Strength
3
 
Perception
2
 
Endurance
2
 
Charisma
10
 
Intelligence
10
 
Agility
3
 
Luck
10
 
Action Points
71
 
Carry Weight
180
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
140
 
Melee Damage
1.5
 
Skill Points
20
 
Barter
27
 
Big Guns
11
 
Energy Weapons
11
 
Explosives
11
 
Lockpick
26
 
Medicine
27
 
Melee Weapons
28
 
Repair
42
 
Science
27
 
Small Guns
13
 
Sneak
13
 
Speech
27
 
Unarmed
11
 
Level 1
ST 3 PE 2 EN 2 CH 10 IN 10 AG 3 LK 10
Lockpick, Repair, and Melee Weapons
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