Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +5 (35), Repair +4 (42), Explosives +10 (25)
Swift Learner
Bobblehead (Intelligence)
Level 3
Small Guns +5 (40), Energy Weapons +5 (20), Lockpick +5 (35), Repair +5 (49)
Lady Killer/Black Widow
Level 4
Small Guns +5 (45), Energy Weapons +5 (25), Lockpick +5 (40), Repair +5 (54)
Educated
Level 5
Small Guns +5 (50), Energy Weapons +5 (30), Lockpick +5 (45), Repair +5 (59), Medicine +3 (38)
Comprehension
Nikola Tesla and You => Energy Weapons +2 (32)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (17)
Grognak the Barbarian => Melee Weapons +2 (19)
Big Book of Science => Science +2 (27)
Grognak the Barbarian => Melee Weapons +2 (21)
Lying, Congressional Style => Speech +2 (17)
Grognak the Barbarian => Melee Weapons +2 (23)
Level 6
Small Guns +5 (55), Energy Weapons +5 (37), Lockpick +5 (50), Repair +5 (64), Medicine +3 (41)
Bloody Mess
Nikola Tesla and You => Energy Weapons +2 (39)
Grognak the Barbarian => Melee Weapons +2 (25)
Dean's Electronics => Repair +2 (66)
Dean's Electronics => Repair +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (17)
Lying, Congressional Style => Speech +2 (19)
Paradise Lost => Speech +2 (21)
Pugilism Illustrated => Unarmed +2 (17)
Level 7
Small Guns +5 (60), Energy Weapons +5 (44), Lockpick +5 (55), Repair +5 (73), Medicine +3 (44)
Child at Heart
D.C. Journal of Internal Medicine => Medicine +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (19)
Nikola Tesla and You => Energy Weapons +2 (46)
Guns and Bullets => Small Guns +2 (62)
Pugilism Illustrated => Unarmed +2 (19)
Tumblers Today => Lockpick +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (48)
Dean's Electronics => Repair +2 (75)
Level 8
Small Guns +5 (67), Energy Weapons +5 (51), Lockpick +5 (62), Repair +5 (80), Medicine +3 (51)
Commando
D.C. Journal of Internal Medicine => Medicine +2 (53)
Chinese Army: Special Ops Training Manual => Sneak +2 (21)
Grognak the Barbarian => Melee Weapons +2 (27)
Tales of a Junktown Jerky Vendor => Barter +2 (17)
Tumblers Today => Lockpick +2 (64)
Level 9
Small Guns +5 (72), Energy Weapons +5 (56), Lockpick +5 (69), Science +5 (32), Medicine +3 (56)
Strong Back
Dean's Electronics => Repair +2 (82)
Big Book of Science => Science +2 (34)
D.C. Journal of Internal Medicine => Medicine +2 (58)
Dean's Electronics => Repair +2 (84)
Level 10
Small Guns +5 (77), Energy Weapons +5 (61), Lockpick +1 (70), Science +9 (43), Medicine +3 (61)
Finesse
Level 11
Small Guns +5 (82), Energy Weapons +5 (66), Science +10 (53), Medicine +3 (64)
Toughness
Level 12
Energy Weapons +5 (71), Science +18 (71)
Intense Training (LK)
Level 13
Energy Weapons +5 (78), Explosives +15 (42), Science +1 (72), Medicine +2 (66)
Intense Training (PE)
Covert Ops
Lying, Congressional Style => Speech +2 (23)
Nikola Tesla and You => Energy Weapons +2 (80)
Tumblers Today => Lockpick +2 (77)
Power Armor Training
Nikola Tesla and You => Energy Weapons +2 (82)
Level 14
Sneak +5 (26), Energy Weapons +5 (87), Repair +3 (87), Barter +7 (24), Medicine +3 (69)
Mysterious Stranger
Dean's Electronics => Repair +2 (89)
Pugilism Illustrated => Unarmed +2 (21)
Duck and Cover! => Explosives +2 (44)
Tales of a Junktown Jerky Vendor => Barter +2 (26)
Guns and Bullets => Small Guns +2 (87)
Level 15
Sneak +5 (33), Speech +8 (31), Barter +5 (31), Big Guns +5 (22)
Intense Training (AG)
Big Book of Science => Science +2 (77)
Ant Might
Nikola Tesla and You => Energy Weapons +2 (89)
Lying, Congressional Style => Speech +2 (33)
Level 16
Sneak +5 (38), Speech +7 (40), Repair +1 (90), Barter +5 (36), Big Guns +5 (27)
Sniper
Following the original build i made for the 20 level cap i should be able to max all my skills by level 20-25 (i wont be going out of my way to collect every single skill book at level 20). This build helps make playing through the game at very hard difficulty fairly easy.
I will be updating this build as i play through the game.