Strength
5
 
Perception
7
 
Endurance
5
 
Charisma
6
 
Intelligence
6
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
10%
 
Hit Points
410
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
100
 
Big Guns
100
 
Energy Weapons
50
 
Explosives
50
 
Lockpick
100
 
Medicine
50
 
Melee Weapons
50
 
Repair
65
 
Science
40
 
Small Guns
64
 
Sneak
100
 
Speech
100
 
Unarmed
40
 
Comprehension
Educated
Fast Metabolism
Gun Nut
Intense Training (3)
Master Trader
Mister Sandman
Rad Regeneration
Scoundrel (3)
Silent Running
Size Matters (3)
Sniper
Thief (3)
Toughness
Level 1
ST 5 PE 7 EN 5 CH 4 IN 5 AG 7 LK 7
Barter, Sneak, and Lockpick
Level 2
Lockpick +5 (45), Barter +6 (35), Big Guns +4 (20)
Thief
Paradise Lost => Speech +1 (15)
Level 3
Lockpick +5 (55), Speech +5 (20), Barter +5 (40)
Thief
Big Book of Science => Science +1 (17)
Big Book of Science => Science +1 (18)
Level 4
Sneak +5 (50), Barter +10 (50)
Educated
Level 5
Unarmed +2 (18), Repair +2 (18), Barter +10 (60), Melee Weapons +2 (18), Medicine +2 (18)
Comprehension
Pugilism Illustrated => Unarmed +2 (20)
Big Book of Science => Science +2 (20)
Dean's Electronics => Repair +2 (20)
D.C. Journal of Internal Medicine => Medicine +2 (20)
Grognak the Barbarian => Melee Weapons +2 (20)
Level 6
Sneak +8 (58), Speech +5 (30), Barter +5 (70)
Scoundrel
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Bobblehead (Barter)
Rad Regeneration
Level 7
Lockpick +5 (60), Barter +13 (98)
Scoundrel
Lying, Congressional Style => Speech +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Level 8
Speech +18 (60)
Scoundrel
Level 9
Sneak +7 (72), Lockpick +3 (78), Melee Weapons +8 (28)
Thief
Tumblers Today => Lockpick +2 (80)
Level 10
Sneak +8 (80), Melee Weapons +2 (30), Medicine +8 (38)
Size Matters
Bobblehead (Big Guns)
Level 11
Lockpick +6 (86), Medicine +2 (40), Big Guns +10 (70)
Size Matters
Bobblehead (Melee Weapons)
Level 12
Energy Weapons +8 (28), Lockpick +4 (90), Explosives +6 (26)
Size Matters
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Level 13
Sneak +2 (92), Energy Weapons +2 (30), Speech +10 (80), Explosives +4 (30)
Sniper
Level 14
Sneak +8 (100), Big Guns +10 (95)
Toughness
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Level 15
Small Guns +2 (32), Energy Weapons +2 (32), Lockpick +2 (92), Speech +2 (82), Repair +2 (24), Explosives +4 (34), Melee Weapons +2 (42), Medicine +2 (44)
Intense Training (IN)
Level 16
Speech +18 (100), Repair +1 (25)
Mister Sandman
Level 17
Small Guns +3 (35), Energy Weapons +3 (35), Lockpick +3 (95), Unarmed +2 (22), Explosives +1 (35), Science +3 (25), Melee Weapons +3 (45), Medicine +1 (45)
Silent Running
Level 18
Lockpick +5 (100), Unarmed +4 (26), Repair +10 (40)
Gun Nut
Bobblehead (Repair)
Bobblehead (Unarmed)
Bobblehead (Science)
Bobblehead (Explosives)
Level 19
Energy Weapons +5 (40), Unarmed +2 (38), Explosives +1 (46), Science +1 (36), Melee Weapons +5 (50), Medicine +5 (50)
Fast Metabolism
Pugilism Illustrated => Unarmed +2 (40)
Level 20
Small Guns +5 (45), Energy Weapons +10 (50), Explosives +2 (48), Science +2 (38)
Intense Training (CH)
Level 21
Small Guns +15 (60), Explosives +2 (50), Science +2 (40)
Intense Training (CH)
Level 22
Small Guns +4 (64), Repair +15 (65)
Master Trader
Would you like to comment? Sign up for new account, or sign in if you are already a member.