Level 1
ST 7 PE 6 EN 5 CH 1 IN 9 AG 5 LK 7
Science, Lockpick, and Repair
Bobblehead (Medicine)
Level 2
Lockpick +9 (42), Explosives +7 (25), Barter +2 (10), Science +1 (40)
Intense Training (AG)
Bobblehead (Intelligence)
Level 3
Lockpick +8 (50), Science +8 (50), Medicine +4 (40)
Intense Training (AG)
Level 4
Small Guns +10 (30), Melee Weapons +10 (30)
Educated
Bobblehead (Endurance)
Level 5
Small Guns +10 (40), Barter +3 (13), Melee Weapons +10 (40)
Comprehension
Guns and Bullets => Small Guns +2 (42)
Grognak the Barbarian => Melee Weapons +2 (42)
Chinese Army: Special Ops Training Manual => Sneak +2 (22)
Tumblers Today => Lockpick +2 (52)
Duck and Cover! => Explosives +2 (27)
Duck and Cover! => Explosives +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (15)
Level 6
Small Guns +8 (50), Repair +1 (42), Explosives +1 (30), Barter +5 (20), Melee Weapons +8 (50)
Toughness
D.C. Journal of Internal Medicine => Medicine +2 (42)
Tumblers Today => Lockpick +2 (54)
Pugilism Illustrated => Unarmed +2 (20)
Grognak the Barbarian => Melee Weapons +2 (52)
Level 7
Sneak +18 (40), Small Guns +2 (52), Barter +3 (23)
Bloody Mess
D.C. Journal of Internal Medicine => Medicine +2 (44)
Lying, Congressional Style => Speech +2 (10)
Big Book of Science => Science +2 (52)
Nikola Tesla and You => Energy Weapons +2 (20)
Tales of a Junktown Jerky Vendor => Barter +2 (25)
Big Book of Science => Science +2 (54)
Tumblers Today => Lockpick +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Duck and Cover! => Explosives +2 (32)
Level 8
Sneak +3 (45), Small Guns +8 (60), Melee Weapons +8 (60), Medicine +4 (48)
Strong Back
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Lying, Congressional Style => Speech +2 (12)
Big Book of Science => Science +2 (56)
Lying, Congressional Style => Speech +2 (14)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Dean's Electronics => Repair +2 (44)
Big Book of Science => Science +2 (58)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (20)
Level 9
Sneak +5 (50), Repair +6 (50), Science +2 (60), Medicine +10 (60)
Commando
Dean's Electronics => Repair +2 (52)
Guns and Bullets => Small Guns +2 (62)
Ant Might
Big Book of Science => Science +2 (62)
Level 10
Small Guns +3 (65), Repair +13 (65), Barter +3 (30), Science +3 (65), Melee Weapons +1 (65)
Intense Training (ST)
Tales of a Junktown Jerky Vendor => Barter +2 (32)
Bobblehead (Strength)
Level 11
Small Guns +5 (70), Repair +15 (80), Melee Weapons +3 (70)
Finesse
Level 12
Small Guns +2 (72), Lockpick +1 (57), Repair +10 (90), Barter +3 (35), Science +2 (67), Melee Weapons +5 (75)
Silent Running
Covert Ops
Level 13
Lockpick +15 (75), Barter +3 (38), Science +5 (75)
Sniper
Bobblehead (Repair)
Level 14
Small Guns +10 (85), Barter +3 (41), Melee Weapons +10 (85)
Cyborg
Hematophage
Level 15
Small Guns +5 (90), Barter +3 (44), Melee Weapons +5 (90), Big Guns +10 (30)
Life Giver
Level 16
Lockpick +10 (85), Barter +3 (47), Science +10 (85)
Action Boy/Girl
Level 17
Lockpick +5 (90), Barter +3 (50), Science +5 (90), Medicine +10 (70)
Better Criticals
Level 18
Speech +3 (17), Medicine +20 (90)
Lady Killer/Black Widow
Level 19
Sneak +10 (70), Speech +3 (20), Medicine +10 (100)
Cannibal