Strength
5
 
Perception
7
 
Endurance
5
 
Charisma
6
 
Intelligence
7
 
Agility
5
 
Luck
5
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
10%
 
Hit Points
290
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
17
 
Big Guns
15
 
Energy Weapons
19
 
Explosives
19
 
Lockpick
50
 
Medicine
30
 
Melee Weapons
15
 
Repair
70
 
Science
50
 
Small Guns
50
 
Sneak
50
 
Speech
60
 
Unarmed
15
 
Commando
Comprehension
Educated
Fortune Finder
Gun Nut
Night Person
Scrounger
Swift Learner
Toughness
Level 1
ST 5 PE 7 EN 5 CH 6 IN 7 AG 5 LK 5
Speech, Science, and Repair
Bobblehead (Medicine)
Level 2
Repair +16 (50), Science +1 (35)
Swift Learner
Dean's Electronics => Repair +1 (51)
Level 3
Small Guns +9 (29), Speech +8 (40)
Gun Nut
Level 4
Sneak +5 (20), Small Guns +1 (30), Lockpick +1 (20), Speech +10 (50)
Educated
Level 5
Small Guns +5 (35), Science +15 (50)
Comprehension
Level 6
Small Guns +6 (41), Lockpick +10 (30), Repair +4 (60)
Fortune Finder
Level 7
Sneak +10 (30), Small Guns +9 (50), Medicine +1 (30)
Toughness
Level 8
Sneak +10 (40), Lockpick +10 (40)
Commando
Level 9
Sneak +10 (50), Repair +10 (70)
Scrounger
Level 10
Lockpick +10 (50), Speech +10 (60)
Night Person
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