Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Small Guns, Science, and Lockpick
Level 2
Explosives +10 (25), Science +10 (50)
Intense Training (AG)
Level 3
Lockpick +20 (50)
Intense Training (AG)
Level 4
Small Guns +16 (50), Explosives +4 (29)
Educated
Level 5
Energy Weapons +2 (17), Explosives +21 (50)
Intense Training (AG)
Level 6
Energy Weapons +23 (40)
Intense Training (AG)
Level 7
Small Guns +13 (67), Energy Weapons +10 (50)
Intense Training (LK)
Level 8
Small Guns +8 (76), Energy Weapons +15 (66)
Intense Training (LK)
Level 9
Energy Weapons +9 (75), Lockpick +14 (65)
Intense Training (LK)
Level 10
Lockpick +10 (76), Science +13 (65)
Intense Training (LK)
Level 11
Explosives +13 (67), Science +10 (75)
Intense Training (PE)
Level 12
Small Guns +3 (80), Energy Weapons +2 (82), Lockpick +2 (82), Explosives +11 (80), Science +5 (80)
Intense Training (PE)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Covert Ops
Wired Reflexes
Level 13
Small Guns +5 (100), Energy Weapons +4 (100), Lockpick +1 (100), Explosives +6 (100), Science +7 (100)
Sniper
Level 14
Repair +23 (60)
Bloody Mess
Level 15
Repair +23 (83)
Finesse
Level 16
Repair +17 (100), Medicine +6 (43)
Action Boy/Girl
Level 17
Medicine +23 (66)
Better Criticals
Level 18
Medicine +23 (89)
Concentrated Fire
Level 19
Medicine +11 (100), Big Guns +12 (41)
Mysterious Stranger
Level 20
Big Guns +23 (64)
Grim Reaper's Sprint