Level 1
ST 5 PE 7 EN 5 CH 4 IN 5 AG 7 LK 7
Barter, Sneak, and Lockpick
Level 2
Lockpick +5 (45), Barter +6 (35), Big Guns +4 (20)
Thief
Paradise Lost => Speech +1 (15)
Level 3
Lockpick +5 (55), Speech +5 (20), Barter +5 (40)
Thief
Big Book of Science => Science +1 (17)
Big Book of Science => Science +1 (18)
Level 4
Sneak +5 (50), Barter +10 (50)
Educated
Level 5
Unarmed +2 (18), Repair +2 (18), Barter +10 (60), Melee Weapons +2 (18), Medicine +2 (18)
Comprehension
Pugilism Illustrated => Unarmed +2 (20)
Big Book of Science => Science +2 (20)
Dean's Electronics => Repair +2 (20)
D.C. Journal of Internal Medicine => Medicine +2 (20)
Grognak the Barbarian => Melee Weapons +2 (20)
Level 6
Sneak +8 (58), Speech +5 (30), Barter +5 (70)
Scoundrel
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Bobblehead (Barter)
Rad Regeneration
Level 7
Lockpick +5 (60), Barter +13 (98)
Scoundrel
Lying, Congressional Style => Speech +2 (37)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Level 8
Speech +18 (60)
Scoundrel
Level 9
Sneak +7 (72), Lockpick +3 (78), Melee Weapons +8 (28)
Thief
Tumblers Today => Lockpick +2 (80)
Level 10
Sneak +8 (80), Melee Weapons +2 (30), Medicine +8 (38)
Size Matters
Bobblehead (Big Guns)
Level 11
Lockpick +6 (86), Medicine +2 (40), Big Guns +10 (70)
Size Matters
Bobblehead (Melee Weapons)
Level 12
Energy Weapons +8 (28), Lockpick +4 (90), Explosives +6 (26)
Size Matters
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Level 13
Sneak +2 (92), Energy Weapons +2 (30), Speech +10 (80), Explosives +4 (30)
Sniper
Level 14
Sneak +8 (100), Big Guns +10 (95)
Toughness
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Level 15
Small Guns +2 (32), Energy Weapons +2 (32), Lockpick +2 (92), Speech +2 (82), Repair +2 (24), Explosives +4 (34), Melee Weapons +2 (42), Medicine +2 (44)
Intense Training (IN)
Level 16
Speech +18 (100), Repair +1 (25)
Mister Sandman
Level 17
Small Guns +3 (35), Energy Weapons +3 (35), Lockpick +3 (95), Unarmed +2 (22), Explosives +1 (35), Science +3 (25), Melee Weapons +3 (45), Medicine +1 (45)
Silent Running
Level 18
Lockpick +5 (100), Unarmed +4 (26), Repair +10 (40)
Gun Nut
Bobblehead (Repair)
Bobblehead (Unarmed)
Bobblehead (Science)
Bobblehead (Explosives)
Level 19
Energy Weapons +5 (40), Unarmed +2 (38), Explosives +1 (46), Science +1 (36), Melee Weapons +5 (50), Medicine +5 (50)
Fast Metabolism
Pugilism Illustrated => Unarmed +2 (40)
Level 20
Small Guns +5 (45), Energy Weapons +10 (50), Explosives +2 (48), Science +2 (38)
Intense Training (CH)
Level 21
Small Guns +15 (60), Explosives +2 (50), Science +2 (40)
Intense Training (CH)
Level 22
Small Guns +4 (64), Repair +15 (65)
Master Trader