Strength
5
 
Perception
6
 
Endurance
5
 
Charisma
5
 
Intelligence
7
 
Agility
5
 
Luck
7
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
17
 
Barter
16
 
Big Guns
16
 
Energy Weapons
21
 
Explosives
18
 
Lockpick
18
 
Medicine
35
 
Melee Weapons
16
 
Repair
35
 
Science
35
 
Small Guns
40
 
Sneak
16
 
Speech
16
 
Unarmed
16
 
Gun Nut
Level 1
ST 5 PE 6 EN 5 CH 5 IN 7 AG 5 LK 7
Science, Medicine, and Small Guns
Level 2
Small Guns +4 (40), Energy Weapons +3 (21), Repair +10 (35)
Gun Nut
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