Level 1
  
    ST 9 PE 8 EN 3 CH 1 IN 9 AG 3 LK 7
  
    Energy Weapons, Explosives, and Melee Weapons
  
  
  
  Level 2
  
    Energy Weapons +3 (42), Unarmed +12 (24), Explosives +3 (42), Melee Weapons +1 (40)
  
    Intense Training (PE)
  
    Bobblehead (Strength)
  
    Bobblehead (Perception)
  
    Bobblehead (Intelligence)
  
  
  
  Level 3
  
    Lockpick +10 (36), Medicine +10 (36)
  
    Intense Training (LK)
  
    Big Book of Science => Science +1 (27)
  
  
  
  Level 4
  
    Lockpick +8 (44), Repair +1 (27), Melee Weapons +2 (44), Medicine +8 (44), Big Guns +1 (13)
  
    Educated
  
  
  
  Level 5
  
    Energy Weapons +4 (48), Lockpick +4 (48), Repair +1 (28), Explosives +4 (48), Science +1 (28), Melee Weapons +4 (48), Medicine +4 (48), Big Guns +1 (14)
  
    Comprehension
  
    Nikola Tesla and You => Energy Weapons +2 (50)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (16)
  
    Duck and Cover! => Explosives +2 (50)
  
    Tumblers Today => Lockpick +2 (50)
  
    D.C. Journal of Internal Medicine => Medicine +2 (50)
  
    Grognak the Barbarian => Melee Weapons +2 (50)
  
    Dean's Electronics => Repair +2 (30)
  
    Big Book of Science => Science +2 (30)
  
  
  
  Level 6
  
    Energy Weapons +5 (55), Lockpick +4 (54), Explosives +5 (55), Melee Weapons +5 (55), Medicine +4 (54)
  
    Intense Training (EN)
  
    Bobblehead (Energy Weapons)
  
    Bobblehead (Explosives)
  
    Bobblehead (Melee Weapons)
  
  
  
  Level 7
  
    Energy Weapons +15 (81), Lockpick +3 (58), Melee Weapons +5 (71)
  
    Intense Training (LK)
  
    Bobblehead (Luck)
  
    Tumblers Today => Lockpick +2 (60)
  
  
  
  Level 8
  
    Energy Weapons +9 (90), Lockpick +10 (70), Explosives +4 (70)
  
    Intense Training (AG)
  
  
  
  Level 9
  
    Energy Weapons +10 (100), Lockpick +4 (79), Explosives +4 (74), Melee Weapons +3 (74), Medicine +2 (57)
  
    Thief
  
  
  
  Level 10
  
    Lockpick +3 (87), Repair +1 (32), Explosives +8 (82), Melee Weapons +8 (82), Medicine +3 (60)
  
    Thief
  
  
  
  Level 11
  
    Lockpick +13 (100), Explosives +5 (87), Melee Weapons +5 (87)
  
    Intense Training (AG)
  
    Duck and Cover! => Explosives +2 (89)
  
    Grognak the Barbarian => Melee Weapons +2 (89)
  
    Grognak the Barbarian => Melee Weapons +2 (91)
  
  
  
  Level 12
  
    Explosives +11 (100), Melee Weapons +9 (100), Medicine +3 (63)
  
    Intense Training (EN)
  
  
  
  Level 13
  
    Medicine +23 (86)
  
    Intense Training (AG)
  
    Lying, Congressional Style => Speech +2 (11)
  
    Pugilism Illustrated => Unarmed +2 (31)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (11)
  
    Paradise Lost => Speech +2 (13)
  
    Guns and Bullets => Small Guns +2 (21)
  
    Guns and Bullets => Small Guns +2 (23)
  
    D.C. Journal of Internal Medicine => Medicine +2 (88)
  
    D.C. Journal of Internal Medicine => Medicine +2 (90)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (31)
  
  
  
  Level 14
  
    Sneak +8 (41), Unarmed +8 (39), Medicine +7 (97)
  
    Intense Training (AG)
  
  
  
  Level 15
  
    Sneak +9 (52), Unarmed +11 (50), Medicine +3 (100)
  
    Intense Training (AG)
  
    Bobblehead (Sneak)
  
    Bobblehead (Unarmed)
  
    Bobblehead (Repair)
  
    Bobblehead (Science)
  
    Bobblehead (Speech)
  
    Bobblehead (Small Guns)
  
    Bobblehead (Big Guns)
  
  
  
  Level 16
  
    Sneak +10 (87), Small Guns +3 (40), Unarmed +10 (70)
  
    Tag! (Sneak)
  
  
  
  Level 17
  
    Sneak +13 (100), Unarmed +10 (80)
  
    Finesse
  
  
  
  Level 18
  
    Small Guns +4 (44), Unarmed +13 (93), Speech +1 (24), Repair +2 (44), Science +3 (44)
  
    Better Criticals
  
  
  
  Level 19
  
    Small Guns +5 (49), Unarmed +7 (100), Repair +5 (49), Science +6 (50)
  
    Paralyzing Palm
  
    Big Book of Science => Science +2 (52)
  
    Big Book of Science => Science +2 (54)
  
    Guns and Bullets => Small Guns +2 (51)
  
    Guns and Bullets => Small Guns +2 (53)
  
    Dean's Electronics => Repair +2 (51)
  
  
  
  Level 20
  
    Small Guns +7 (60), Speech +1 (25), Repair +9 (60), Science +6 (60)
  
    Ninja
  
  
  
  Level 21
  
    Small Guns +3 (63), Repair +10 (70), Science +10 (70)
  
    Grim Reaper's Sprint
  
  
  
  Level 22
  
    Small Guns +3 (71), Repair +10 (85), Science +10 (80)
  
    Gun Nut
  
  
  
  Level 23
  
    Small Guns +3 (79), Repair +10 (100), Science +10 (90)
  
    Gun Nut
  
  
  
  Level 24
  
    Small Guns +13 (92), Science +10 (100)
  
    Bloody Mess
  
  
  
  Level 25
  
    Small Guns +6 (98), Speech +17 (42)
  
    Silent Running
  
    Guns and Bullets => Small Guns +2 (100)
  
  
  
  Level 26
  
    Big Guns +23 (54)
  
    Demolition Expert
  
  
  
  Level 27
  
    Big Guns +23 (77)
  
    Pyromaniac
  
  
  
  Level 28
  
    Big Guns +23 (100)
  
    Action Boy/Girl
  
  
  
  Level 29
  
    Barter +23 (34)
  
    Commando
  
  
  
  Level 30
  
    Speech +8 (66), Barter +15 (65)
  
    Almost Perfect
  
    Bobblehead (Charisma)
  
    Bobblehead (Endurance)
  
    Bobblehead (Agility)
  
    Lying, Congressional Style => Speech +2 (70)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (69)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (71)
  
    Power Armor Training
  
    Hematophage
  
    Xenotech Expert
  
    Superior Defender
  
    Wired Reflexes
  
    Barkskin