Level 1
ST 5 PE 6 EN 5 CH 4 IN 8 AG 6 LK 6
Science, Repair, and Medicine
Bobblehead (Intelligence)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Level 2
Speech +7 (30), Barter +7 (30), Big Guns +5 (30)
Intense Training (IN)
Level 3
Sneak +3 (30), Small Guns +3 (30), Energy Weapons +1 (28), Lockpick +3 (30), Unarmed +5 (30), Melee Weapons +5 (30)
Lady Killer/Black Widow
Level 4
Sneak +5 (35), Small Guns +5 (35), Energy Weapons +2 (30), Speech +5 (35), Explosives +3 (30)
Educated
Level 5
Energy Weapons +5 (35), Lockpick +5 (35), Unarmed +3 (33), Barter +5 (35), Big Guns +5 (35)
Comprehension
Level 6
Small Guns +1 (36), Unarmed +2 (35), Speech +5 (40), Explosives +5 (35), Barter +5 (40), Melee Weapons +5 (35)
Toughness
Level 7
Sneak +4 (39), Small Guns +4 (40), Energy Weapons +5 (40), Lockpick +5 (40), Big Guns +5 (40)
Bloody Mess
Level 8
Sneak +1 (40), Unarmed +5 (40), Explosives +5 (40), Barter +5 (45), Melee Weapons +5 (40), Big Guns +2 (42)
Strong Back
Level 9
Energy Weapons +5 (45), Lockpick +5 (45), Explosives +5 (45), Melee Weapons +5 (45), Big Guns +3 (45)
Scrounger
Level 10
Sneak +6 (46), Small Guns +5 (45), Unarmed +6 (46), Speech +6 (46)
Nerd Rage!
Level 11
Sneak +2 (48), Small Guns +3 (48), Energy Weapons +3 (48), Lockpick +3 (48), Explosives +3 (48), Barter +3 (48), Melee Weapons +3 (48), Big Guns +3 (48)
Finesse
Level 12
Sneak +2 (50), Small Guns +2 (50), Energy Weapons +2 (50), Lockpick +2 (50), Unarmed +3 (49), Speech +4 (50), Explosives +2 (50), Barter +2 (50), Melee Weapons +2 (50), Big Guns +2 (50)
Sniper
Level 13
Sneak +2 (52), Small Guns +2 (52), Energy Weapons +2 (52), Lockpick +2 (52), Unarmed +1 (50), Repair +2 (52), Explosives +2 (52), Barter +2 (52), Science +2 (52), Melee Weapons +2 (52), Medicine +2 (52), Big Guns +2 (52)
Child at Heart
Level 14
Small Guns +1 (53), Energy Weapons +2 (54), Lockpick +2 (54), Unarmed +2 (52), Speech +2 (52), Repair +2 (54), Explosives +2 (54), Barter +2 (54), Science +2 (54), Melee Weapons +2 (54), Medicine +2 (54), Big Guns +2 (54)
Adamantium Skeleton
Level 15
Small Guns +1 (54), Energy Weapons +2 (66), Repair +2 (56), Explosives +2 (56), Science +6 (60), Melee Weapons +2 (56), Medicine +6 (60), Big Guns +2 (56)
Cyborg
Level 16
Sneak +4 (56), Small Guns +2 (56), Energy Weapons +1 (67), Lockpick +2 (56), Unarmed +4 (56), Speech +4 (56), Barter +4 (58), Big Guns +2 (58)
Better Criticals
Level 17
Sneak +2 (58), Small Guns +2 (58), Energy Weapons +1 (68), Lockpick +2 (58), Unarmed +2 (58), Speech +2 (58), Repair +2 (58), Explosives +4 (60), Barter +2 (60), Melee Weapons +2 (58), Big Guns +2 (60)
Rad Resistance
Level 18
Sneak +2 (60), Small Guns +2 (60), Lockpick +4 (62), Unarmed +2 (60), Speech +2 (60), Repair +2 (60), Explosives +2 (62), Barter +2 (62), Melee Weapons +2 (60), Medicine +1 (61), Big Guns +2 (62)
Fortune Finder
Level 19
Sneak +2 (62), Small Guns +2 (62), Lockpick +2 (64), Unarmed +2 (62), Speech +2 (62), Repair +2 (62), Explosives +2 (64), Barter +2 (64), Science +2 (62), Melee Weapons +2 (62), Medicine +1 (62), Big Guns +2 (64)
Concentrated Fire
Level 20
Sneak +4 (66), Small Guns +6 (68), Unarmed +2 (64), Speech +2 (64), Repair +2 (64), Barter +1 (65), Science +2 (64), Melee Weapons +2 (64), Medicine +2 (64)
Grim Reaper's Sprint
Ant Might
Barkskin
Dream Crusher
Hematophage
Power Armor Training
Rad Regeneration
Wired Reflexes
Big Book of Science => Science +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Dean's Electronics => Repair +2 (66)
Big Book of Science => Science +2 (68)
Big Book of Science => Science +2 (70)
Big Book of Science => Science +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Duck and Cover! => Explosives +2 (66)
Lying, Congressional Style => Speech +2 (66)
Dean's Electronics => Repair +2 (68)
Dean's Electronics => Repair +2 (70)
Big Book of Science => Science +2 (74)
Duck and Cover! => Explosives +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (66)
Duck and Cover! => Explosives +2 (70)
Duck and Cover! => Explosives +2 (72)
Big Book of Science => Science +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Duck and Cover! => Explosives +2 (74)
Guns and Bullets => Small Guns +2 (70)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Guns and Bullets => Small Guns +2 (72)
Grognak the Barbarian => Melee Weapons +2 (68)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (82)
Nikola Tesla and You => Energy Weapons +2 (70)
Big Book of Science => Science +2 (82)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Grognak the Barbarian => Melee Weapons +2 (70)
Lying, Congressional Style => Speech +2 (68)
Guns and Bullets => Small Guns +2 (74)
Level 21
Lockpick +4 (68), Unarmed +4 (68), Barter +1 (66), Melee Weapons +10 (80), Big Guns +4 (68)
Ninja
Level 22
Energy Weapons +2 (72), Lockpick +4 (72), Unarmed +2 (70), Speech +2 (70), Barter +6 (72), Medicine +3 (71), Big Guns +4 (72)
Commando
Level 23
Energy Weapons +2 (74), Lockpick +2 (74), Unarmed +2 (72), Speech +2 (72), Repair +10 (80), Barter +2 (74), Medicine +1 (72), Big Guns +2 (74)
Gunslinger
Level 24
Repair +6 (86), Science +4 (86), Medicine +13 (85)
Robotics Expert
Level 25
Energy Weapons +2 (76), Unarmed +2 (74), Speech +2 (74), Repair +4 (90), Barter +2 (76), Science +4 (90), Medicine +5 (90), Big Guns +2 (76)
Silent Running
Level 26
Small Guns +4 (78), Energy Weapons +2 (78), Lockpick +4 (78), Unarmed +5 (79), Speech +4 (78), Barter +2 (78), Big Guns +2 (78)
Warmonger
Level 27
Small Guns +3 (81), Energy Weapons +3 (81), Lockpick +3 (81), Unarmed +2 (83), Speech +3 (81), Barter +4 (82), Melee Weapons +1 (81), Big Guns +4 (84)
Intense Training (EN)
Level 28
Sneak +2 (94), Small Guns +3 (84), Energy Weapons +3 (84), Lockpick +3 (84), Unarmed +2 (87), Speech +3 (84), Explosives +2 (84), Barter +2 (84), Melee Weapons +3 (84)
Intense Training (EN)
Level 29
Small Guns +2 (86), Energy Weapons +4 (88), Lockpick +4 (88), Unarmed +1 (88), Speech +2 (86), Explosives +2 (86), Barter +4 (88), Melee Weapons +2 (86), Big Guns +2 (88)
Rad Absorption
Level 30
Small Guns +2 (96), Unarmed +2 (96), Repair +4 (96), Explosives +2 (96), Science +4 (96), Melee Weapons +2 (96), Medicine +4 (96), Big Guns +3 (97)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Paradise Lost => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Lying, Congressional Style => Speech +2 (100)
Guns and Bullets => Small Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Duck and Cover! => Explosives +2 (100)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Big Book of Science => Science +2 (100)