Strength
7
 
Perception
4
 
Endurance
6
 
Charisma
6
 
Intelligence
6
 
Agility
4
 
Luck
7
 
Action Points
73
 
Carry Weight
220
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
3.5
 
Skill Points
16
 
Barter
18
 
Big Guns
18
 
Energy Weapons
14
 
Explosives
29
 
Lockpick
14
 
Medicine
18
 
Melee Weapons
35
 
Repair
18
 
Science
18
 
Small Guns
14
 
Sneak
14
 
Speech
33
 
Unarmed
18
 
Ghoul Ecology
Level 1
ST 7 PE 4 EN 6 CH 6 IN 6 AG 4 LK 7
Melee Weapons, Explosives, and Speech
Ghoul Ecology
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