Level 1
ST 5 PE 4 EN 9 CH 1 IN 5 AG 8 LK 8
Explosives, Lockpick, Repair
Bobblehead (Medicine)
Level 2
Lockpick +1 (30), Unarmed +3 (27), Sneak +6 (30), Explosives +1 (30), Medicine +4 (30)
Intense Training (AG)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Lockpick +2 (32), Unarmed +6 (33), Sneak +3 (33), Repair +1 (34), Science +3 (21), Medicine +1 (33)
Intense Training (ST)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Level 4
Lockpick +1 (36), Unarmed +4 (40), Sneak +4 (40), Science +5 (27), Medicine +2 (36)
Educated
Level 5
Lockpick +4 (40), Unarmed +2 (42), Sneak +2 (42), Repair +4 (39), Science +3 (30), Medicine +4 (40)
Comprehension
Ant Sight
Rad Regeneration
Level 6
Lockpick +3 (45), Unarmed +3 (45), Sneak +5 (47), Repair +2 (41), Science +3 (33), Medicine +3 (43)
Iron Fist
Barkskin
Level 7
Lockpick +4 (49), Unarmed +5 (50), Sneak +3 (50), Repair +1 (42), Science +3 (36), Medicine +3 (46)
Toughness
Level 8
Lockpick +1 (50), Sneak +5 (55), Repair +3 (45), Science +6 (42), Medicine +4 (50)
Iron Fist
Bobblehead (Melee Weapons)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Level 9
Lockpick +5 (65), Unarmed +1 (61), Sneak +5 (70), Science +3 (55), Medicine +5 (55)
Iron Fist
Level 10
Unarmed +4 (65), Repair +5 (60), Science +5 (60), Medicine +5 (60)
Finesse
Level 11
Unarmed +5 (70), Sneak +5 (75), Melee Weapons +9 (40)
Mysterious Stranger
Level 12
Lockpick +5 (70), Unarmed +4 (74), Repair +5 (65), Melee Weapons +5 (45)
Bloody Mess
Level 13
Lockpick +5 (75), Unarmed +6 (80), Sneak +5 (80), Melee Weapons +3 (48)
Fast Metabolism
Level 14
Unarmed +5 (85), Sneak +5 (85), Melee Weapons +7 (55), Medicine +2 (62)
Cyborg
Level 15
Energy Weapons +1 (40), Unarmed +5 (90), Melee Weapons +10 (65), Medicine +3 (65)
Silent Running
Level 16
Lockpick +5 (80), Repair +4 (69), Melee Weapons +5 (70), Medicine +5 (70)
Action Boy/Girl
Level 17
Lockpick +5 (85), Repair +1 (70), Melee Weapons +8 (78), Medicine +5 (75)
Better Criticals
Level 18
Lockpick +5 (90), Repair +5 (75), Barter +2 (23), Melee Weapons +2 (80), Medicine +5 (80)
Paralyzing Palm
Level 19
Energy Weapons +9 (49), Repair +5 (80), Explosives +5 (50)
Strong Back
Level 20
Energy Weapons +11 (60), Speech +8 (29)
Ninja