Level 1
ST 4 PE 6 EN 1 CH 5 IN 10 AG 6 LK 8
Small Guns, Repair, and Lockpick
Level 2
Sneak +2 (20), Small Guns +2 (35), Energy Weapons +2 (20), Lockpick +2 (35), Unarmed +2 (10), Explosives +2 (20), Science +1 (27), Melee Weapons +1 (15), Medicine +4 (30), Big Guns +2 (10)
Swift Learner
Bobblehead (Intelligence)
Ant Might
Level 3
Lockpick +2 (37), Speech +4 (20), Repair +4 (45), Barter +4 (20), Science +3 (30), Melee Weapons +3 (22)
Intense Training (ST)
Level 4
Small Guns +10 (45), Lockpick +3 (40), Speech +4 (24), Melee Weapons +3 (25)
Educated
Covert Ops
Level 5
Small Guns +2 (50), Lockpick +7 (50), Unarmed +5 (15), Speech +1 (25), Science +3 (36), Big Guns +5 (15)
Comprehension
Level 6
Unarmed +5 (20), Speech +4 (29), Repair +5 (50), Science +4 (40), Big Guns +5 (20)
Gunslinger
Level 7
Energy Weapons +5 (25), Unarmed +5 (25), Speech +3 (32), Barter +5 (25), Science +5 (45)
Fortune Finder
Xenotech Expert
Power Armor Training
Level 8
Energy Weapons +5 (30), Unarmed +5 (30), Speech +3 (35), Barter +5 (30), Big Guns +5 (25)
Commando
Rad Regeneration
Hematophage
Level 9
Sneak +5 (25), Explosives +10 (30), Melee Weapons +3 (28), Big Guns +5 (30)
Child at Heart
Level 10
Sneak +5 (30), Speech +5 (40), Science +5 (50), Melee Weapons +2 (30), Medicine +6 (36)
Here and Now
Level 11
Sneak +5 (35), Unarmed +5 (35), Barter +5 (35), Melee Weapons +5 (35), Medicine +3 (39)
Scrounger
Level 12
Sneak +5 (40), Energy Weapons +5 (35), Explosives +5 (35), Barter +2 (37), Medicine +1 (40), Big Guns +5 (35)
Sniper
Level 13
Barter +23 (62)
Intense Training (CH)
Level 14
Energy Weapons +5 (40), Unarmed +5 (40), Explosives +5 (40), Barter +3 (65), Big Guns +5 (40)
Master Trader
Level 15
Small Guns +5 (55), Energy Weapons +3 (45), Lockpick +3 (55), Speech +3 (45), Explosives +3 (45), Medicine +6 (46)
Intense Training (PE)
Level 16
Small Guns +5 (60), Energy Weapons +5 (50), Explosives +5 (50), Melee Weapons +5 (40), Medicine +3 (49)
Tag! (Speech)
Barkskin
Level 17
Lockpick +5 (60), Repair +10 (60), Barter +5 (70), Medicine +3 (52)
Better Criticals
Ghoul Ecology
Dream Crusher
Level 18
Explosives +5 (55), Science +10 (60), Medicine +8 (60)
Intense Training (EN)
Level 19
Sneak +5 (45), Lockpick +5 (65), Unarmed +3 (45), Explosives +5 (60), Science +5 (65)
Adamantium Skeleton
Level 20
Sneak +5 (50), Lockpick +5 (70), Unarmed +5 (50), Science +5 (70), Big Guns +3 (45)
Grim Reaper's Sprint
Superior Defender
Wired Reflexes
Level 21
Lockpick +5 (75), Science +5 (75), Melee Weapons +10 (50), Big Guns +3 (48)
Silent Running
Level 22
Small Guns +10 (70), Energy Weapons +5 (55), Melee Weapons +5 (55), Big Guns +3 (51)
Quantum Chemist
Level 23
Energy Weapons +5 (60), Lockpick +5 (80), Unarmed +10 (60), Big Guns +3 (54)
Intense Training (ST)
Level 24
Sneak +1 (61), Speech +10 (70), Science +5 (80), Melee Weapons +1 (60), Big Guns +6 (60)
Intense Training (ST)
Level 25
Small Guns +5 (75), Energy Weapons +5 (65), Explosives +5 (65), Melee Weapons +3 (65), Big Guns +5 (65)
Intense Training (ST)
Level 26
Sneak +3 (64), Small Guns +5 (80), Unarmed +5 (65), Repair +5 (65), Medicine +5 (65)
Warmonger
Level 27
Sneak +3 (67), Unarmed +5 (70), Repair +5 (70), Melee Weapons +5 (70), Medicine +5 (70)
Mister Sandman
Level 28
Sneak +3 (70), Energy Weapons +5 (70), Repair +5 (75), Explosives +5 (70), Big Guns +5 (70)
Infiltrator
Level 29
Sneak +5 (75), Energy Weapons +5 (75), Speech +5 (75), Repair +5 (80), Explosives +3 (73)
Computer Whiz
Level 30
Sneak +3 (85), Speech +3 (85), Repair +4 (85), Explosives +2 (80), Barter +3 (80), Melee Weapons +4 (75), Medicine +4 (75)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
Dean's Electronics => Repair +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (89)
Grognak the Barbarian => Melee Weapons +2 (91)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (99)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)