Level 1
ST 8 PE 5 EN 9 CH 1 IN 9 AG 5 LK 3
Energy Weapons, Big Guns, and Science
Bobblehead (Medicine)
Grognak the Barbarian => Melee Weapons +1 (21)
Level 2
Energy Weapons +7 (36), Medicine +12 (44)
Intense Training (LK)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Covert Ops
Nikola Tesla and You => Energy Weapons +1 (47)
Nikola Tesla and You => Energy Weapons +1 (48)
Nikola Tesla and You => Energy Weapons +1 (49)
Nikola Tesla and You => Energy Weapons +1 (50)
D.C. Journal of Internal Medicine => Medicine +1 (45)
D.C. Journal of Internal Medicine => Medicine +1 (46)
D.C. Journal of Internal Medicine => Medicine +1 (47)
Level 3
Explosives +1 (26), Science +6 (57), Medicine +12 (60)
Intense Training (LK)
Level 4
Speech +16 (33), Science +3 (60)
Comprehension
Paradise Lost => Speech +2 (35)
Level 5
Speech +19 (54)
Iron Fist
Lying, Congressional Style => Speech +2 (56)
Level 6
Speech +4 (60), Repair +15 (48)
Iron Fist
Dean's Electronics => Repair +2 (50)
Level 7
Unarmed +1 (34), Repair +6 (56), Melee Weapons +12 (44)
Iron Fist
Dean's Electronics => Repair +2 (58)
Dean's Electronics => Repair +2 (60)
Grognak the Barbarian => Melee Weapons +2 (46)
Level 8
Unarmed +4 (38), Barter +1 (18), Melee Weapons +14 (60)
Toughness
Level 9
Energy Weapons +9 (60), Big Guns +10 (58)
Commando
Level 10
Energy Weapons +10 (70), Barter +1 (19), Big Guns +8 (66)
Strong Back
Level 11
Melee Weapons +6 (66), Medicine +9 (69), Big Guns +4 (70)
Finesse
Level 12
Repair +10 (70), Science +5 (65), Melee Weapons +4 (70)
Life Giver
Level 13
Unarmed +4 (42), Speech +10 (70), Science +5 (70)
Gunslinger
Pugilism Illustrated => Unarmed +2 (44)
Pugilism Illustrated => Unarmed +2 (46)
Pugilism Illustrated => Unarmed +2 (48)
Pugilism Illustrated => Unarmed +2 (50)
Pugilism Illustrated => Unarmed +2 (52)
Pugilism Illustrated => Unarmed +2 (54)
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Level 14
Lockpick +15 (43), Unarmed +4 (70)
Cyborg
Level 15
Lockpick +18 (61), Barter +1 (20)
Chemist
Tumblers Today => Lockpick +2 (63)
Level 16
Lockpick +2 (65), Medicine +7 (76), Big Guns +10 (80)
Adamantium Skeleton
D.C. Journal of Internal Medicine => Medicine +2 (78)
Level 17
Lockpick +1 (81), Repair +8 (78), Melee Weapons +10 (80)
Tag! (Lockpick)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Level 18
Speech +8 (78), Science +11 (81)
Paralyzing Palm
Dean's Electronics => Repair +2 (80)
Level 19
Sneak +3 (30), Unarmed +10 (80), Speech +2 (80), Explosives +3 (29), Barter +1 (21)
Intense Training (AG)
Level 20
Sneak +2 (32), Small Guns +2 (32), Lockpick +1 (82), Explosives +3 (32), Barter +11 (32)
Grim Reaper's Sprint
Level 21
Barter +19 (51)
Explorer
Level 22
Explosives +19 (51)
Puppies!
Level 23
Sneak +8 (40), Small Guns +8 (40), Explosives +1 (52), Barter +1 (52), Science +1 (82)
Intense Training (LK)
Level 24
Sneak +2 (42), Small Guns +3 (43), Energy Weapons +2 (82), Unarmed +2 (82), Speech +2 (90), Repair +2 (82), Melee Weapons +2 (82), Medicine +2 (82), Big Guns +2 (82)
No Weaknesses
Level 25
Sneak +10 (52), Small Guns +9 (52)
Escalator to Heaven
Level 26
Sneak +1 (53), Small Guns +1 (53), Energy Weapons +2 (84), Lockpick +2 (84), Unarmed +2 (84), Repair +2 (84), Explosives +1 (53), Science +2 (84), Melee Weapons +2 (84), Medicine +2 (84), Big Guns +2 (84)
Warmonger
Level 27
Sneak +1 (54), Small Guns +1 (54), Energy Weapons +2 (86), Lockpick +2 (86), Unarmed +2 (86), Repair +2 (86), Explosives +1 (54), Science +2 (86), Melee Weapons +2 (86), Medicine +2 (86), Big Guns +2 (86)
Child at Heart
Level 28
Sneak +1 (55), Small Guns +1 (55), Energy Weapons +2 (88), Lockpick +2 (88), Unarmed +2 (88), Repair +2 (88), Explosives +1 (55), Science +2 (88), Melee Weapons +2 (88), Medicine +2 (88), Big Guns +2 (88)
Rad Absorption
Level 29
Sneak +1 (56), Small Guns +1 (56), Energy Weapons +2 (90), Lockpick +2 (90), Unarmed +2 (90), Repair +2 (90), Explosives +1 (56), Science +2 (90), Melee Weapons +2 (90), Medicine +2 (90), Big Guns +2 (90)
Scoundrel
Level 30
Sneak +1 (65), Small Guns +9 (73), Explosives +9 (75)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Ant Sight
Rad Regeneration
Wired Reflexes
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (79)
Tales of a Junktown Jerky Vendor => Barter +2 (81)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Duck and Cover! => Explosives +2 (79)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Guns and Bullets => Small Guns +2 (77)
Guns and Bullets => Small Guns +2 (79)
Guns and Bullets => Small Guns +2 (81)
Guns and Bullets => Small Guns +2 (83)
Guns and Bullets => Small Guns +2 (85)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Duck and Cover! => Explosives +2 (100)
Guns and Bullets => Small Guns +2 (100)