Strength
6
 
Perception
5
 
Endurance
6
 
Charisma
6
 
Intelligence
9
 
Agility
5
 
Luck
3
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
3.0
 
Skill Points
19
 
Barter
17
 
Big Guns
16
 
Energy Weapons
14
 
Explosives
14
 
Lockpick
29
 
Medicine
22
 
Melee Weapons
16
 
Repair
37
 
Science
37
 
Small Guns
14
 
Sneak
14
 
Speech
16
 
Unarmed
16
 
Level 1
ST 6 PE 5 EN 6 CH 6 IN 9 AG 5 LK 3
Science, Repair, and Lockpick
Tales of a Junktown Jerky Vendor => Barter +1 (17)
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