), Melee Weapons +1 (40)
Intense Training (PE)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Intelligence)
Level 3
Lockpick +10 (36), Medicine +10 (36)
Intense Training (LK)
Big Book of Science => Science +1 (27)
Level 4
Lockpick +8 (44), Repair +1 (27), Melee Weapons +2 (44), Medicine +8 (44), Big Guns +1 (13)
Educated
Level 5
Energy Weapons +4 (48), Lockpick +4 (48), Repair +1 (28), Explosives +4 (48), Science +1 (28), Melee Weapons +4 (48), Medicine +4 (48), Big Guns +1 (14)
Comprehension
Nikola Tesla and You => Energy Weapons +2 (50)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (16)
Duck and Cover! => Explosives +2 (50)
Tumblers Today => Lockpick +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Grognak the Barbarian => Melee Weapons +2 (50)
Dean's Electronics => Repair +2 (30)
Big Book of Science => Science +2 (30)
Level 6
Energy Weapons +5 (55), Lockpick +4 (54), Explosives +5 (55), Melee Weapons +5 (55), Medicine +4 (54)
Intense Training (EN)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Level 7
Energy Weapons +15 (81), Lockpick +3 (58), Melee Weapons +5 (71)
Intense Training (LK)
Bobblehead (Luck)
Tumblers Today => Lockpick +2 (60)
Level 8
Energy Weapons +9 (90), Lockpick +10 (70), Explosives +4 (70)
Intense Training (AG)
Level 9
Energy Weapons +10 (100), Lockpick +4 (79), Explosives +4 (74), Melee Weapons +3 (74), Medicine +2 (57)
Thief
Level 10
Lockpick +3 (87), Repair +1 (32), Explosives +8 (82), Melee Weapons +8 (82), Medicine +3 (60)
Thief
Level 11
Lockpick +13 (100), Explosives +5 (87), Melee Weapons +5 (87)
Intense Training (AG)
Duck and Cover! => Explosives +2 (89)
Grognak the Barbarian => Melee Weapons +2 (89)
Grognak the Barbarian => Melee Weapons +2 (91)
Level 12
Explosives +11 (100), Melee Weapons +9 (100), Medicine +3 (63)
Intense Training (EN)
Level 13
Medicine +23 (86)
Intense Training (AG)
Lying, Congressional Style => Speech +2 (11)
Pugilism Illustrated => Unarmed +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (11)
Paradise Lost => Speech +2 (13)
Guns and Bullets => Small Guns +2 (21)
Guns and Bullets => Small Guns +2 (23)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (31)
Level 14
Sneak +8 (41), Unarmed +8 (39), Medicine +7 (97)
Intense Training (AG)
Level 15
Sneak +9 (52), Unarmed +11 (50), Medicine +3 (100)
Intense Training (AG)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Big Guns)
Level 16
Sneak +10 (87), Small Guns +3 (40), Unarmed +10 (70)
Tag! (Sneak)
Level 17
Sneak +13 (100), Unarmed +10 (80)
Finesse
Level 18
Small Guns +4 (44), Unarmed +13 (93), Speech +1 (24), Repair +2 (44), Science +3 (44)
Better Criticals
Level 19
Small Guns +5 (49), Unarmed +7 (100), Repair +5 (49), Science +6 (50)
Paralyzing Palm
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Guns and Bullets => Small Guns +2 (51)
Guns and Bullets => Small Guns +2 (53)
Dean's Electronics => Repair +2 (51)
Level 20
Small Guns +7 (60), Speech +1 (25), Repair +9 (60), Science +6 (60)
Ninja
Level 21
Small Guns +3 (63), Repair +10 (70), Science +10 (70)
Grim Reaper's Sprint
Level 22
Small Guns +3 (71), Repair +10 (85), Science +10 (80)
Gun Nut
Level 23
Small Guns +3 (79), Repair +10 (100), Science +10 (90)
Gun Nut
Level 24
Small Guns +13 (92), Science +10 (100)
Bloody Mess
Level 25
Small Guns +6 (98), Speech +17 (42)
Silent Running
Guns and Bullets => Small Guns +2 (100)
Level 26
Big Guns +23 (54)
Demolition Expert
Level 27
Big Guns +23 (77)
Pyromaniac
Level 28
Big Guns +23 (100)
Action Boy/Girl
Level 29
Barter +23 (34)
Commando
Level 30
Speech +8 (66), Barter +15 (65)
Almost Perfect
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Agility)
Lying, Congressional Style => Speech +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (69)
Tales of a Junktown Jerky Vendor => Barter +2 (71)
Power Armor Training
Hematophage
Xenotech Expert
Superior Defender
Wired Reflexes
Barkskin
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