Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Ant Sight
Chemist
Child at Heart
Commando
Comprehension
Covert Ops
Cyborg
Escalator to Heaven
Explorer
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (4)
Iron Fist (3)
Life Giver
No Weaknesses
Paralyzing Palm
Puppies!
Rad Absorption
Rad Regeneration
Scoundrel
Strong Back
Tag!
Toughness
Warmonger
Wired Reflexes
Level 1
ST 8 PE 5 EN 9 CH 1 IN 9 AG 5 LK 3
Energy Weapons, Big Guns, and Science
Bobblehead (Medicine)
Grognak the Barbarian => Melee Weapons +1 (21)
Level 2
Energy Weapons +7 (36), Medicine +12 (44)
Intense Training (LK)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Covert Ops
Nikola Tesla and You => Energy Weapons +1 (47)
Nikola Tesla and You => Energy Weapons +1 (48)
Nikola Tesla and You => Energy Weapons +1 (49)
Nikola Tesla and You => Energy Weapons +1 (50)
D.C. Journal of Internal Medicine => Medicine +1 (45)
D.C. Journal of Internal Medicine => Medicine +1 (46)
D.C. Journal of Internal Medicine => Medicine +1 (47)
Level 3
Explosives +1 (26), Science +6 (57), Medicine +12 (60)
Intense Training (LK)
Level 4
Speech +16 (33), Science +3 (60)
Comprehension
Paradise Lost => Speech +2 (35)
Level 5
Speech +19 (54)
Iron Fist
Lying, Congressional Style => Speech +2 (56)
Level 6
Speech +4 (60), Repair +15 (48)
Iron Fist
Dean's Electronics => Repair +2 (50)
Level 7
Unarmed +1 (34), Repair +6 (56), Melee Weapons +12 (44)
Iron Fist
Dean's Electronics => Repair +2 (58)
Dean's Electronics => Repair +2 (60)
Grognak the Barbarian => Melee Weapons +2 (46)
Level 8
Unarmed +4 (38), Barter +1 (18), Melee Weapons +14 (60)
Toughness
Level 9
Energy Weapons +9 (60), Big Guns +10 (58)
Commando
Level 10
Energy Weapons +10 (70), Barter +1 (19), Big Guns +8 (66)
Strong Back
Level 11
Melee Weapons +6 (66), Medicine +9 (69), Big Guns +4 (70)
Finesse
Level 12
Repair +10 (70), Science +5 (65), Melee Weapons +4 (70)
Life Giver
Level 13
Unarmed +4 (42), Speech +10 (70), Science +5 (70)
Gunslinger
Pugilism Illustrated => Unarmed +2 (44)
Pugilism Illustrated => Unarmed +2 (46)
Pugilism Illustrated => Unarmed +2 (48)
Pugilism Illustrated => Unarmed +2 (50)
Pugilism Illustrated => Unarmed +2 (52)
Pugilism Illustrated => Unarmed +2 (54)
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Level 14
Lockpick +15 (43), Unarmed +4 (70)
Cyborg
Level 15
Lockpick +18 (61), Barter +1 (20)
Chemist
Tumblers Today => Lockpick +2 (63)
Level 16
Lockpick +2 (65), Medicine +7 (76), Big Guns +10 (80)
Adamantium Skeleton
D.C. Journal of Internal Medicine => Medicine +2 (78)
Level 17
Lockpick +1 (81), Repair +8 (78), Melee Weapons +10 (80)
Tag! (Lockpick)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Level 18
Speech +8 (78), Science +11 (81)
Paralyzing Palm
Dean's Electronics => Repair +2 (80)
Level 19
Sneak +3 (30), Unarmed +10 (80), Speech +2 (80), Explosives +3 (29), Barter +1 (21)
Intense Training (AG)
Level 20
Sneak +2 (32), Small Guns +2 (32), Lockpick +1 (82), Explosives +3 (32), Barter +11 (32)
Grim Reaper's Sprint
Level 21
Barter +19 (51)
Explorer
Level 22
Explosives +19 (51)
Puppies!
Level 23
Sneak +8 (40), Small Guns +8 (40), Explosives +1 (52), Barter +1 (52), Science +1 (82)
Intense Training (LK)
Level 24
Sneak +2 (42), Small Guns +3 (43), Energy Weapons +2 (82), Unarmed +2 (82), Speech +2 (90), Repair +2 (82), Melee Weapons +2 (82), Medicine +2 (82), Big Guns +2 (82)
No Weaknesses
Level 25
Sneak +10 (52), Small Guns +9 (52)
Escalator to Heaven
Level 26
Sneak +1 (53), Small Guns +1 (53), Energy Weapons +2 (84), Lockpick +2 (84), Unarmed +2 (84), Repair +2 (84), Explosives +1 (53), Science +2 (84), Melee Weapons +2 (84), Medicine +2 (84), Big Guns +2 (84)
Warmonger
Level 27
Sneak +1 (54), Small Guns +1 (54), Energy Weapons +2 (86), Lockpick +2 (86), Unarmed +2 (86), Repair +2 (86), Explosives +1 (54), Science +2 (86), Melee Weapons +2 (86), Medicine +2 (86), Big Guns +2 (86)
Child at Heart
Level 28
Sneak +1 (55), Small Guns +1 (55), Energy Weapons +2 (88), Lockpick +2 (88), Unarmed +2 (88), Repair +2 (88), Explosives +1 (55), Science +2 (88), Melee Weapons +2 (88), Medicine +2 (88), Big Guns +2 (88)
Rad Absorption
Level 29
Sneak +1 (56), Small Guns +1 (56), Energy Weapons +2 (90), Lockpick +2 (90), Unarmed +2 (90), Repair +2 (90), Explosives +1 (56), Science +2 (90), Melee Weapons +2 (90), Medicine +2 (90), Big Guns +2 (90)
Scoundrel
Level 30
Sneak +1 (65), Small Guns +9 (73), Explosives +9 (75)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Ant Sight
Rad Regeneration
Wired Reflexes
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Guns and Bullets => Small Guns +2 (77)
Guns and Bullets => Small Guns +2 (79)
Guns and Bullets => Small Guns +2 (81)
Guns and Bullets => Small Guns +2 (83)
Guns and Bullets => Small Guns +2 (85)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Duck and Cover! => Explosives +2 (100)
Guns and Bullets => Small Guns +2 (100)
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