Level 1
ST 7 PE 7 EN 7 CH 3 IN 8 AG 4 LK 4
Repair, Melee Weapons, Energy Weapons
Bobblehead (Strength)
Bobblehead (Medicine)
Level 2
Small Guns +8 (20), Repair +10 (45)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Small Guns +3 (23), Repair +13 (60), Science +3 (25)
Intense Training (EN)
Level 4
Repair +19 (79)
Comprehension
Dean's Electronics => Repair +2 (81)
Big Book of Science => Science +2 (27)
Chinese Army: Special Ops Training Manual => Sneak +2 (14)
Guns and Bullets => Small Guns +2 (25)
Paradise Lost => Speech +2 (12)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)
D.C. Journal of Internal Medicine => Medicine +2 (34)
D.C. Journal of Internal Medicine => Medicine +2 (36)
Duck and Cover! => Explosives +2 (20)
Tales of a Junktown Jerky Vendor => Barter +2 (12)
Pugilism Illustrated => Unarmed +2 (22)
Lying, Congressional Style => Speech +2 (14)
Rad Regeneration
Level 5
Repair +19 (100)
Intense Training (PE)
Bobblehead (Luck)
Level 6
Energy Weapons +4 (40), Lockpick +4 (25), Explosives +2 (25), Melee Weapons +4 (40), Big Guns +5 (28)
Bloody Mess
Level 7
Explosives +5 (30), Science +2 (30), Big Guns +12 (40)
Toughness
Big Book of Science => Science +2 (32)
Nikola Tesla and You => Energy Weapons +2 (42)
Tales of a Junktown Jerky Vendor => Barter +2 (15)
Tumblers Today => Lockpick +2 (27)
Level 8
Energy Weapons +6 (48), Melee Weapons +6 (46), Big Guns +6 (46), Medicine +1 (38)
Strong Back
Bobblehead (Perception)
Ant Might
Level 9
Lockpick +1 (30), Explosives +12 (44), Melee Weapons +2 (50), Big Guns +4 (50)
Scrounger
Level 10
Lockpick +10 (40), Explosives +1 (45), Science +8 (40)
Size Matters
D.C. Journal of Internal Medicine => Medicine +2 (40)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Big Book of Science => Science +2 (42)
Big Book of Science => Science +2 (44)
Level 11
Science +6 (52), Melee Weapons +5 (55), Medicine +8 (52)
Intense Training (IN)
Wired Reflexes
Level 12
Energy Weapons +5 (55), Science +8 (60), Medicine +7 (59)
Robotics Expert
D.C. Journal of Internal Medicine => Medicine +2 (61)
Level 13
Energy Weapons +10 (65), Melee Weapons +10 (65)
Size Matters
Grognak the Barbarian => Melee Weapons +2 (67)
Duck and Cover! => Explosives +2 (47)
Tales of a Junktown Jerky Vendor => Barter +2 (17)
Pugilism Illustrated => Unarmed +2 (25)
Level 14
Energy Weapons +5 (80), Lockpick +2 (42), Melee Weapons +13 (80)
Cyborg
Bobblehead (Endurance)
Bobblehead (Charisma)
Level 15
Lockpick +8 (50), Explosives +3 (50), Medicine +9 (70)
Adamantium Skeleton
Level 16
Energy Weapons +10 (90), Melee Weapons +10 (90)
Size Matters
Power Armor Training
Nikola Tesla and You => Energy Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (92)
Level 17
Science +15 (75), Melee Weapons +5 (97)
Fast Metabolism
Bobblehead (Agility)
Level 18
Energy Weapons +5 (97), Lockpick +15 (65)
Tag! (Explosives)
Level 19
Energy Weapons +3 (100), Lockpick +10 (77), Barter +1 (20), Melee Weapons +3 (100), Big Guns +3 (100)
Intense Training (PE)
Level 20
Explosives +10 (77), Science +2 (77), Medicine +8 (78)
Grim Reaper's Sprint
Barkskin
D.C. Journal of Internal Medicine => Medicine +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (19)
Chinese Army: Special Ops Training Manual => Sneak +2 (21)
Guns and Bullets => Small Guns +2 (30)
Tumblers Today => Lockpick +2 (79)
Duck and Cover! => Explosives +2 (79)
Big Book of Science => Science +2 (79)
Pugilism Illustrated => Unarmed +2 (29)