Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
6
 
Intelligence
5
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
300
 
Critical Chance
12%
 
Dmg Resist
20%
 
Hit Points
570
 
Melee Damage
5.0
 
Skill Points
18
 
Barter
90
 
Big Guns
90
 
Energy Weapons
100
 
Explosives
90
 
Lockpick
91
 
Medicine
91
 
Melee Weapons
91
 
Repair
91
 
Science
91
 
Small Guns
42
 
Sneak
93
 
Speech
91
 
Unarmed
91
 
Ant Might
Better Criticals
Bloody Mess
Comprehension
Cyborg
Demolition Expert (3)
Educated
Finesse
Grim Reaper's Sprint
Intense Training (2)
Iron Fist
Ninja
No Weaknesses
Nuclear Anomaly
Paralyzing Palm
Quantum Chemist
Rad Absorption
Robotics Expert
Scrounger
Silent Running
Size Matters (3)
Sniper
Strong Back
Tag!
Toughness
Level 1
ST 8 PE 7 EN 8 CH 3 IN 3 AG 5 LK 6
Unarmed, Sneak, and Repair
Level 2
Lockpick +6 (27), Unarmed +3 (39), Repair +4 (30)
Intense Training (PE)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Energy Weapons +3 (24), Explosives +4 (25), Medicine +7 (20)
Intense Training (AG)
Bobblehead (Medicine)
Level 4
Lockpick +7 (34), Melee Weapons +7 (30)
Comprehension
Level 5
Lockpick +6 (40), Repair +1 (33), Science +7 (20)
Educated
Bobblehead (Lockpick)
Level 6
Energy Weapons +7 (31), Repair +5 (38), Science +5 (25)
Toughness
Guns and Bullets => Small Guns +2 (19)
Level 7
Speech +8 (19), Barter +9 (20)
Bloody Mess
Level 8
Speech +11 (30), Barter +6 (26)
Strong Back
Bobblehead (Melee Weapons)
Level 9
Explosives +17 (42)
Size Matters
Ant Might
Level 10
Energy Weapons +3 (34), Barter +14 (40)
Finesse
Level 11
Sneak +9 (41), Explosives +8 (50)
Scrounger
Level 12
Science +4 (29), Medicine +13 (43)
Sniper
Level 13
Sneak +6 (47), Science +11 (40)
Demolition Expert
Level 14
Sneak +6 (53), Repair +11 (49)
Demolition Expert
Bobblehead (Barter)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Explosives)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Big Guns)
Level 15
Energy Weapons +17 (51)
Size Matters
Level 16
Medicine +17 (60)
Better Criticals
Level 17
Speech +9 (49), Melee Weapons +8 (50)
Size Matters
Level 18
Repair +17 (76)
Tag! (Speech)
Level 19
Sneak +5 (78), Energy Weapons +12 (63)
Silent Running
Level 20
Unarmed +17 (66)
Grim Reaper's Sprint
Level 21
Unarmed +11 (77), Barter +6 (56)
Paralyzing Palm
Level 22
Lockpick +17 (67)
Demolition Expert
Level 23
Speech +6 (70), Science +11 (61)
Cyborg
Level 24
Sneak +2 (80), Speech +1 (75), Barter +11 (71), Science +3 (66)
No Weaknesses
Level 25
Repair +2 (80), Science +4 (70), Medicine +12 (74)
Quantum Chemist
Level 26
Melee Weapons +18 (68)
Robotics Expert
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Luck)
Level 27
Lockpick +7 (77), Melee Weapons +11 (80)
Ninja
Level 28
Lockpick +3 (80), Explosives +15 (78)
Rad Absorption
Level 29
Energy Weapons +2 (78), Speech +2 (80), Science +9 (80), Medicine +5 (80)
Iron Fist
Level 30
Energy Weapons +3 (81), Lockpick +1 (81), Unarmed +1 (81), Speech +1 (81), Explosives +2 (80), Barter +6 (80), Science +1 (81), Melee Weapons +1 (81), Medicine +1 (81), Big Guns +1 (80)
Nuclear Anomaly
Bobblehead (Energy Weapons)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Grognak the Barbarian => Melee Weapons +2 (83)
Grognak the Barbarian => Melee Weapons +2 (85)
Grognak the Barbarian => Melee Weapons +2 (87)
Grognak the Barbarian => Melee Weapons +2 (89)
Grognak the Barbarian => Melee Weapons +2 (91)
Guns and Bullets => Small Guns +2 (34)
Guns and Bullets => Small Guns +2 (36)
Guns and Bullets => Small Guns +2 (38)
Guns and Bullets => Small Guns +2 (40)
Guns and Bullets => Small Guns +2 (42)
Lying, Congressional Style => Speech +2 (83)
Lying, Congressional Style => Speech +2 (85)
Lying, Congressional Style => Speech +2 (87)
Lying, Congressional Style => Speech +2 (89)
Lying, Congressional Style => Speech +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (83)
Pugilism Illustrated => Unarmed +2 (85)
Pugilism Illustrated => Unarmed +2 (87)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tumblers Today => Lockpick +2 (83)
Tumblers Today => Lockpick +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
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