Strength
5
 
Perception
5
 
Endurance
7
 
Charisma
3
 
Intelligence
9
 
Agility
7
 
Luck
4
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
10
 
Big Guns
18
 
Energy Weapons
14
 
Explosives
25
 
Lockpick
37
 
Medicine
32
 
Melee Weapons
14
 
Repair
27
 
Science
22
 
Small Guns
38
 
Sneak
33
 
Speech
10
 
Unarmed
18
 
Gun Nut
Level 1
ST 5 PE 5 EN 7 CH 3 IN 9 AG 7 LK 4
Small Guns, Sneak, and Lockpick
Bobblehead (Medicine)
Level 2
Lockpick +8 (37), Explosives +11 (25)
Gun Nut
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