Strength
8
 
Perception
10
 
Endurance
8
 
Charisma
5
 
Intelligence
9
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
230
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
550
 
Melee Damage
4.0
 
Skill Points
22
 
Barter
100
 
Big Guns
35
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
33
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
33
 
Adamantium Skeleton
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Contract Killer
Covert Ops
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (9)
Lady Killer/Black Widow
Lawbringer
Nerves of Steel
Night Person
No Weaknesses
Pitt Fighter
Power Armor Training
Rad Absorption
Rad Regeneration
Sniper
Solar Powered
Superior Defender
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 1 IN 7 AG 8 LK 8
Speech, Small Guns, and Barter
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Explosives)
Bobblehead (Unarmed)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Level 2
Speech +18 (54)
Lady Killer/Black Widow
Power Armor Training
Hematophage
Covert Ops
Level 3
Small Guns +2 (55), Lockpick +1 (37), Speech +11 (65), Explosives +4 (37)
Intense Training (PE)
Rad Regeneration
Ant Sight
Booster Shot
Level 4
Sneak +7 (42), Lockpick +11 (50)
Educated
Level 5
Sneak +9 (51), Small Guns +10 (65), Repair +2 (35)
Comprehension
Pitt Fighter
Level 6
Science +14 (50), Medicine +7 (40)
Bloody Mess
Barkskin
Superior Defender
Level 7
Sneak +9 (60), Small Guns +10 (75), Speech +2 (67)
Toughness
Level 8
Speech +18 (85), Repair +3 (38)
Commando
Big Book of Science => Science +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Duck and Cover! => Explosives +2 (41)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
Level 9
Sneak +3 (65), Small Guns +18 (93)
Intense Training (EN)
Level 10
Small Guns +7 (100), Speech +14 (99)
Finesse
Level 11
Speech +1 (100), Repair +12 (50), Medicine +8 (50)
Night Person
Level 12
Sneak +21 (86)
Sniper
Level 13
Sneak +14 (100), Lockpick +7 (57)
Intense Training (ST)
Level 14
Lockpick +21 (78)
Contract Killer
Level 15
Science +21 (73)
Lawbringer
Level 16
Energy Weapons +17 (52), Lockpick +2 (80), Science +2 (75)
Better Criticals
Level 17
Energy Weapons +8 (60), Lockpick +2 (82), Repair +6 (56), Science +5 (80)
Intense Training (EN)
Level 18
Lockpick +7 (89), Repair +4 (60), Medicine +10 (60)
Cyborg
Level 19
Lockpick +11 (100), Repair +10 (70)
Intense Training (ST)
Level 20
Medicine +21 (81)
Grim Reaper's Sprint
Level 21
Repair +2 (72), Medicine +19 (100)
Solar Powered
Level 22
Repair +21 (93)
Concentrated Fire
Level 23
Repair +7 (100), Science +14 (94)
Adamantium Skeleton
Level 24
Explosives +15 (56), Science +6 (100)
Intense Training (IN)
Level 25
Explosives +22 (78)
Intense Training (LK)
Level 26
Explosives +7 (85), Barter +15 (51)
Nerves of Steel
Level 27
Energy Weapons +7 (77), Explosives +15 (100)
Intense Training (AG)
Level 28
Barter +22 (73)
Rad Absorption
Level 29
Energy Weapons +5 (84), Barter +17 (90)
Intense Training (PE)
Level 30
Energy Weapons +12 (96), Barter +10 (100)
No Weaknesses
Nikola Tesla and You => Energy Weapons +2 (98)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Wired Reflexes
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